g37r3k7m8
Kaioken
ur mom lelelelel
Posts: 119
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Post by g37r3k7m8 on Apr 3, 2015 6:23:53 GMT
kthxbai did it, so im sure its possible. does anyone knw how this is done? idc if the process is tedious, its worth it edit: the .ean files tell the game which animations to load, i don't think they have the animations themselves edit 2: turns out the tails animations r from a different file and i have no idea where to find it... edit 3: as u can see in the attachment, goku ssj4 is playing a saiyan male animation where the tail is not erected! working on tutorial edit 4: well sadly, the sym animations are actually vegeta ssj4's animations, but well, with sym in its name..... Attachments:
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Post by The Mad Titan on Apr 3, 2015 16:37:58 GMT
what exactly are you talking about?
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Post by Darkussj on Apr 3, 2015 21:26:16 GMT
yeah he was able to do it and it is an annoying process according to him, tbh I want to know how to do it too but we can also wait for an animation extractor from DarioSamo
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g37r3k7m8
Kaioken
ur mom lelelelel
Posts: 119
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Post by g37r3k7m8 on Apr 5, 2015 6:13:12 GMT
yeah he was able to do it and it is an annoying process according to him, tbh I want to know how to do it too but we can also wait for an animation extractor from DarioSamo it sounds useful at first but if u want to make all the animations sync its completely useless.. there is no specific animations for the tail they're all combines with the attacks and the ONLY way to do it is by hex editing. and dario has been pretty inactive lately since his thread on steam hasn't been updated since last month
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g37r3k7m8
Kaioken
ur mom lelelelel
Posts: 119
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Post by g37r3k7m8 on Apr 5, 2015 9:51:20 GMT
i think i found out how...
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g37r3k7m8
Kaioken
ur mom lelelelel
Posts: 119
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Post by g37r3k7m8 on Apr 5, 2015 10:19:36 GMT
managed to get the male saiyan animations to have an animation from ssj4 vegeta Attachments:
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g37r3k7m8
Kaioken
ur mom lelelelel
Posts: 119
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Post by g37r3k7m8 on Apr 5, 2015 10:37:21 GMT
OH MY GOD I FREAKING DID IT
EDIT: CONFIRMED, I KINDA SOLVED IT. JUST NEED SOMEONE TO HELP ME RIG A SUPER SAIYAN 4 PANTS TO THE HUMAN SKELETON. AFTER THAT THEN THIS'LL BE KINDA COMPLETE
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Post by Darkussj on Apr 5, 2015 11:29:43 GMT
OH MY GOD I FREAKING DID IT EDIT: CONFIRMED, I KINDA SOLVED IT. JUST NEED SOMEONE TO HELP ME RIG A SUPER SAIYAN 4 PANTS TO THE HUMAN SKELETON. AFTER THAT THEN THIS'LL BE KINDA COMPLETE you don't have to rig it I mean I use the SSJ4 Goku's pants with the tail with the frieza race animation in the lobby now the tail moves but my feet goes through the ground , if you can extract animations or add animations to the file responsible for animating the CaC in the lobby just add the SSJ4 vegeta or goku's walking animation and that would be it and good work
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g37r3k7m8
Kaioken
ur mom lelelelel
Posts: 119
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Post by g37r3k7m8 on Apr 5, 2015 11:34:13 GMT
OH MY GOD I FREAKING DID IT EDIT: CONFIRMED, I KINDA SOLVED IT. JUST NEED SOMEONE TO HELP ME RIG A SUPER SAIYAN 4 PANTS TO THE HUMAN SKELETON. AFTER THAT THEN THIS'LL BE KINDA COMPLETE you don't have to rig it I mean I use the SSJ4 Goku's pants with the tail with the frieza race animation in the lobby now the tail moves but my feet goes through the ground , if you can extract animations or add animations to the file responsible for animating the CaC in the lobby just add the SSJ4 vegeta or goku's walking animation and that would be it and good work it needs to be rigged or else the tail will be stuck to the floor. srsly ive tried
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Post by Darkussj on Apr 5, 2015 12:18:29 GMT
you don't have to rig it I mean I use the SSJ4 Goku's pants with the tail with the frieza race animation in the lobby now the tail moves but my feet goes through the ground , if you can extract animations or add animations to the file responsible for animating the CaC in the lobby just add the SSJ4 vegeta or goku's walking animation and that would be it and good work it needs to be rigged or else the tail will be stuck to the floor. srsly ive tried are you sure? as far as I know it needs the right skeleton or the tail will be stuck on the floor it happened to me I mean I didn't rig anything the rig part is when you import models that aren't from the game or when you add an existing model from the game and try to link it with another one say for example : linking the sword with the bust that needs to be rigged since they are two separated object and merging them together requires re-assigning the bones to the new model.
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Post by Darkussj on Apr 6, 2015 14:10:34 GMT
yeah he was able to do it and it is an annoying process according to him, tbh I want to know how to do it too but we can also wait for an animation extractor from DarioSamo it sounds useful at first but if u want to make all the animations sync its completely useless.. there is no specific animations for the tail they're all combines with the attacks and the ONLY way to do it is by hex editing. and dario has been pretty inactive lately since his thread on steam hasn't been updated since last month are you searching for a specific animations for the tail then you should check the CMN.tal.ean file in the CMN folder it has animations just for the tail while the rest of the model is in T pose
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g37r3k7m8
Kaioken
ur mom lelelelel
Posts: 119
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Post by g37r3k7m8 on Apr 6, 2015 14:12:12 GMT
it sounds useful at first but if u want to make all the animations sync its completely useless.. there is no specific animations for the tail they're all combines with the attacks and the ONLY way to do it is by hex editing. and dario has been pretty inactive lately since his thread on steam hasn't been updated since last month are you searching for a specific animations for the tail then you should check the CMN.tal.ean file in the CMN folder it has animations just for the tail while the rest of the model is in T pose thanks for the tip
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Post by Darkussj on Apr 6, 2015 14:27:36 GMT
are you searching for a specific animations for the tail then you should check the CMN.tal.ean file in the CMN folder it has animations just for the tail while the rest of the model is in T pose thanks for the tip glad I was able to help you if you figured something plz post it here I want to know how the hex editing will swap animations to solve the problem of the CaC
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g37r3k7m8
Kaioken
ur mom lelelelel
Posts: 119
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Post by g37r3k7m8 on Apr 6, 2015 14:32:15 GMT
glad I was able to help you if you figured something plz post it here I want to know how the hex editing will swap animations to solve the problem of the CaC anddd nothing, tried using the animations with a character in the game in xenoviwer, but brotha dont wanna move. dk what this file is for honestly
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Post by Darkussj on Apr 6, 2015 14:35:07 GMT
glad I was able to help you if you figured something plz post it here I want to know how the hex editing will swap animations to solve the problem of the CaC anddd nothing, tried using the animations with a character in the game in xenoviwer, but brotha dont wanna move. dk what this file is for honestly wait I'll give you a screenshot
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