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Post by shadongo on May 3, 2015 22:59:09 GMT
Can the new tail be colorable like Law Law's Colorable SSJ4 Bust Yes, and in fact the current version I have right now is colourable but for some reason its linked to the bust colours. ![](http://i.gyazo.com/4423b73028187a4418e44db9faf92a92.gif) Unsure why or how this even happened as I have not even seen the tutorial on how to make items colourable so I just sort of stumbled onto it. So I am going to back up this version as it might be useful later on. Yusion is the best when comes to colorables xD i'm sure he will help you if you ask
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Post by blazingbarrager on May 3, 2015 23:41:34 GMT
Wow color able tails? That's definitely a first. Very nice.
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Post by darkraiser on May 4, 2015 0:12:17 GMT
![](http://i.gyazo.com/00882191d21ac91cdcde1bdb5962b771.gif) Another thing I have been tweaking with is fixing the original SS4 lobby animation release I made, as you can see here the feet are above the ground now normally however this was done via cheat engine so I need to work out how to apply it to the game files for a release.
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Post by darkraiser on May 4, 2015 0:14:05 GMT
you have done this? if you have the link up please. I'm tired of my character walk with the feet under the ground.
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Post by raazhael on May 4, 2015 16:13:58 GMT
hi nice job
the tail works with any pants ? and it's for femal only ?
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Post by Darkussj on May 4, 2015 16:16:10 GMT
the tail works with any pants ? yess it is an accessory so it will work with any pants and he showed it in the previous picture ![:)](//storage.proboards.com/forum/images/smiley/smiley.png) you should check it to see how it will look
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Post by hollowplay45 on May 4, 2015 16:19:59 GMT
![](http://i.gyazo.com/29947ab8c89c4c8f8a836d7df2561b95.gif) ![](http://i.gyazo.com/9926cb7d6ced5b532d4b841afd7278ad.gif) So until a proper skeleton and animation editor comes out I am going to halt my work on the animated female tail as it will be buggy and be a handful to rescale every single female model just to accommodate a new skeleton of a larger size just for the tail. I would also have to replace the female attack animations with Goku SS4, Vegeta SS4 or Gogeta SS4. So I will resume work on it once Dario releases the tools to properly edit them but for the mean time I am starting a new project, a tail accessory for all characters that will be able to be equipped as an accessory so can be attached or detached easily, it will also work with any pants since its an accessory. Above is a preview of it and it works pretty well and does not need to replace any skeletons or animations. That looks really cool, actually. I don't care what accessory it replaces, since I'm going to be wearing this tail regardless. I'm assuming this can be used on any character, regardless of race or gender? Oh, and since it's going to be static for the moment, I would suggest the most natural shape for the tail would be a slight "S" curve (downwards or upwards should be fine). The "C" curve you have is also good, though it might look better if it's flipped, like going down and then curve and rise towards the tip.
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Post by kthxbai on May 4, 2015 16:43:33 GMT
![](http://i.gyazo.com/29947ab8c89c4c8f8a836d7df2561b95.gif) ![](http://i.gyazo.com/9926cb7d6ced5b532d4b841afd7278ad.gif) So until a proper skeleton and animation editor comes out I am going to halt my work on the animated female tail as it will be buggy and be a handful to rescale every single female model just to accommodate a new skeleton of a larger size just for the tail. I would also have to replace the female attack animations with Goku SS4, Vegeta SS4 or Gogeta SS4. So I will resume work on it once Dario releases the tools to properly edit them but for the mean time I am starting a new project, a tail accessory for all characters that will be able to be equipped as an accessory so can be attached or detached easily, it will also work with any pants since its an accessory. Above is a preview of it and it works pretty well and does not need to replace any skeletons or animations. That looks really cool, actually. I don't care what accessory it replaces, since I'm going to be wearing this tail regardless. I'm assuming this can be used on any character, regardless of race or gender? Oh, and since it's going to be static for the moment, I would suggest the most natural shape for the tail would be a slight "S" curve (downwards or upwards should be fine). The "C" curve you have is also good, though it might look better if it's flipped, like going down and then curve and rise towards the tip. ![](http://i.gyazo.com/4f10a12e2d7272d81d3684a2fb2500d3.gif) ![](http://i.gyazo.com/3f83475412ad1bb726dbae8a6e711513.gif) More improvements made to the tail, it is now joined to the waist so moves with the hips to give an animated look while moving. And this current one will be for female only however a simple rescale and reposition of the final female tail can work for males and any other race so once the final model is done it can easily be converted to any race. As for the S shape I will edit the shape of the model once I have finalised the positioning and skeleton binds. The C shape was just so it wasn't an erect tail so it will change to a more natural shape.
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Post by Kainzorus Prime on May 4, 2015 18:59:48 GMT
A colorable wrapped tail would also be good.
Yes, I know Yusion made one, but his is part of the SSJ4 busts, rather than an accessory.
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Post by kthxbai on May 4, 2015 19:39:14 GMT
A colorable wrapped tail would also be good. Yes, I know Yusion made one, but his is part of the SSJ4 busts, rather than an accessory. Sure I could do that, remind me once I finish this tail.
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Post by darkraiser on May 4, 2015 19:54:46 GMT
Good job with the tail and you just need to put the animation.
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Post by kthxbai on May 5, 2015 0:36:58 GMT
![](http://i.gyazo.com/385d560e42b61be0295cccaa592b9f06.gif) So by messing with the weight of the tail I have been able to make certain parts of it move in different directions, I know it looks crap at the moment but this could possibly lead to a simulated animated tail as with more work it can be made to look animated when moving.
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Post by shadongo on May 5, 2015 0:38:51 GMT
![](http://i.gyazo.com/385d560e42b61be0295cccaa592b9f06.gif) So by messing with the weight of the tail I have been able to make certain parts of it move in different directions, I know it looks crap at the moment but this could possibly lead to a simulated animated tail as with more work it can be made to look animated when moving. kthxbai you mind releasing the C version too? i loved that one ![:)](//storage.proboards.com/forum/images/smiley/smiley.png)
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Post by kthxbai on May 5, 2015 0:40:24 GMT
![](http://i.gyazo.com/385d560e42b61be0295cccaa592b9f06.gif) So by messing with the weight of the tail I have been able to make certain parts of it move in different directions, I know it looks crap at the moment but this could possibly lead to a simulated animated tail as with more work it can be made to look animated when moving. kthxbai you mind releasing the C version too? i loved that one ![:)](//storage.proboards.com/forum/images/smiley/smiley.png) Yeah I am keeping a backup of the C shape tail as it works quite well so I will release it alongside an S shape tail or more realistic looking shape.
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Post by Darkussj on May 5, 2015 0:40:39 GMT
![](http://i.gyazo.com/385d560e42b61be0295cccaa592b9f06.gif) So by messing with the weight of the tail I have been able to make certain parts of it move in different directions, I know it looks crap at the moment but this could possibly lead to a simulated animated tail as with more work it can be made to look animated when moving. amazing just amazing even with the lack of the bone tools you were able to do that ?!! this is awesome this simulation will solve the problem we have with the animation of the tail and the movesets of the SSJ4 characters , awesome work man ![;)](//storage.proboards.com/forum/images/smiley/wink.png)
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