mugenattack
Kaioken
Addicted to another game.
Posts: 160
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Post by mugenattack on Jul 1, 2015 18:47:59 GMT
also the 4 hex values after the wall FF is a int32 probably referencing an array length i am assuming. its equivelant to int32 as 50 so assume there is 50 characters being set something.
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Cription
Saiyan
The Prince of Sands
Posts: 91
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Post by Cription on Jul 1, 2015 18:52:28 GMT
I believe there is 56 characters including DLC. Not sure though.
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Post by |XF|-MadmaN[AR] on Jul 1, 2015 18:53:17 GMT
Thanks for the tutorial man.
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t_aires
Saiyan
A power beyond Super Saiyan God!!!!
Posts: 61
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Post by t_aires on Jul 1, 2015 19:06:16 GMT
If I can help on something, just say the word, the only idea I would like to give is try to begin by trying to unlock demigra, since he is a character or dark hercule or even the npc's from the demo (the time patrollers)
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Post by Rai on Jul 1, 2015 19:13:32 GMT
I have nothing to add, but I do want to say how incredibly interesting this is. Keep up the good work guys.
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LOXAS
Saiyan
I'm Italian...
Posts: 64
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Post by LOXAS on Jul 1, 2015 19:14:59 GMT
chissà se con questa metodo riusciro ad aggiungere degli SLOT hai personaggi ? (e gia bella domanda)
I wonder if I'll be able to add with this method of SLOT have characters? (and already good question)
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Cription
Saiyan
The Prince of Sands
Posts: 91
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Post by Cription on Jul 1, 2015 19:29:04 GMT
If I can help on something, just say the word, the only idea I would like to give is try to begin by trying to unlock demigra, since he is a character or dark hercule or even the npc's from the demo (the time patrollers) I'll be posting all my findings here. If you have an idea, try it out. Let us know what your findings were. Same goes for if you have questions. About unlocking Demigra plus other characters. Before we can add them to the character selection screen we need to find out how to increase the number of slots in the character selection screen. So more can be added.
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mugenattack
Kaioken
Addicted to another game.
Posts: 160
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Post by mugenattack on Jul 1, 2015 19:31:43 GMT
well, i think i found to locations where array length might be taken from. might help in extending the stuff.
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Cription
Saiyan
The Prince of Sands
Posts: 91
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Post by Cription on Jul 1, 2015 19:35:53 GMT
well, i think i found to locations where array length might be taken from. might help in extending the stuff. The -56 interests me. Nice find.
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Cription
Saiyan
The Prince of Sands
Posts: 91
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Post by Cription on Jul 1, 2015 19:43:10 GMT
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mugenattack
Kaioken
Addicted to another game.
Posts: 160
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Post by mugenattack on Jul 1, 2015 19:49:21 GMT
HexWorkshop, got the advice to use it from someone that decrypted files from another game before.
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Cription
Saiyan
The Prince of Sands
Posts: 91
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Post by Cription on Jul 1, 2015 20:15:19 GMT
HexWorkshop, got the advice to use it from someone that decrypted files from another game before. Nice this will be useful. The C8 42 (int8 -56) is also in CHARASELE.iggy
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Post by Darkussj on Jul 1, 2015 20:19:18 GMT
this is interesting so you are saying that the save file just gives information to other files to unlock certain characters based on the mission that are been completed if so this makes sense but what about characters that are unlocked by wishing from shenron,so in the first one the variable was completing certain quests but what variable is changed here? is it selecting an option in UI? My guess is that the checkUnlockChara in CHARASELE.iggy cross references the users save file with data2\data\quest\TPQ\tpq_data.qxd. It probably checks the save file to see what the missions the user has completed and then checks tpq_data.qxd to see if or what characters it should give them access to. In regards to wishes. They are considered as quests. If you look within tpq_data.qxd you can see GTG(Gogeta SSJ4) is listed in the same area as the other unlock references. You can only get Gogeta from a wish. What I'm looking at now is how to add additional character unlocks to a specific quest. If I'm able then all new custom characters can be added to the very first quest. Meaning they will be unlocked once you have completed the tutorial quest with trunks. But, we still need to find out how to expand the character slots before everything comes together. are you sure that the wishes treated as quests? I mean what if the value you found was referencing the character appearing in a parallel quest and not from a wish?
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Cription
Saiyan
The Prince of Sands
Posts: 91
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Post by Cription on Jul 1, 2015 20:26:52 GMT
My guess is that the checkUnlockChara in CHARASELE.iggy cross references the users save file with data2\data\quest\TPQ\tpq_data.qxd. It probably checks the save file to see what the missions the user has completed and then checks tpq_data.qxd to see if or what characters it should give them access to. In regards to wishes. They are considered as quests. If you look within tpq_data.qxd you can see GTG(Gogeta SSJ4) is listed in the same area as the other unlock references. You can only get Gogeta from a wish. What I'm looking at now is how to add additional character unlocks to a specific quest. If I'm able then all new custom characters can be added to the very first quest. Meaning they will be unlocked once you have completed the tutorial quest with trunks. But, we still need to find out how to expand the character slots before everything comes together. are you sure that the wishes treated as quests? I mean what if the value you found was referencing the character appearing in a parallel quest and not from a wish? That reference list is a list characters that can be unlocked. I've already confirmed it. Since that list is apart of the main quest data then it's clear that the game treats wishes as quests. This isn't something new either. Skyrim was designed the same way. Where everything was based off of quests.
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Post by Darkussj on Jul 1, 2015 20:35:10 GMT
are you sure that the wishes treated as quests? I mean what if the value you found was referencing the character appearing in a parallel quest and not from a wish? That reference list is a list characters that can be unlocked. I've already confirmed it. Since that list is apart of the main quest data then it's clear that the game treats wishes as quests. This isn't something new either. Skyrim was designed the same way. Where everything was based off of quests. ooh this is disappointing but at least in skyrim Modding UI was doable I don't know if it will be the same for DBXV and thanks for confirming it , btw I have an idea I am not sure if it will ever work since I am not that skilled at Hex editing but how about copying a slot from an existing character and pasting it and then change what needs to be changed to load a different character? or how about using the character that are added by DLCs they must have a certain line that add a slot.
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