|
Post by cdawg00 on Mar 29, 2015 19:24:42 GMT
I have been experimenting with testing abilities past 100 but there doesn't seem to be any further boosts. Is that a hard-coded cap? Or is there any way to edit it, or the algorithms underlying the boosts from each ability point?
|
|
|
Post by jmkam on Mar 29, 2015 19:28:12 GMT
I don't think anyone has cracked open the Attribute related files yet. It can't actually be the highest possible number the game registers though, since clothing and z-souls can boost you up +25 to a stat. Give it time, game on PC is still just 1 month old
|
|
|
Post by cdawg00 on Mar 29, 2015 21:37:43 GMT
Thanks for the reply. Much appreciated.
|
|
g37r3k7m8
Kaioken
ur mom lelelelel
Posts: 119
|
Post by g37r3k7m8 on Mar 30, 2015 9:28:31 GMT
I don't think anyone has cracked open the Attribute related files yet. It can't actually be the highest possible number the game registers though, since clothing and z-souls can boost you up +25 to a stat. Give it time, game on PC is still just 1 month old which files r attribute related?
|
|
|
Post by jmkam on Mar 30, 2015 9:33:45 GMT
I don't think anyone has cracked open the Attribute related files yet. It can't actually be the highest possible number the game registers though, since clothing and z-souls can boost you up +25 to a stat. Give it time, game on PC is still just 1 month old which files r attribute related? My guess is.. Avatar_Growth_Data Probably controls the way the standard roster gains stats as the Custom level increases. Level_character_parameter Probably controls the EXP requirement to level-up as well as the base stat increase the Custom receives from their level before applying attribute points and clothes. parameter_spec_avatar Probably controls the impact of stats on overall gameplay. Such as, controlling how much HP is given per point in HP, how much damage is dealt per point in damage stats. parameter_spec_char Probably the Custom Char version of the previous file Good luck if you decide to open them, nobody currently has had luck with these as far as I know
|
|
aurix
New Member
Posts: 2
|
Post by aurix on Apr 9, 2015 19:25:55 GMT
strange thing is, if you set, say 250 in each stat with a save editor, the displayed value will effectively be 250 but the graph won't go further than 100... and it does not seems to impact in game either.
so my guess is either it is set in the exe as a hard test or it is defined in a file somewhere else but chances are low...
|
|