Nameless
Kaioken

Please see our tutorials section. Many questions are answered there.
Posts: 104
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Post by Nameless on May 2, 2015 1:34:57 GMT
This video shows how to re-align textures in the game Dragon Ball Xenoverse after modifying a body part model. Usually these models come with one or more textures, but when importing and exporting back and forth between game and 3d app, the model refuses to use more than one texture. Here I try to teach how to then make all the model's textures fit into a single texture. Please post any questions you might have and I'll try my best to answer them. Part of this knowledge was learned from Mastaklo 's own tutorials. This tutorial was made in part thanks to The Mad Titan, as he was the one who asked me for it in the first place. Use of this tutorial in other sites must credit me and any links must be directed to the main page of this forum. Lastly, thanks for the sticky. Here's a picture I posted on page 2 in response to a question about what blender settings you should have to do this process.
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Post by The Mad Titan on May 2, 2015 2:26:05 GMT
Sorry for low quality and lack of speech. First video I've ever made of this kind using ezvid. Also my head set decided to finally break. :/ Sure. I'm also shy and my English is very poor so I suppose that's for the better. Anyway, if you cannot see a step or don't understand it, please ask. Watch in full screen. Will make one with hopefully higher quality later. This video shows how to re-align textures in the game Dragon Ball Xenoverse after modifying a body part model. Usually these models come with one or more textures, but when importing and exporting back and forth between game and 3d app, the model refuses to use more than one texture. Here I try to teach how to then make all the model's textures fit into a single texture. its hd . youtube takes longer to render hd format. now the hd format is available
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Nameless
Kaioken

Please see our tutorials section. Many questions are answered there.
Posts: 104
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Post by Nameless on May 2, 2015 4:28:58 GMT
Odd. I never saw the video itself in high enough definition to see the tiny words that I usually pointed to. Guess it's as you said and it shows up later. I'll leave it here for now as I do have some projects I need to finish, even stuff that I had to do before all this.
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Post by The Mad Titan on May 2, 2015 21:57:16 GMT
Sorry for low quality and lack of speech. First video I've ever made of this kind using ezvid. Also my head set decided to finally break. :/ Sure. I'm also shy and my English is very poor so I suppose that's for the better. Anyway, if you cannot see a step or don't understand it, please ask. Watch in full screen. Will make one with hopefully higher quality later. This video shows how to re-align textures in the game Dragon Ball Xenoverse after modifying a body part model. Usually these models come with one or more textures, but when importing and exporting back and forth between game and 3d app, the model refuses to use more than one texture. Here I try to teach how to then make all the model's textures fit into a single texture. since you are not telling why you are doing this particular step and so on can you use youtube video editor to add popups and type why you are doing this and that please
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Nameless
Kaioken

Please see our tutorials section. Many questions are answered there.
Posts: 104
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Post by Nameless on May 2, 2015 22:51:43 GMT
hmm. I totally forgot about youtube pop ups...
EDIT: Captions added
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Post by Darkussj on May 4, 2015 14:05:03 GMT
a very cool and helpful tutorial thanks man  and thanks to The Mad Titan for redirecting me here 
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Nameless
Kaioken

Please see our tutorials section. Many questions are answered there.
Posts: 104
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Post by Nameless on May 4, 2015 15:34:46 GMT
Thanks. Glad you liked.
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Post by weard123 on May 6, 2015 11:05:57 GMT
I followed this tutorial step by step and everything was fine until I did the UV mapping in Blender. The textures don't show up, not even in GLSL mod, unless I turn solid textures on, which just shows everything black and the red lines. Even without seeing the textures I tried to put in the game anyway and it shows up with no black lines. Can you help me with this? Thanks.
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Post by Darkussj on May 6, 2015 11:15:05 GMT
you should use the material view mode and the alpha layer should appear.
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Post by weard123 on May 6, 2015 11:19:33 GMT
you should use the material view mode and the alpha layer should appear. Material view mod, isn't that the where the GLSL mode is, because it's already done
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Post by Darkussj on May 6, 2015 11:38:06 GMT
you should use either material view or texture view but make sure where there is multitexture is GLSL and move the lamp near your model
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Post by weard123 on May 6, 2015 11:58:00 GMT
you should use either material view or texture view but make sure where there is multitexture is GLSL and move the lamp near your model The problem here is that I have GLSL on and I have the lamp near the model and textures still don't show up. The light also doesn't show up, but that's not a problem.
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Post by Darkussj on May 6, 2015 11:59:56 GMT
weird, have you added textures from the texture tab to the materials of the model?
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Post by weard123 on May 6, 2015 12:57:35 GMT
weird, have you added textures from the texture tab to the materials of the model? Yes, they don't appear nor do the UV ones, the model is always blank unless I turn solid textures on which makes the model black with scratches and I don't want that.
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Post by Darkussj on May 6, 2015 13:06:42 GMT
strange, maybe its the version of blender you have? because it works for me.
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