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Post by jmkam on Mar 30, 2015 8:18:28 GMT
Most/All of the basic custom character pieces have no .dyt.emb file, so how would I go about using them? IE: If I wanted to put a Frieza class face_base, face_eye, face_forehead etc on like Goku or something, how would I do it? They just all show up black. I have no idea how to make a base texture pallette from scratch nor do I see one I could use :/
Also, is there a way to find our Custom's exact outfit somewhere in the files and pull all of it?
Like, a file/folder where our custom char information is saved in the same way as the normal roster (Folder full of their equipped bust,boots,etc)? That would solve the problem since I could just go ingame, build the character and color it how I need, then pull it from there...
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Post by The Mad Titan on Mar 31, 2015 2:04:07 GMT
Most/All of the basic custom character pieces have no .dyt.emb file, so how would I go about using them? IE: If I wanted to put a Frieza class face_base, face_eye, face_forehead etc on like Goku or something, how would I do it? They just all show up black. I have no idea how to make a base texture pallette from scratch nor do I see one I could use :/ Also, is there a way to find our Custom's exact outfit somewhere in the files and pull all of it? Like, a file/folder where our custom char information is saved in the same way as the normal roster (Folder full of their equipped bust,boots,etc)? That would solve the problem since I could just go ingame, build the character and color it how I need, then pull it from there... you have to use the ids . and copy them all (the ones which ar eon your cac ,then drag them to emdtofxd at once
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