|
Post by kthxbai on May 19, 2015 19:11:12 GMT
Well, guess what? I think I found out the problem, following your guide, you said: But for some reasons it wasn't working for me, so I investigated your files, and saw a difference in the hair.dyt texture: Doing that I was able to make the ss3 hairs invisible. There is still an issue, though, you can easily see the countour/profile, here an example of what I'm trying to say: Is there any way to fix it? Unfortunately that was as far as I got with this mod, there must be some setting giving the outlines like this so until I or someone else finds how to remove them this is as good as it gets for now.
|
|
ape
New Member
<---- LEGENDARY SUPER SAIYAN JOKER!
Posts: 39
|
Post by ape on May 19, 2015 19:19:50 GMT
khtxbai can u kindly asking u can u share ss4 trans or ss3 trans thx if u can (dont have to)
|
|
|
Post by Gurlok on May 19, 2015 20:11:21 GMT
Unfortunately that was as far as I got with this mod, there must be some setting giving the outlines like this so until I or someone else finds how to remove them this is as good as it gets for now. I see, well better than nothing for sure . As for the SS4 bust how is that done? I bet the principle must be similar if not the same, but what files do we need to edit in that case?
|
|
|
Post by Kainzorus Prime on May 19, 2015 22:35:38 GMT
i have only one issue now. the ssj3 hair is not stick to the esqueleton and is flying away. how can i solve this? :/ Weight it.
|
|
|
Post by fox on May 19, 2015 22:44:46 GMT
i have only one issue now. the ssj3 hair is not stick to the esqueleton and is flying away. how can i solve this? :/ Weight it. how just push the hair up? it looks right to me in blender. but in game the air is distant to the body. sorry if i dont know much about it, but im trying hard in the past week. i find the solution for the texture, en emm kthxbai have the the ssj3 hair TOON_UNIF_STAIN1_DFD but to me only work as TOON_UNIF_STAIN1_DFDAth o.o its my victory today xD
|
|
|
Post by kthxbai on May 19, 2015 23:07:21 GMT
Unfortunately that was as far as I got with this mod, there must be some setting giving the outlines like this so until I or someone else finds how to remove them this is as good as it gets for now. I see, well better than nothing for sure . As for the SS4 bust how is that done? I bet the principle must be similar if not the same, but what files do we need to edit in that case? Yeah the SS4 bust has more to it but its roughly the same method so simply edit the two bust files you wish to combine the same as the hair.
|
|
|
Post by Majin Petrosk on May 19, 2015 23:33:21 GMT
Hi, I'm new here and new to mod too, I do the tutorial step by step, using HUM_010_Hair and GHM_001_Hair (SSJ2 Teen Gohan) for SSJ transformation of my CaC I don't know why but I can't hide the ssj hair in my base form What I need to do? =S (I hope you understand my bad english, I'm portuguese)
|
|
|
Post by fox on May 20, 2015 0:53:57 GMT
Hi, I'm new here and new to mod too, I do the tutorial step by step, using HUM_010_Hair and GHM_001_Hair (SSJ2 Teen Gohan) for SSJ transformation of my CaC I don't know why but I can't hide the ssj hair in my base form What I need to do? =S (I hope you understand my bad english, I'm portuguese) o teu emm ta bem editado? onde ta TOON_UNIF_STAIN1_DFD a frente do hair_SS3 no emm poes TOON_UNIF_STAIN1_DFDAth. foi o que resultou pra mim. e olha que levei dias a a procura dessa merda.xD cumprimentos tugas haha
|
|
|
Post by Majin Petrosk on May 20, 2015 1:28:17 GMT
Hi, I'm new here and new to mod too, I do the tutorial step by step, using HUM_010_Hair and GHM_001_Hair (SSJ2 Teen Gohan) for SSJ transformation of my CaC I don't know why but I can't hide the ssj hair in my base form What I need to do? =S (I hope you understand my bad english, I'm portuguese) o teu emm ta bem editado? onde ta TOON_UNIF_STAIN1_DFD a frente do hair_SS3 no emm poes TOON_UNIF_STAIN1_DFDAth. foi o que resultou pra mim. e olha que levei dias a a procura dessa merda.xD cumprimentos tugas haha eu fiz exatamente igual ao tutorial e tambem meti essa opção do DFDAth no emm na frente do que seria o hair_SS3 e continuo com o mesmo erro de aparecer o cabelo de ssj na forma base cumprimentos tugas pa ti tambem xD
|
|
|
Post by fox on May 20, 2015 2:36:21 GMT
o teu emm ta bem editado? onde ta TOON_UNIF_STAIN1_DFD a frente do hair_SS3 no emm poes TOON_UNIF_STAIN1_DFDAth. foi o que resultou pra mim. e olha que levei dias a a procura dessa merda.xD cumprimentos tugas haha eu fiz exatamente igual ao tutorial e tambem meti essa opção do DFDAth no emm na frente do que seria o hair_SS3 e continuo com o mesmo erro de aparecer o cabelo de ssj na forma base cumprimentos tugas pa ti tambem xD mas no tutorial nao ta pa meter assim. mas as texturas tao bem? a unica diferenca e que o cabelo aparece? entao ja sei, e mudares o MatScale1X para 1 no hair_ssj3 do emm!
|
|
|
Post by vannixiii on May 20, 2015 10:28:00 GMT
Majestic guide man. I have a couple of questions about this particular procedure to achieve other goals. I sent you a pm. Let me know if they're possible
|
|
|
Post by Majin Petrosk on May 20, 2015 12:17:36 GMT
eu fiz exatamente igual ao tutorial e tambem meti essa opção do DFDAth no emm na frente do que seria o hair_SS3 e continuo com o mesmo erro de aparecer o cabelo de ssj na forma base cumprimentos tugas pa ti tambem xD mas no tutorial nao ta pa meter assim. mas as texturas tao bem? a unica diferenca e que o cabelo aparece? entao ja sei, e mudares o MatScale1X para 1 no hair_ssj3 do emm! eu sei disso, antes de por o DFDAth, o cabelo de ssj tinha a cor diferente, apartir do momento que coloquei aquele código ele passou a ter a cor do cabelo da base (aqela escolhida no jogo) e o meu MatScale1X está com o value = 1 e as texturas acredito estarem bem ja que eu fiz tudo meticulosamente igual ao tutorial
|
|
|
Post by fox on May 20, 2015 15:06:32 GMT
mas no tutorial nao ta pa meter assim. mas as texturas tao bem? a unica diferenca e que o cabelo aparece? entao ja sei, e mudares o MatScale1X para 1 no hair_ssj3 do emm! eu sei disso, antes de por o DFDAth, o cabelo de ssj tinha a cor diferente, apartir do momento que coloquei aquele código ele passou a ter a cor do cabelo da base (aqela escolhida no jogo) e o meu MatScale1X está com o value = 1 e as texturas acredito estarem bem ja que eu fiz tudo meticulosamente igual ao tutorial alguma coisa nao ta a correr bem. e isso basta uma coisa tar mal pa ja nada dar certo :s
|
|
|
Post by Gurlok on May 20, 2015 17:24:00 GMT
Yeah the SS4 bust has more to it but its roughly the same method so simply edit the two bust files you wish to combine the same as the hair. So in that case, the files I should edit are HUM_000_Bust.dyt.emb, HUM_000_Bust.emb HUM_000_Bust.emd, and HUM_000_Bust.emm?
|
|
|
Post by kthxbai on May 20, 2015 17:30:05 GMT
Yeah the SS4 bust has more to it but its roughly the same method so simply edit the two bust files you wish to combine the same as the hair. So in that case, the files I should edit are HUM_000_Bust.dyt.emb, HUM_000_Bust.emb HUM_000_Bust.emd, and HUM_000_Bust.emm? That and the SS4 bust files. Dont forget the skeleton too so they are both binded together.
|
|