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Post by Bandroid17 | DBXV Modding! on Nov 11, 2015 2:42:23 GMT
I am having a problem with the textures of SSJ2 when I transform. I’ve edited SSJ1 textures and SSJ2 textures. When I transform into SSJ1, the changes occur,which is what I want, but when I transform into SSJ2, the face textures, such as the eyebrows go to the SSJ1 textures. SSJ1 And SSJ2 Is there a way to make it so that the textures for SSJ2 pop up? I suspect I’d have to fiddle around with the BCS file, but i don’t know how. I also think that it is because the names of the materials in the emm file are the same as the other model’s names. Which one is it? Or is it something else different in its entirety? What do I have to do to fix this? Thanks for the help!
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Post by JanSSJ3 on Nov 11, 2015 16:05:40 GMT
open bcs in hex go to offset 274B7 find gok_004_face_base and change to gok_006_face_base
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Post by Bandroid17 | DBXV Modding! on Nov 12, 2015 20:30:05 GMT
open bcs in hex go to offset 274B7 find gok_004_face_base and change to gok_006_face_base thanks
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