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Post by weard123 on May 6, 2015 13:13:44 GMT
strange, maybe its the version of blender you have? because it works for me. I dunno what version you guys use. Mine is the latest one and no solution so far.
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Post by Darkussj on May 6, 2015 13:19:18 GMT
mine is V2.72b I am sure it is not the latest but the textures appears when I use the texture or material view.
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Post by weard123 on May 6, 2015 13:56:14 GMT
mine is V2.72b I am sure it is not the latest but the textures appears when I use the texture or material view. What is the texture or material view?
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Post by Darkussj on May 6, 2015 14:03:13 GMT
mine is V2.72b I am sure it is not the latest but the textures appears when I use the texture or material view. What is the texture or material view? here is how it looks in solid mode view  and here is how it looks with the texture or material view mode  I hope this will help.
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Post by weard123 on May 6, 2015 14:17:57 GMT
What is the texture or material view? here is how it looks in solid mode view  and here is how it looks with the texture or material view mode  I hope this will help. Thanks man! I had no idea about that texture mod and stuff since he didn't cover it in the video or I just didn't see it. Thanks.
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Post by Darkussj on May 6, 2015 14:32:01 GMT
here is how it looks in solid mode view and here is how it looks with the texture or material view mode I hope this will help. Thanks man! I had no idea about that texture mod and stuff since he didn't cover it in the video or I just didn't see it. Thanks. glad that it helped 
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Nameless
Kaioken

Please see our tutorials section. Many questions are answered there.
Posts: 104
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Post by Nameless on May 6, 2015 17:56:17 GMT
 This is pretty much what I needed set from a default installation of blender 2.74 to view material textures with alpha channels. Hope this helps. EDIT: And derp. beaten by 3 hours. I should note when the threads have extra pages more often. 
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Post by Darkussj on May 6, 2015 18:23:00 GMT
 This is pretty much what I needed set from a default installation of blender 2.74 to view material textures with alpha channels. Hope this helps. EDIT: And derp. beaten by 3 hours. I should note when the threads have extra pages more often.  you should add it to your 1st post so everyone can see it in the 1st page 
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Post by The Mad Titan on May 6, 2015 18:55:47 GMT
actually use edit mode, 
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Nameless
Kaioken

Please see our tutorials section. Many questions are answered there.
Posts: 104
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Post by Nameless on May 6, 2015 20:03:52 GMT
I might, though the tutorial itself does have these pretty much pointed out already, and if not, I'll add a note through youtube.
The edit mode part is for when actively modifying, but in the process I use both edit and object modes.
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Post by The Mad Titan on May 8, 2015 19:27:59 GMT
This video shows how to re-align textures in the game Dragon Ball Xenoverse after modifying a body part model. Usually these models come with one or more textures, but when importing and exporting back and forth between game and 3d app, the model refuses to use more than one texture. Here I try to teach how to then make all the model's textures fit into a single texture. Please post any questions you might have and I'll try my best to answer them. Part of this knowledge was learned from Mastaklo 's own tutorials. This tutorial was made in part thanks to The Mad Titan, as he was the one who asked me for it in the first place. Use of this tutorial in other sites must credit me and any links must be directed to the main page of this forum. Lastly, thanks for the sticky. you dont have to credit me buddy. i was just encouraging you to make some tutorials  this is all you
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Nameless
Kaioken

Please see our tutorials section. Many questions are answered there.
Posts: 104
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Post by Nameless on May 8, 2015 19:36:34 GMT
Just adding credit where it was due. Now more important as a sticky.
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Post by The Mad Titan on May 8, 2015 19:58:49 GMT
Just adding credit where it was due. Now more important as a sticky. just keep making tutorials and helping out . thats all i would need 
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Post by Gurlok on Jun 16, 2015 9:45:51 GMT
This video shows how to re-align textures in the game Dragon Ball Xenoverse after modifying a body part model. Usually these models come with one or more textures, but when importing and exporting back and forth between game and 3d app, the model refuses to use more than one texture. Here I try to teach how to then make all the model's textures fit into a single texture. Please post any questions you might have and I'll try my best to answer them. Part of this knowledge was learned from Mastaklo 's own tutorials. This tutorial was made in part thanks to The Mad Titan, as he was the one who asked me for it in the first place. Use of this tutorial in other sites must credit me and any links must be directed to the main page of this forum. Lastly, thanks for the sticky. Here's a picture I posted on page 2 in response to a question about what blender settings you should have to do this process. Thank you for this tutorial, it really helped me so much to find the solution to the issue I was facing (thanks to The Mad Titan too for having rediret me here), So much appreciated!
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