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Post by javimora96 on May 13, 2015 23:11:54 GMT
Hello kthxbai have to congratulate you on your effort with the tutorial, if you give me your permission I will translate all your tutorial into Spanish for those who speak Spanish like me. If you give me permission I do when I have translated and turn up the link to your page. YEES PLEASEE!! SIII PORFAVOR
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Post by darkraiser on May 14, 2015 0:15:05 GMT
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Post by squidgy617 on May 14, 2015 0:48:16 GMT
Much better bust transformation still a few bugs but I will go back to this later for now I will do the SS3 transformation tutorial. That's snazzy! I want the .bcs tutorial for main characters, but this might be even more exciting... Keep up the good work my man!
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Post by shadongo on May 14, 2015 0:58:05 GMT
Hello kthxbai have to congratulate you on your effort with the tutorial, if you give me your permission I will translate all your tutorial into Spanish for those who speak Spanish like me. If you give me permission I do when I have translated and turn up the link to your page. i guess you can do it right away man , its an translation i think kthxbai would be more than welcome if you do that , just give him his credits
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Post by kthxbai on May 14, 2015 2:54:16 GMT
Here's an example of how to take a Spanish translation if you want to continue with it. Aqui un ejemplo de como llevo la traducción al español si quereis sigo con él. Yeah you can go ahead and translate it and anyone else can too in any other language but if you do just make sure to credit me for the original tutorial
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Post by darkraiser on May 14, 2015 5:37:08 GMT
Here's an example of how to take a Spanish translation if you want to continue with it. Aqui un ejemplo de como llevo la traducción al español si quereis sigo con él. Yeah you can go ahead and translate it and anyone else can too in any other language but if you do just make sure to credit me for the original tutorial Do not worry all the credit you give to you, you are the original author, I'm not that kind of people who take the work of another and all the merits attributed themselves. No te preocupes todos los creditos te los dare a ti, tu eres el autor original, yo no soy de ese tipo de personas que cogen el trabajo de otro y se atribuyen todos los meritos ellos mismos.
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Post by fox on May 14, 2015 17:44:05 GMT
no matter what i do. i always have one hair without texture. and i dont know if its necessary rig the ss3 hair to skeleton or something. i start to play with 3d softwere (blender) two days ago, and its a bit dificult xD
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Post by kthxbai on May 14, 2015 17:47:51 GMT
no matter what i do. i always have one hair without texture. and i dont know if its necessary rig the ss3 hair to skeleton or something. i start to play with 3d softwere (blender) two days ago, and its a bit dificult xD Make sure you reference the second hair in the emm file.
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Post by fox on May 14, 2015 18:06:03 GMT
no matter what i do. i always have one hair without texture. and i dont know if its necessary rig the ss3 hair to skeleton or something. i start to play with 3d softwere (blender) two days ago, and its a bit dificult xD Make sure you reference the second hair in the emm file. and my skeleton dont appear like yours.. is mess xD its because is gogeta esk? one mor question. in the uv map, we can make all hairs in the same texture? jumping the step 8 to 20? Ps: can you upload your dyt file? xD its more easy.
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Post by Rai on May 14, 2015 18:43:41 GMT
Geez, why don't you just ask him to do your mods for you whilst you're at it?
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Post by fox on May 14, 2015 19:36:49 GMT
yea your right.. ive tried again.. and fail, the only hair with texture is the short hair, no matter what i do.. at least ive tried..
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Post by kthxbai on May 14, 2015 23:28:22 GMT
Make sure you reference the second hair in the emm file. and my skeleton dont appear like yours.. is mess xD its because is gogeta esk? one mor question. in the uv map, we can make all hairs in the same texture? jumping the step 8 to 20? Ps: can you upload your dyt file? xD its more easy. I hid the skeleton by clicking on it and pressing Ctrl+H so it isnt in the way. And that wouldnt work because you need to remap the UV to work with the texture so using mine wouldnt work, its the model itself needs edited to work with it.
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Post by fox on May 14, 2015 23:50:17 GMT
and my skeleton dont appear like yours.. is mess xD its because is gogeta esk? one mor question. in the uv map, we can make all hairs in the same texture? jumping the step 8 to 20? Ps: can you upload your dyt file? xD its more easy. I hid the skeleton by clicking on it and pressing Ctrl+H so it isnt in the way. And that wouldnt work because you need to remap the UV to work with the texture so using mine wouldnt work, its the model itself needs edited to work with it. so i did it.. again. everithing, step by step. now for the 4 time, the same result, the short hair is black and normal, and ssj3 hair is without texture, just white. i try with other hairs and nothing works for me :/ if you want i cant send you the files, to you see whats wrong. but i dont want to bother, so if you dont have time, its good thanks anyway.
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Post by kthxbai on May 15, 2015 0:22:36 GMT
I hid the skeleton by clicking on it and pressing Ctrl+H so it isnt in the way. And that wouldnt work because you need to remap the UV to work with the texture so using mine wouldnt work, its the model itself needs edited to work with it. so i did it.. again. everithing, step by step. now for the 4 time, the same result, the short hair is black and normal, and ssj3 hair is without texture, just white. i try with other hairs and nothing works for me :/ if you want i cant send you the files, to you see whats wrong. but i dont want to bother, so if you dont have time, its good thanks anyway. Send me your files, I wont outright do it for you but I will point out the problem, there is no point to me doing it then you would never work it out yourself
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Post by shadongo on May 15, 2015 0:31:48 GMT
kthxbai when you finish your tail could you explain to me how you're making it colorable and going yellow as ssj? i'm having some trouble doing my wrapped version :/
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