|
Post by sonofgoku on Nov 30, 2015 2:40:00 GMT
hi guy's, so using arkaem's method i have been successful in changing it so that Unlock Potential will turn me into a super saiyan but with unlock potentials ability.
ULA (Unlock Potential): 55 4C 41 00 00 00 00 00 D9 13 51 00 FF 72 12 00 FF FF 00 FF 00 00 00 00 F5 55 00 00 F5 55 00 00 00 00 00 00 00 00 0F 00 02 00 64 00 00 00 00 00
55 4C 41 = Skill ID (ULA) D9 13 51 = In-game Skill ID (Unlock Potential) FF 72 12 = Skill Animation (Not Sure) FF FF 00 FF = Transformation ID (Changing to 64 00 00 FF makes you go super saiyan) FF 55 00 00 FF 55 = Unknown 02 00 64 = 02 indicates if it is a transformation skill and 64 indicates what skill effect to load (e.g. Unlock Potential has slight ki drain with increase to all stats, changing 64 to 1F will change it to SSJ2 moderate ki drain with unlimited skill use)
I want to know if you can change the effects or stat changes of transformations?
So i'm guessing you edit powerup_parameter.pup, is there a tuturoial on how to edit it? Or should i try the same method as editing z-souls and clothes?
From what i've figured out so far on editing powerup_parameter.pup: 1. There are 3 ways to make transformations permanent, however, all effects are removed. 2. Can increases or decrease ki drain, as well as, stat changes.
does someone know the values to increase stats by 1 stage, 2 stages, 3 stages etc?
|
|
|
Post by The Mad Titan on Nov 30, 2015 8:21:51 GMT
|
|
|
Post by sonofgoku on Dec 1, 2015 1:32:51 GMT
|
|
|
Post by The Mad Titan on Dec 1, 2015 2:47:58 GMT
he is a programmer who can help you
|
|
mugenattack
Kaioken
Addicted to another game.
Posts: 160
|
Post by mugenattack on Dec 1, 2015 2:54:56 GMT
your wrong with most of your hex stuff and correct on some stuff but still off on placement
55 4C 41 00 00 00 00 00 D9 13 51 00 FF 72 12 00 FF FF 00 FF 00 00 00 00 F5 55 00 00 F5 55 00 00 00 00 00 00 00 00 0F 00 02 00 64 00 00 00 00 00
00 = byte.
first 4 bytes is the skill signature
yellow values are address for to file locations that are at the end of file.
orange is skill type pink is the effect, i think.
|
|
|
Post by sonofgoku on Dec 1, 2015 4:33:35 GMT
your wrong with most of your hex stuff and correct on some stuff but still off on placement 55 4C 41 00 00 00 00 00 D9 13 51 00 FF 72 12 00 FF FF 00 FF 00 00 00 00 F5 55 00 00 F5 55 00 00 00 00 00 00 00 00 0F 00 02 00 64 00 00 00 00 00 00 = byte. first 4 bytes is the skill signature yellow values are address for to file locations that are at the end of file. orange is skill type pink is the effect, i think. Thanks, I've pretty much identified what most values reads in custom_skill.cus 55 4C 41 00 00 00 00 00 D9 13 51 00 FF 72 12 00 FF FF 00 FF 00 00 00 00 F5 55 00 00 F5 55 00 00 00 00 00 00 00 00 0F 00 02 00 64 00 00 00 00 00 Red = Skill Signature Orange = Skill ID Brown = Skill Name Yellow = Race Lock (FF sets it so all races can use the skill and 00 will make it unselectable) Blue = Transformation and Aura (Can only be used when skill type is set to 02) Purple = Skill Type (Blast, Strike, Transformation, Power up, Evasive) Black = Effect inside powerup_parameter.pup (For Transformation and Power up skills) Note: FF FF or any value that does not match an ID from powerup_param.pup will make a transformation permanent but with no effects Right now i'm editing the powerup_parameter.pup to isolate which values increase what stats, by using super saiyan as a guide line with all values set to 80 3F (Assuming that leaves it base) i'll change one value at a time and see what's being increased. What i want to know now is what will increase a stat by 1 stage, 2 stages, 3 stages and onwards? like with clothes or z-souls.
|
|
mugenattack
Kaioken
Addicted to another game.
Posts: 160
|
Post by mugenattack on Dec 2, 2015 3:40:39 GMT
powerup_param.pup contains 27 effects if that helps. i have decrypted files from xenoverse before.
also yellow is wrong.
|
|
|
Post by sonofgoku on Dec 2, 2015 4:28:13 GMT
powerup_param.pup contains 27 effects if that helps. i have decrypted files from xenoverse before. also yellow is wrong. No, that value does indeed change which race can use a skill. FF will set it to All races, 42 stets it to Saiyan and 90 is majin. Try changing it for super saiyan and you will be able to equip it on all races using FF.
|
|
mugenattack
Kaioken
Addicted to another game.
Posts: 160
|
Post by mugenattack on Dec 2, 2015 6:34:25 GMT
powerup_param.pup contains 27 effects if that helps. i have decrypted files from xenoverse before. also yellow is wrong. No, that value does indeed change which race can use a skill. FF will set it to All races, 42 stets it to Saiyan and 90 is majin. Try changing it for super saiyan and you will be able to equip it on all races using FF. i don't see it being that. the numbers feel not right. could be linked to something else making it relate to that. also i believe its a 2 byte thing so taking up 00 00. all values i found in xenoverse files are 2 or 4 bytes long.
|
|
|
Post by sonofgoku on Dec 2, 2015 7:02:32 GMT
No, that value does indeed change which race can use a skill. FF will set it to All races, 42 stets it to Saiyan and 90 is majin. Try changing it for super saiyan and you will be able to equip it on all races using FF. i don't see it being that. the numbers feel not right. could be linked to something else making it relate to that. also i believe its a 2 byte thing so taking up 00 00. all values i found in xenoverse files are 2 or 4 bytes long. trust me, I've already experimented with it heaps. As i said, do your own experiment on a skill that is locked to a single race, say Super Saiyan, and change the value to FF. Make a human, namekian, majin or freiza race character and you will be able to equip super saiyan on all of them.
|
|
mugenattack
Kaioken
Addicted to another game.
Posts: 160
|
Post by mugenattack on Dec 2, 2015 14:42:23 GMT
I am not saying its not that but it feels like there is more to it. I have broken down xenoverse files and rebuild them from scratch and from that i just can tell.
we, both have different views here on it so i am not going to try to argue about it.
|
|
|
Post by sonofgoku on Dec 2, 2015 22:11:20 GMT
I am not saying its not that but it feels like there is more to it. I have broken down xenoverse files and rebuild them from scratch and from that i just can tell. we, both have different views here on it so i am not going to try to argue about it. Indeed it is not something to argue over because i have already confirmed it. That value is the deciding factor of which races can use skills. I urge you to try it and see for your self. Alternatively i will upload my own file later where sleep, majin kamehameha, super saiyan and other skills that can only be used by selected races will become selectable to all, just to prove what I'm saying. Personally i think your views on the matter are square as you believe that the files have a set structure and are unwilling to break away from that mold. As a modder you should always be trying to think outside the box. Trust me, sometimes doing something that seems illogical reveals the most interesting things that you would never have found otherwise.
|
|