|
Post by Mastaklo on May 3, 2015 14:37:06 GMT
i talked to dario and it seems like he takes a break ad modding xenoverse or completly stops woking on libxenoverse this was his response:
Also I was hoping it would take off a bit more on its own with contributions/forks from other coders but it looks like I overestimated the possible interest from that crowd. The biggest problem here is that I don't have much motivation to work on it when I don't have a mod I actually want to make with it.
If you don't want to wait for my motivation to kick in I seriously can't recommend more than tinkering with the available code. Programming looks a lot scarier than it actually is*, and it's an incredibly valuable skill if you're interested in modding. You could not pick an easier game to start with learning since most of the formats are very easy to follow.
*: LibXenoverse is also very simple internally when compared to most C++ projects.
since the code is open source maybe someone on this forum with coding experience can coninou working on this i think the next big tools we need are some kind of a bone editor and animation editor to bring mods to the next level
|
|
|
Post by The Mad Titan on May 3, 2015 16:09:21 GMT
i talked to dario and it seems like he takes a break ad modding xenoverse or completly stops woking on libxenoverse this was his response: Also I was hoping it would take off a bit more on its own with contributions/forks from other coders but it looks like I overestimated the possible interest from that crowd. The biggest problem here is that I don't have much motivation to work on it when I don't have a mod I actually want to make with it. If you don't want to wait for my motivation to kick in I seriously can't recommend more than tinkering with the available code. Programming looks a lot scarier than it actually is*, and it's an incredibly valuable skill if you're interested in modding. You could not pick an easier game to start with learning since most of the formats are very easy to follow. *: LibXenoverse is also very simple internally when compared to most C++ projects. since the code is open source maybe someone on this forum with coding experience can coninou working on this i think the next big tools we need are some kind of a bone editor and animation editor to bring mods to the next level aww. this is sad news
|
|
|
Post by The Mad Titan on Jun 21, 2015 1:29:05 GMT
i talked to dario and it seems like he takes a break ad modding xenoverse or completly stops woking on libxenoverse this was his response: Also I was hoping it would take off a bit more on its own with contributions/forks from other coders but it looks like I overestimated the possible interest from that crowd. The biggest problem here is that I don't have much motivation to work on it when I don't have a mod I actually want to make with it. If you don't want to wait for my motivation to kick in I seriously can't recommend more than tinkering with the available code. Programming looks a lot scarier than it actually is*, and it's an incredibly valuable skill if you're interested in modding. You could not pick an easier game to start with learning since most of the formats are very easy to follow. *: LibXenoverse is also very simple internally when compared to most C++ projects. since the code is open source maybe someone on this forum with coding experience can coninou working on this i think the next big tools we need are some kind of a bone editor and animation editor to bring mods to the next level Hey Titan, Are you still in touch with Dario by any chance? I'm trying to get LibXenoverse to build so I can start dissecting and playing with it, but I'm getting an error including <d3dx9.h>. I'm not at all familiar with Windows as a development platform, so any advice would be very much appreciated! I especially find this odd as he didn't mention the DX9 SDK as a direct requirement in his readme, and this is the only DX header it complains about (<d3d9.h> works fine). Any chance you could poke him for some advice? Mastaklo can you help Shenron ? I think he can probably help us upgrade libxenoverse
|
|
|
Post by Shenron on Jun 21, 2015 1:40:21 GMT
Thanks for the plug Titan. =) Don't get your hopes up too much though; so far I haven't really found my way in the code just yet and a lot of it still seems very much like dark magic to me. I do agree the code is nice and compact, but it's taking me a while to figure out how things relate, how they are rendered, etc. That said, getting it to build would be a huge step forward! =P
|
|
|
Post by The Mad Titan on Jun 21, 2015 1:42:23 GMT
Thanks for the plug Titan. =) Don't get your hopes up too much though; so far I haven't really found my way in the code just yet and a lot of it still seems very much like dark magic to me. I do agree the code is nice and compact, but it's taking me a while to figure out how things relate, how they are rendered, etc. That said, getting it to build would be a huge step forward! =P i d like to contribute once i learn enough too . Ill be starting my programming degree 3rd year in two months . but id like someone to do it faster than i can try . I havent even began learning programming yet
|
|
|
Post by Shenron on Jun 21, 2015 3:02:56 GMT
Ah, cool! I know what you mean though. Also, I found Dario on Twitter and contacted him there regarding my more immediate issue at hand. Not about building LibXenoverse just yet, but consider my request closed for now. =) Thanks!
|
|
|
Post by The Mad Titan on Jun 21, 2015 3:32:00 GMT
Ah, cool! I know what you mean though. Also, I found Dario on Twitter and contacted him there regarding my more immediate issue at hand. Not about building LibXenoverse just yet, but consider my request closed for now. =) Thanks! i really help you can figure it out . i am starting to learn scratch2.0 over the summer . hopefully i can contribute more in the programming side
|
|
|
Post by Shenron on Jun 22, 2015 0:45:15 GMT
i really help you can figure it out . i am starting to learn scratch2.0 over the summer . hopefully i can contribute more in the programming side I did! Dario replied super quick and managed to explain it really well. Scratch is great for starting out, but also very different from "regular" programming. If you're interested and have the time I'd recommend just starting to play with a language in your own time as well. For instance, making a simple game can be very accessible using an HTML5 canvas and Javascript. =)
|
|
|
Post by The Mad Titan on Jun 22, 2015 0:56:04 GMT
i really help you can figure it out . i am starting to learn scratch2.0 over the summer . hopefully i can contribute more in the programming side I did! Dario replied super quick and managed to explain it really well. Scratch is great for starting out, but also very different from "regular" programming. If you're interested and have the time I'd recommend just starting to play with a language in your own time as well. For instance, making a simple game can be very accessible using an HTML5 canvas and Javascript. =) thats awesome. yeah i know scratch is different but the last programming language i have played with was GW basic. lol so it ll be some time till i can use something advanced. you think HTML5 and javascript is easy? since im self learning over the summer
|
|
|
Post by Shenron on Jun 22, 2015 1:11:20 GMT
Oh wow, I actually had to google that one. =P every language has its oddities, including Javascript, but I think it's definitely a great language to start with. You don't need any special software or setup, you can see results immediately and most of what you learn is transferable to other languages. I feel like we're starting to clutter up the thread though, but feel free to PM me about this stuff if you have any questions.
|
|
Cription
Saiyan
The Prince of Sands
Posts: 91
|
Post by Cription on Jul 3, 2015 23:40:45 GMT
I've played around with multiple languages through out my time. Never stuck to one though. Most I've done in C++ is make a DLL injector.
|
|
|
Post by The Mad Titan on Jul 6, 2015 22:40:43 GMT
I've played around with multiple languages through out my time. Never stuck to one though. Most I've done in C++ is make a DLL injector. can you take a look at lib xenoverse then? its much appriciated
|
|
Cription
Saiyan
The Prince of Sands
Posts: 91
|
Post by Cription on Jul 7, 2015 0:17:00 GMT
I've played around with multiple languages through out my time. Never stuck to one though. Most I've done in C++ is make a DLL injector. can you take a look at lib xenoverse then? its much appriciated Is there something you want done specifically? Or if I'm just able to understand how it works?
|
|
|
Post by The Mad Titan on Jul 7, 2015 0:31:50 GMT
can you take a look at lib xenoverse then? its much appriciated Is there something you want done specifically? Or if I'm just able to understand how it works? editing eans,esks and music
|
|
Cription
Saiyan
The Prince of Sands
Posts: 91
|
Post by Cription on Jul 7, 2015 0:56:37 GMT
Is there something you want done specifically? Or if I'm just able to understand how it works? editing eans,esks and music Downloaded the Ogre SDK. Going to go through a couple quick tutorials about Ogre as I've never worked with it. Then I should be able to start going through the code.
|
|