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Post by Darkussj on Apr 7, 2015 15:42:10 GMT
yep probably and if you don't have materials in the material pack that might be the reason why you get a black bust when you renamed the textures Ok, so we've found what the problem is, now how do I fix it lol? I don't suppose I can just copy and paste in xenoviewer lol. BTW, thanks for being awesome with the responses and advice now how to give your Modified model Materials I am not sure how but I guess this tutorial will help dbxvmods.freeforums.net/thread/182/make-custom-hairstyles-colorable-screenin this tutorial made by wolfhyrr will show you how to give materials from the original emd to the Modified one. and no problem at all glad that I can help
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Post by orbit088 on Apr 7, 2015 16:26:35 GMT
Ok, so we've found what the problem is, now how do I fix it lol? I don't suppose I can just copy and paste in xenoviewer lol. BTW, thanks for being awesome with the responses and advice now how to give your Modified model Materials I am not sure how but I guess this tutorial will help dbxvmods.freeforums.net/thread/182/make-custom-hairstyles-colorable-screenin this tutorial made by wolfhyrr will show you how to give materials from the original emd to the Modified one. and no problem at all glad that I can help So, this did give me the "materials pack" I can see it in xenoviewer. but the same problem is still there. It's still only referencing one of the emb textures for everything. hmm... this case gets curiouser and curiouser lol
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Post by Darkussj on Apr 7, 2015 17:43:37 GMT
So, this did give me the "materials pack" I can see it in xenoviewer. but the same problem is still there. It's still only referencing one of the emb textures for everything. hmm... this case gets curiouser and curiouser lol well try to change the material name in the emm to the material name to match the one that you see in xenoviewer
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Post by orbit088 on Apr 7, 2015 17:58:06 GMT
So, this did give me the "materials pack" I can see it in xenoviewer. but the same problem is still there. It's still only referencing one of the emb textures for everything. hmm... this case gets curiouser and curiouser lol well try to change the material name in the emm to the material name to match the one that you see in xenoviewer they already do then I tried to take a note from the model import tutorial, changing the material names to the id numbers of the materials, but that's a no go. I'm still digging around, but the only thing I can think to do at this point is wait until DarioSamo comes out with a new release (Mastaklo wrote that he's waiting for it).
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Post by Darkussj on Apr 7, 2015 18:19:39 GMT
well try to change the material name in the emm to the material name to match the one that you see in xenoviewer they already do then I tried to take a note from the model import tutorial, changing the material names to the id numbers of the materials, but that's a no go. I'm still digging around, but the only thing I can think to do at this point is wait until DarioSamo comes out with a new release (Mastaklo wrote that he's waiting for it). well I am also waiting for him to release a more updated tools , but to be honest I don't know why it isn't working have you a backup files of the Mod you've made
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Post by orbit088 on Apr 7, 2015 18:22:40 GMT
they already do then I tried to take a note from the model import tutorial, changing the material names to the id numbers of the materials, but that's a no go. I'm still digging around, but the only thing I can think to do at this point is wait until DarioSamo comes out with a new release (Mastaklo wrote that he's waiting for it). well I am also waiting for him to release a more updated tools , but to be honest I don't know why it isn't working have you a backup files of the Mod you've made Yeah, I have a few backups made. I noticed that in Mastaklo's golden frieza mod he had what looked like the same thing with the gems on frieza. so maybe it is something to do with the way the embs are converted. I'll keep tinkering anyway lol waiting is probably best for know. again, thanks for all the help
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Post by Darkussj on Apr 7, 2015 18:26:16 GMT
well I am also waiting for him to release a more updated tools , but to be honest I don't know why it isn't working have you a backup files of the Mod you've made Yeah, I have a few backups made. I noticed that in Mastaklo's golden frieza mod he had what looked like the same thing with the gems on frieza. so maybe it is something to do with the way the embs are converted. I'll keep tinkering anyway lol waiting is probably best for know. again, thanks for all the help no problem at all I am sorry I couldn't help you to solve the problem though
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Post by lgan89 on Apr 10, 2015 13:59:39 GMT
Guess i'm having the same problem as you did, the whole body gone black(texture), except for the orb part, you find any solution yet? Attachments:
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Post by orbit088 on Apr 10, 2015 14:20:47 GMT
No solution unfortunately. I know the problem (at least with my situation) has to do with the game referencing one alpha textures or the other, and the current libxenoverse tools being unable to process them correctly for me. You might be able to fix it by trying to make the skin colorable in game, but you'll probably be missing the lines on the body. I haven't tested this theory yet, but it might help you.
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Post by lgan89 on Apr 10, 2015 15:02:12 GMT
ok thanks for the suggestion
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Post by lgan89 on Apr 10, 2015 15:38:58 GMT
I able to at least make the texture shows, but not the way it intended... as you can see, the body is way too reflective/ glossy, which should not be surprising i guess since i change the shader to the one that the jewel used. so i guess the problem(or at least mine) is the shader?
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Post by orbit088 on Apr 10, 2015 15:46:43 GMT
well that's interesting, I hadn't thought of messing with the shaders. I don't know if you have already, but try this method dbxvmods.freeforums.net/thread/288/yusion-colorable-females-bardock-outfit?page=2It involves taking the emm and dyt from a colorable outfit and applying them to the model you want to change. It's a bit of trial and error, but it works really well, I've already done it for one of my mods. I'll be trying it out on the one I made this thread for. Good luck
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