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Post by supersaiyaneggman on Jul 1, 2015 15:15:47 GMT
Flipping a texture vertically is the very last thing you do with the dds before converting it back into emb. Though if nothing at all shows up, make sure you are setting the UV maps correctly in blender. Basically it runs like this. Load the texture in blender UV editor and in the material properties in it's default orientation. Adjust the alpha settings according to the tutorial so you can see the alpha lines instead of the black texture with scratches. So basically you are loading the texture into two places. This way you can see the texture in GLSL mode and be able to edit the UV at the same time. Align the UV to the texture. You should be seeing how it looks in your model in real time. Once happy with the results, export the model and flip the same texture you used in blender, then convert it into emb. That's the thing, I followed your tutorial exactly, but for some reason the dds file won't show on the model itself. I have it in the UV image editor, and in the materials tab, GLSL, Show Alpha, Use Alpha. It's not showing up on the model for me to adjust.
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Nameless
Kaioken
Please see our tutorials section. Many questions are answered there.
Posts: 104
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Post by Nameless on Jul 1, 2015 16:38:52 GMT
First. The pic you posted, now that I noted, you are viewing the model in Solid Viewport Shading(The button next to where you select Object or edit mode). Change it to Textured to be ale to view anything coming from materials. Make sure to have a lamp nearby as well because without one, the scene will become completely dark. If you can't still see your textures and all else fails, you could send me a PM with a drop box link for me to look at the .blend file directly, if it's not much trouble for you.
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Post by supersaiyaneggman on Jul 1, 2015 19:01:09 GMT
First. The pic you posted, now that I noted, you are viewing the model in Solid Viewport Shading(The button next to where you select Object or edit mode). Change it to Textured to be ale to view anything coming from materials. Make sure to have a lamp nearby as well because without one, the scene will become completely dark. If you can't still see your textures and all else fails, you could send me a PM with a drop box link for me to look at the .blend file directly, if it's not much trouble for you. It worked! Thank you so much!
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Nameless
Kaioken
Please see our tutorials section. Many questions are answered there.
Posts: 104
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Post by Nameless on Jul 1, 2015 19:55:02 GMT
Good to know.
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