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Post by user619 on Apr 6, 2015 16:58:42 GMT
I am having problems importing the model when I import the model I put the units in centimeters but I can't change the scale factor to 1.0 Do I have to have 3ds max 2010? I have the 2012 version and can anyone can tell me were I can get the 2010 version? I tried the autodesk.com but the don't have the 2010 version they only have 2012, 2013, 2014, and 2015.
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Post by Darkussj on Apr 6, 2015 17:03:24 GMT
I am having problems importing the model when I import the model I put the units in centimeters but I can't change the scale factor to 1.0 Do I have to have 3ds max 2010? I have the 2012 version and can anyone can tell me were I can get the 2010 version? I tried the autodesk.com but the don't have the 2010 version they only have 2012, 2013, 2014, and 2015. I use the 3dsmax 2012 version when you import an fbx you must use meters then the scale factor will be 1 and when you export use inches and the scale factor will be 1 and don't forget when exporting to make the axis conversion z-up instead of y-up
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Post by user619 on Apr 6, 2015 17:22:54 GMT
I am having problems importing the model when I import the model I put the units in centimeters but I can't change the scale factor to 1.0 Do I have to have 3ds max 2010? I have the 2012 version and can anyone can tell me were I can get the 2010 version? I tried the autodesk.com but the don't have the 2010 version they only have 2012, 2013, 2014, and 2015. I use the 3dsmax 2012 version when you import an fbx you must use meters then the scale factor will be 1 and when you export use inches and the scale factor will be 1 and don't forget when exporting to make the axis conversion z-up instead of y-up When I export and I used inches the scale factor went to 39.370079 but if I use meters the scale factor went to 1 I have this problem
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Post by Darkussj on Apr 6, 2015 17:39:04 GMT
I use the 3dsmax 2012 version when you import an fbx you must use meters then the scale factor will be 1 and when you export use inches and the scale factor will be 1 and don't forget when exporting to make the axis conversion z-up instead of y-up When I export and I used inches the scale factor went to 39.370079 but if I use meters the scale factor went to 1 I have this problem strange I do as I already told you and it works for me, well try this when importing choose the units that will give you a scale factor of 1 same thing when exporting I guess it doesn't matter if it wasn't the same units used when import as long as you get a scale factor of 1 thats how I do it.
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Post by user619 on Apr 6, 2015 17:48:02 GMT
When I export and I used inches the scale factor went to 39.370079 but if I use meters the scale factor went to 1 I have this problem strange I do as I already told you and it works for me, well try this when importing choose the units that will give you a scale factor of 1 same thing when exporting I guess it doesn't matter if it wasn't the same units used when import as long as you get a scale factor of 1 thats how I do it. Yea that worked Can you help me with this I don't know why its being stretched down.
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Post by Darkussj on Apr 6, 2015 17:53:07 GMT
strange I do as I already told you and it works for me, well try this when importing choose the units that will give you a scale factor of 1 same thing when exporting I guess it doesn't matter if it wasn't the same units used when import as long as you get a scale factor of 1 thats how I do it. Yea that worked Can you help me with this I don't know why its being stretched down. that problem I guess is related to the skinning (and or) weight painting
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Post by user619 on Apr 6, 2015 17:55:57 GMT
Yea that worked Can you help me with this I don't know why its being stretched down. that problem I guess is related to the skinning (and or) weight painting Can you tell me how I can skin wrap the model
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Post by Darkussj on Apr 6, 2015 18:15:18 GMT
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Post by sonic on Apr 6, 2015 22:30:18 GMT
What model editors can you use
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Post by user619 on Apr 7, 2015 0:29:16 GMT
Can anyone tell me how to add textures
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thegreencero
Saiyan
toss me an idea what to do next
Posts: 55
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Post by thegreencero on Apr 10, 2015 3:02:30 GMT
So this is one hair mesh, how do i apply textures here? since i cant split it by element in which its colored here? imposiburu?
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Post by Yusion on Apr 11, 2015 19:41:32 GMT
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Biotear
Saiyan
Modding Xenoverse Or Playing Destiny
Posts: 53
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Post by Biotear on Apr 12, 2015 0:09:44 GMT
anyone know where i can find a tutorial for the rigging in blender? i thought i found a solution before but blender crashed on me. pretty much everything else works in blender and i have even edited goku's base model and got it back in-game with the only issue being the t-pose.
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Post by aritrarx8 on Apr 18, 2015 8:54:46 GMT
I am working on a model import in blender 2.74. I have the original rigged bust and a newly imported bust. How to swap them so that the new bust gets rigged to the original skeleton. Every step is becoming more difficult than the one before.
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Post by Rai on Apr 18, 2015 12:33:50 GMT
You should learn how to use the modelling program before trying to do this. Rigging isn't specific to Xenoverse so you'll have to learn.
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