Cription
Saiyan
The Prince of Sands
Posts: 91
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Post by Cription on Jul 1, 2015 20:56:21 GMT
That reference list is a list characters that can be unlocked. I've already confirmed it. Since that list is apart of the main quest data then it's clear that the game treats wishes as quests. This isn't something new either. Skyrim was designed the same way. Where everything was based off of quests. ooh this is disappointing but at least in skyrim Modding UI was doable I don't know if it will be the same for DBXV and thanks for confirming it , btw I have an idea I am not sure if it will ever work since I am not that skilled at Hex editing but how about copying a slot from an existing character and pasting it and then change what needs to be changed to load a different character? or how about using the character that are added by DLCs they must have a certain line that add a slot. Currently we can overwrite current slots with new characters but they are locked. As the game locks all characters initially, and then needs to be told to unlock them. I've remade "ABC" from the first post, and tried switching the GOD unlock to ABC and it was still locked. What I think is going on is that we solved the first part and last part, but are missing something in the middle. So until that middle part is figured out we won't be able to unlock custom characters. Or someone might come up with a brand new idea. I was wondering about the DLC3 characters as GGK, GVG, and GFR don't seem to be included within the character list in CHARASELE.iggy. What I think is making it difficult is that the UI is set up using Flash, and a plugin/software for Flash called Iggy. All the hex values consist of actionscript 3 (AS3). Plus, Iggy most likely adds in it's own code. Which Iggy is something that is new, and only available to developers. So we have no idea how it works, or it's structure.
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Post by Darkussj on Jul 1, 2015 21:09:07 GMT
ooh this is disappointing but at least in skyrim Modding UI was doable I don't know if it will be the same for DBXV and thanks for confirming it , btw I have an idea I am not sure if it will ever work since I am not that skilled at Hex editing but how about copying a slot from an existing character and pasting it and then change what needs to be changed to load a different character? or how about using the character that are added by DLCs they must have a certain line that add a slot. Currently we can overwrite current slots with new characters but they are locked. As the game locks all characters initially, and then needs to be told to unlock them. I've remade "ABC" from the first post, and tried switching the GOD unlock to ABC and it was still locked. What I think is going on is that we solved the first part and last part, but are missing something in the middle. So until that middle part is figured out we won't be able to unlock custom characters. Or someone might come up with a brand new idea. I was wondering about the DLC3 characters as GGK, GVG, and GFR don't seem to be included within the character list in CHARASELE.iggy. What I think is making it difficult is that the UI is set up using Flash, and a plugin/software for Flash called Iggy. All the hex values consist of actionscript 3 (AS3). Plus, Iggy most likely adds in it's own code. Which Iggy is something that is new, and only available to developers. So we have no idea how it works, or it's structure. since the DLC character aren't included in the CHARASELE.iggy the might be referenced in the save file? and for a character to unlocked it must have certain files modified to match ABC character I mean the BCS must be changed from GOD for example to ABC and the same thing for the skills and maybe only then it will be unlocked since all the files will reference ABC I hope you understood what I am trying to say as I am not very good at Hex editing.
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Post by Mastaklo on Jul 1, 2015 21:15:11 GMT
the dlc3 characters are in charasele.iggy go here 19972
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Cription
Saiyan
The Prince of Sands
Posts: 91
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Post by Cription on Jul 1, 2015 21:20:38 GMT
the dlc3 characters are in charasele.iggy go here 19972 Interesting. I wonder why they aren't included with the rest.
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Post by thegamerfive on Jul 1, 2015 21:33:24 GMT
Try adding ABC after GFR. After try to add it to unlockable characters this maybe work
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Cription
Saiyan
The Prince of Sands
Posts: 91
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Post by Cription on Jul 1, 2015 21:36:13 GMT
Try adding ABC after GFR. After try to add it to unlockable characters this maybe work I tried replacing GGK with ABC. The game crashed upon entering the character selection screen. GFR is already unlocked so it doesn't need to be unlocked again.
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Post by thegamerfive on Jul 1, 2015 21:37:24 GMT
Try adding after GFR an other character (ABC)
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mugenattack
Kaioken
Addicted to another game.
Posts: 160
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Post by mugenattack on Jul 1, 2015 21:37:37 GMT
the dlc3 characters are in charasele.iggy go here 19972 Interesting. I wonder why they aren't included with the rest. I see so thats what happening. that list is an object list, there is no need for order. as in it was added later after the other characters to the ui.
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Cription
Saiyan
The Prince of Sands
Posts: 91
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Post by Cription on Jul 1, 2015 21:52:21 GMT
Try adding ABC after GFR. After try to add it to unlockable characters this maybe work I tried replacing GGK with ABC. The game crashed upon entering the character selection screen. GFR is already unlocked so it doesn't need to be unlocked again. Okay. My mistake. I still had ABC with the rest of the characters below. That's why it crashed. You can replace GGK, GVG, and GFR. But the same thing happens. It's locked. Now DLC3 doesn't require you to do a quest to unlock them. So the question is how are they unlocking them, and can we manipulate how they are put in to add more slots.
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Post by thegamerfive on Jul 1, 2015 22:01:44 GMT
Try ADDING after DLC Pack 2 character codes ABC and make it unlockable However see you tomorrow,good night! (In Italy is Midnight)
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Cription
Saiyan
The Prince of Sands
Posts: 91
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Post by Cription on Jul 1, 2015 22:03:11 GMT
Try ADDING after DLC Pack 2 character codes ABC and make it unlockable However see you tomorrow,good night! (In Italy is Midnight) Already tried that earlier.
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Post by Nassif9000 on Jul 1, 2015 22:37:34 GMT
also it looks like it might also used to unlock costumes for reference too. i been looking at the file and trying to understand its structure. i got a little bit idea about the last part of the structure of the file. I believe so too. Look at the list you can see it has the same characters referenced multiple times. And every character reference has a value next to it a couple spots over which seems to almost always be in the same spot. That value is probably a reference for something as well. The ÿÿ's seem to dictate where a missions unlocks stop. So at offset 00005830 "GOK.....GOK...ÿÿ" what ever mission that is for will probably unlock GOK and one of his costumes. At offset 00005A00 "VGT.....GOD.....BLS.....WIS...ÿÿ" unlocks 3 characters and a costume for Vegeta I believe. if you look at the hex values, it apparently unlocks the 8th costume for vegeta... because it says 07 (00 being the first one)
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mugenattack
Kaioken
Addicted to another game.
Posts: 160
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Post by mugenattack on Jul 1, 2015 22:42:37 GMT
that could be the main quest line unlock.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 2, 2015 1:38:12 GMT
have u compare the difference betwen CHARASELE.iggy from data.cpk and CHARASELE.iggy from data2.cpk [DLC1/DLC2/DLC3]..?
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mugenattack
Kaioken
Addicted to another game.
Posts: 160
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Post by mugenattack on Jul 2, 2015 2:00:04 GMT
have u compare the difference betwen CHARASELE.iggy from data.cpk and CHARASELE.iggy from data2.cpk [DLC1/DLC2/DLC3]..? Nope, I will Compare them later. but that might help understand the setup.
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