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Post by supersaiyaneggman on Jun 30, 2015 21:11:29 GMT
So I finished a mod, but I have noticed that the textures aren't up. That's fine, but it bugs me. As you can see, the texture is lined up (I'm not sure how correctly since it's not showing up), but the textures aren't showing up. I've followed Nameless 's tutorial completely, and I have had no trouble before, it's just this bust that's doing it to me. :/ I don't know if it's the bust, or maybe the DDS file... but something's up, and I don't know what to do. My settings in Blender are currently the same as Nameless 's video, are there any adjustments I'm not making?
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Post by The Mad Titan on Jun 30, 2015 21:26:12 GMT
So I finished a mod, but I have noticed that the textures aren't up. That's fine, but it bugs me. As you can see, the texture is lined up (I'm not sure how correctly since it's not showing up), but the textures aren't showing up. I've followed Nameless 's tutorial completely, and I have had no trouble before, it's just this bust that's doing it to me. :/ I don't know if it's the bust, or maybe the DDS file... but something's up, and I don't know what to do. My settings in Blender are currently the same as Nameless 's video, are there any adjustments I'm not making? post a pic on xenoviewer or something please i think after editing the materials , your materials were assigned new names automatically. check the material names again in blender and cross reference with emm file
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Post by supersaiyaneggman on Jun 30, 2015 21:43:56 GMT
So I finished a mod, but I have noticed that the textures aren't up. That's fine, but it bugs me. As you can see, the texture is lined up (I'm not sure how correctly since it's not showing up), but the textures aren't showing up. I've followed Nameless 's tutorial completely, and I have had no trouble before, it's just this bust that's doing it to me. :/ I don't know if it's the bust, or maybe the DDS file... but something's up, and I don't know what to do. My settings in Blender are currently the same as Nameless 's video, are there any adjustments I'm not making? post a pic on xenoviewer or something please i think after editing the materials , your materials were assigned new names automatically. check the material names again in blender and cross reference with emm file Alright, I'll PM it to you.
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Post by supersaiyaneggman on Jun 30, 2015 21:54:08 GMT
post a pic on xenoviewer or something please i think after editing the materials , your materials were assigned new names automatically. check the material names again in blender and cross reference with emm file Alright, I'll PM it to you. Couldn't send it... how do I do I make the spoilers thing appear?
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Post by The Mad Titan on Jun 30, 2015 22:00:23 GMT
?
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Post by supersaiyaneggman on Jun 30, 2015 22:15:21 GMT
The item is +18. I believe that goes into a spoilers tab, but I don't know how. ^^;
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Post by The Mad Titan on Jun 30, 2015 23:06:36 GMT
click reply instead of quick reply or edit your comment . either works
more importantly open blender and see if my hunch was correct
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Post by supersaiyaneggman on Jul 1, 2015 0:42:25 GMT
It didn't work. The coloring is fine, it's colored perfectly. But it doesn't use the DDS files in the emb file, only the dyt.emb. Here's a kid friendly ingame view. There are no lines on the bust, no dark spots for the arms. Unlike on the legs, which are misaligned. But that's not my concern. It's the bust.
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Post by The Mad Titan on Jul 1, 2015 4:10:41 GMT
It didn't work. The coloring is fine, it's colored perfectly. But it doesn't use the DDS files in the emb file, only the dyt.emb. Here's a kid friendly ingame view. There are no lines on the bust, no dark spots for the arms. Unlike on the legs, which are misaligned. But that's not my concern. It's the bust. flip the texture. how many dds files are in the emb file?
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Post by supersaiyaneggman on Jul 1, 2015 5:00:17 GMT
It didn't work. The coloring is fine, it's colored perfectly. But it doesn't use the DDS files in the emb file, only the dyt.emb. Here's a kid friendly ingame view. There are no lines on the bust, no dark spots for the arms. Unlike on the legs, which are misaligned. But that's not my concern. It's the bust. flip the texture. how many dds files are in the emb file? Two.
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Post by The Mad Titan on Jul 1, 2015 5:35:37 GMT
flip the texture. how many dds files are in the emb file? Two. yeah this is the reason. you can only load one dds from the emb after you edit the model.
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Post by supersaiyaneggman on Jul 1, 2015 5:44:06 GMT
yeah this is the reason. you can only load one dds from the emb after you edit the model. But I combined them onto the same sheet like Nameless did... Does it not work with two, only with three?
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Post by The Mad Titan on Jul 1, 2015 6:38:09 GMT
yeah this is the reason. you can only load one dds from the emb after you edit the model. But I combined them onto the same sheet like Nameless did... Does it not work with two, only with three? so you only have one?
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Post by supersaiyaneggman on Jul 1, 2015 12:36:48 GMT
But I combined them onto the same sheet like Nameless did... Does it not work with two, only with three? so you only have one? Yes, just one.
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Nameless
Kaioken
Please see our tutorials section. Many questions are answered there.
Posts: 104
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Post by Nameless on Jul 1, 2015 14:05:23 GMT
Flipping a texture vertically is the very last thing you do with the dds before converting it back into emb. Though if nothing at all shows up, make sure you are setting the UV maps correctly in blender.
Basically it runs like this. Load the texture in blender UV editor and in the material properties in it's default orientation. Adjust the alpha settings according to the tutorial so you can see the alpha lines instead of the black texture with scratches. So basically you are loading the texture into two places. This way you can see the texture in GLSL mode and be able to edit the UV at the same time. Align the UV to the texture. You should be seeing how it looks in your model in real time. Once happy with the results, export the model and flip the same texture you used in blender, then convert it into emb.
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