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Post by supersaiyaneggman on Jul 12, 2015 0:07:55 GMT
I'm not sure if this is happening for everyone (Which it doesn't look like it, honestly), but my LibXenoverse fbxemd file is converting my fbx files wrong. I don't know if it's because my Blender updated or something, but I tried converting an unedited file into fbx and back, and it refused to convert it back. I know something is up with the ones I edited because they don't show up in Xenoviewer, even though they look perfect in Blender. Can anyone help me?
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Post by tompen94 on Jul 12, 2015 10:39:44 GMT
I don't think you're the only one. I couldn't convert the model I was editing back to emd. I thought it had ended up in a different folder or something, but I didn't find it anywhere.
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Post by The Xeno Warrior17 on Jul 12, 2015 14:18:34 GMT
Weird... I think you should try downloading LibXenoverse again. Have you tried that?
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Post by supersaiyaneggman on Jul 12, 2015 15:32:27 GMT
Weird... I think you should try downloading LibXenoverse again. Have you tried that? I haven't, but I will. Hopefully that fixes it.
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Post by The Xeno Warrior17 on Jul 12, 2015 15:34:58 GMT
That should fix it. Go to The Mad Titan's tutorial to install mods to get LibXenoverse.
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Post by tompen94 on Jul 12, 2015 15:38:05 GMT
Weird... I think you should try downloading LibXenoverse again. Have you tried that? I just did that and it's still not converting...
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Post by The Xeno Warrior17 on Jul 12, 2015 15:39:30 GMT
Hmmm.... Maybe something wrong with your Pc or mod....
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Post by tompen94 on Jul 12, 2015 16:37:17 GMT
Something's up. I can only convert files back to emd if they haven't been edited in any way. If I just convert from emd to fbx and back without touching the file, it does the conversion... EDIT: If I edit the file the following pops up: I don't know why... EDIT2: Okay, my Blender was outdated so the fbx export wasn't working correctly. I updated my Blender and redid the process, this time it found the mesh but didn't create the emd file. The problem here was the name I had given to the mesh, it wasn't the same name as the .fbx file. I changed that and problem solved.
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Post by The Xeno Warrior17 on Jul 13, 2015 13:35:18 GMT
Good! That's one prob solved. Now, where is supersaiyaneggman? Haven't seen him in a while.
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Post by supersaiyaneggman on Jul 13, 2015 16:03:13 GMT
Good! That's one prob solved. Now, where is supersaiyaneggman? Haven't seen him in a while. Still the same result as before for me. :/
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Post by The Xeno Warrior17 on Jul 13, 2015 16:15:41 GMT
Wha? Damn... Tried anything else?
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Post by supersaiyaneggman on Jul 13, 2015 16:23:56 GMT
Wha? Damn... Tried anything else? No. I'm not sure what to try. I took the files I edited from before and tried running it through, and like before, it went through. But in Xenoviewer, even though the window says it's there, it's not showing up in the model view window, which means something's wrong.
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Post by The Xeno Warrior17 on Jul 13, 2015 16:37:28 GMT
Oh. I went through that the first time I modded. All you have to do is move the camera until you see it. LMB to rotate and RMB to move. Hey, I know this sounds off-topic but, may you come to my thread?
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Post by supersaiyaneggman on Jul 13, 2015 17:00:21 GMT
Oh. I went through that the first time I modded. All you have to do is move the camera until you see it. LMB to rotate and RMB to move. Hey, I know this sounds off-topic but, may you come to my thread? O.O ...Found the model. It's huge. How do I shrink it?
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Post by The Xeno Warrior17 on Jul 13, 2015 17:33:03 GMT
Well,That's super easy. Use the scaling option in blender to resize it. And be sure to move it around to its original place. It moves here and there. Shortcut to scale- S
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