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Post by Gurlok on May 18, 2015 13:36:17 GMT
The HUM_000.esk file is for both human males and saiyan males so use it for those characters or if female then use HUF_000. For majin race male use MAM for female use MAF. For frieza clan use FRI and finally for namekian use NMC. And for Broly LSSJ hair you will need all the files like I used for taking gotenks SS3 hair. Thanks for your reply. To tell you the truth, I myself tried to use the HUM_000.esk file, but once opening it with blender, for some odd reasons, I could se the goku hairs model too. Surely I did something wrong [/quote]
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Post by kthxbai on May 18, 2015 13:40:36 GMT
The HUM_000.esk file is for both human males and saiyan males so use it for those characters or if female then use HUF_000. For majin race male use MAM for female use MAF. For frieza clan use FRI and finally for namekian use NMC. And for Broly LSSJ hair you will need all the files like I used for taking gotenks SS3 hair. Thanks for your reply. To tell you the truth, I myself tried to use the HUM_000.esk file, but once opening it with blender, for some odd reasons, I could se the goku hairs model too. Surely I did something wrong You must have dragged goku's hair model in with the files when dragging it into emdfbx.exe
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Post by kthxbai on May 18, 2015 13:41:31 GMT
Awesome tutorial! This was my SS attemp, perhaps someone knows a possible fix for this? This transparency only appears in a front low angle Only use noedge on the SS hairstyle otherwise this will happen with the overlapping models.
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LeonZ
New Member
Posts: 10
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Post by LeonZ on May 18, 2015 13:44:56 GMT
Awesome tutorial! This was my SS attemp, perhaps someone knows a possible fix for this? This transparency only appears in a front low angle Only use noedge on the SS hairstyle otherwise this will happen with the overlapping models. Damn I forgot to erase it, thanks, you rock!
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Post by Gurlok on May 18, 2015 15:40:05 GMT
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Post by kthxbai on May 18, 2015 15:47:47 GMT
This will always be necessary when combining more than two models together, the only exception being if the model you combine it with is texture-less then you dont need to do this part.
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Post by Gurlok on May 18, 2015 16:09:50 GMT
This will always be necessary when combining more than two models together, the only exception being if the model you combine it with is texture-less then you dont need to do this part. So in my case, since I just want to use the broly model hairs when transforming, until which step I should skip? But before that...maybe I'm just getting confused...in your guide, you combined hum_004 hairs with gotenks ss3 hairs; you did this because you wanted to show in the tutorial that you can blend more hairs together, or because this is a necessary part to do? Sorry if my question seems stupid, I'm too new to this :/
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Post by kthxbai on May 18, 2015 16:25:45 GMT
This will always be necessary when combining more than two models together, the only exception being if the model you combine it with is texture-less then you dont need to do this part. So in my case, since I just want to use the broly model hairs when transforming, until which step I should skip? But before that...maybe I'm just getting confused...in your guide, you combined hum_004 hairs with gotenks ss3 hairs; you did this because you wanted to show in the tutorial that you can blend more hairs together, or because this is a necessary part to do? Sorry if my question seems stupid, I'm too new to this :/ Do not skip any of my tutorial, I only stated that some textures would look different in my case they were identical so that doesnt mean I skip that section so combine the hair textures for Broly with the normal hair texture.
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Post by Gurlok on May 18, 2015 16:29:49 GMT
Do not skip any of my tutorial, I only stated that some textures would look different in my case they were identical so that doesnt mean I skip that section so combine the hair textures for Broly with the normal hair texture. Gotcha, finally got it, thanks for your patience
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Post by Gurlok on May 18, 2015 19:02:51 GMT
Well, I followed this guide meticulously, but I ended up with this : I'm not sure where did I screw up. Maybe I repacked the wrong file? I followed the repacking tutorial in which it says to put the files and repack the data2.cpk. On top of that the hair colour is wrong too.
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Post by kthxbai on May 18, 2015 19:12:22 GMT
Well, I followed this guide meticulously, but I ended up with this : I'm not sure where did I screw up. Maybe I repacked the wrong file? I followed the repacking tutorial in which it says to put the files and repack the data2.cpk. On top of that the hair colour is wrong too. Broly has a much larger head so you will need to scale the model down to fit the size of the human skull, as for the colour you have either assigned it the wrong colour in the emm file or done the dyt.emb file wrong somehow.
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Post by Gurlok on May 18, 2015 19:22:29 GMT
Broly has a much larger head so you will need to scale the model down to fit the size of the human skull, as for the colour you have either assigned it the wrong colour in the emm file or done the dyt.emb file wrong somehow. Yeah I figured pretty much about scaling the hairs, but why they are visible while being in the lobby? Shouldn't they be not visible until transforming?
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Post by kthxbai on May 18, 2015 19:44:08 GMT
Broly has a much larger head so you will need to scale the model down to fit the size of the human skull, as for the colour you have either assigned it the wrong colour in the emm file or done the dyt.emb file wrong somehow. Yeah I figured pretty much about scaling the hairs, but why they are visible while being in the lobby? Shouldn't they be not visible until transforming? Yeah it should be invisible so you may have made a mistake somewhere in the emm file or emb files. Just double check everything.
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Post by Gurlok on May 18, 2015 20:23:56 GMT
Yeah it should be invisible so you may have made a mistake somewhere in the emm file or emb files. Just double check everything. I redid the modding process from scratch, this time using the gotenks ss3 hairs to be safe; It went alright till some point, I could see the ss3 hairs in xenoviewer as black, so I thought that this way they would not be visible until transformation but...until finishing the modding process and running the game, I could see the ss3 hairs BLACK coloured in the character selection screen (instead of them being invisible). Now, the only thing that I can think of is this: During step 65, when I opened the texture with photoshop (the one inside "HUM_005_Hair" folder) in photoshop it was all black, is that normal?
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Post by kthxbai on May 18, 2015 20:28:24 GMT
Yeah it should be invisible so you may have made a mistake somewhere in the emm file or emb files. Just double check everything. I redid the modding process from scratch, this time using the gotenks ss3 hairs to be safe; It went alright till some point, I could see the ss3 hairs in xenoviewer as black, so I thought that this way they would not be visible until transformation but...until finishing the modding process and running the game, I could see the ss3 hairs BLACK coloured in the character selection screen (instead of them being invisible). Now, the only thing that I can think of is this: During step 65, when I opened the texture with photoshop (the one inside "HUM_005_Hair" folder) in photoshop it was all black, is that normal? This same thing happened to me at one point, try copying a different hair colour and see if that works, even try and copy the original hum hair colour place it over the black colour and see if that gives you the same result.
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