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Post by Arkano on Apr 8, 2015 6:04:59 GMT
Hello friends. I wanted to ask you a question, I'm having problems when editing textures with 3dsmax. I'm seeing that some of you are using the 3ds max 2015 without problems and others in 2012. The fact is that both my 3dsmax 2015 2012. Do I get the scale when I import the fbx file. Someone can tell me why ?? or am I doing wrong ?? or if I'm skipping some step ?. the image is 3ds max 2015 but I feel the same in both versions. someone can tell me some solution? or that can happen?
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Post by orbit088 on Apr 8, 2015 11:05:28 GMT
Does this happen with all the options? It doesn't have to be centimeters, just as long as your scale factor is 1 it doesn't seem to matter what unit of measurement you use
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Post by Arkano on Apr 8, 2015 12:50:26 GMT
appears in centimeters because I was testing one of the guides on the forum, but appears inch alike. The fact is that when I import a file emb converted to fbx. Whenever I get unscaled ....... as I understand it is impossible to be then adjusting the figure size and scale. And another thing that happens to me is when I import a model with the skeleton of the character, if I want to put a suit and the suit is smaller if I try to adjust the model to the skeleton will not let me, when I move the model and placed in the correct position I returned to its position and does not maintain the new.
It's a little weird
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Post by orbit088 on Apr 8, 2015 13:23:16 GMT
Sorry man I have no idea how to help you with that I just started with this program on monday, but I haven't run into anything like that. Good luck, hopefully somebody on here will know what this issue is.
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Post by Arkano on Apr 8, 2015 14:21:33 GMT
Sorry man I have no idea how to help you with that I just started with this program on monday, but I haven't run into anything like that. Good luck, hopefully somebody on here will know what this issue is. When you import the fbx file,, will appears Scale 1 ??
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Post by pay2021 on Apr 15, 2015 14:32:33 GMT
Hmm, i'll check, you should dislay the scale when you choose the unit, for ex. select meters and display 0.01, select cm and display 1.0 and so.
You select the scale that displays 1.0.
To scale model with "skin", wich is the modifier who atach the model to skeleton, you shoud erase the modifier, scale, and then rig the model to the skeleton, wich is some work and you must have some knowlege.
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Post by The Mad Titan on Apr 15, 2015 21:06:51 GMT
i use meters in 3ds max 2015
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