Post by infinidium on Jul 3, 2015 21:09:04 GMT
Hello, I am new around here. I am a 3D modeler and animator (graduated with bachelor's just 2 months ago) and I have been working on small personal projects to grow my portfolio. I decided to take up Xenoverse for the past couple weeks and have been having a blast (pun totally intended). One of my curious obsessions are witch hats and witch-like characters. So I started to use Fortuneteller Baba's hat for my female saiyen. Its fine and dandy until the permanent pink hair bothered me. So I decided to make my own witch's hat. Behold!
By default, the hair will be pink as was the original. The belt buckle on the hat takes on the color of the hair (pink by default, gold in SSJ form). The hair style I DID NOT MAKE but only modified. The hair comes from kalreggar (http://dbxvmods.freeforums.net/thread/1038/kalreegars-mods-super-trunks-absorbed). I did modify the hair to curve outward instead of inward, and adjusted some other places to my liking. I also rigged it to flow better instead of going through capes and all. It should flow on top of them
ISSUES: The alpha texture for the original Baba's hat is still affecting it. Therefore you will see lines and other artifacts on it. Why did I not modify the texture? Believe me I would, and did, until I realized that repacking .emb files does not work for me. The repacked .emb files crashes xenoviewer even if I had unpacked and repacked original files, it would still crash xenoviewer. Therefore I did not take my chances to test new alpha textures in game.
It does work with Zreincarnation's recoloring mods (belt buckle color changes with the hair) (http://dbxvmods.freeforums.net/thread/1071/custom-cac-outfits-videl-replacers) (I use it myself, cheers Zreincarnation) HOWEVER the SSJ form does not change hair colors. This may be due to Zreincarnation's recoloring mod. I would absolutely love to fix that, or at least attempt it, but once again, same issue as above: I cannot work with .emb files. If anyone can assist with the .emb files, please try it out and let me know.
DOWNLOAD LINK
If anyone has requests for other premade hair styles to work with the hat, let me know, its a very easy and quick thing to do (most of the time anyway )
By default, the hair will be pink as was the original. The belt buckle on the hat takes on the color of the hair (pink by default, gold in SSJ form). The hair style I DID NOT MAKE but only modified. The hair comes from kalreggar (http://dbxvmods.freeforums.net/thread/1038/kalreegars-mods-super-trunks-absorbed). I did modify the hair to curve outward instead of inward, and adjusted some other places to my liking. I also rigged it to flow better instead of going through capes and all. It should flow on top of them
ISSUES: The alpha texture for the original Baba's hat is still affecting it. Therefore you will see lines and other artifacts on it. Why did I not modify the texture? Believe me I would, and did, until I realized that repacking .emb files does not work for me. The repacked .emb files crashes xenoviewer even if I had unpacked and repacked original files, it would still crash xenoviewer. Therefore I did not take my chances to test new alpha textures in game.
It does work with Zreincarnation's recoloring mods (belt buckle color changes with the hair) (http://dbxvmods.freeforums.net/thread/1071/custom-cac-outfits-videl-replacers) (I use it myself, cheers Zreincarnation) HOWEVER the SSJ form does not change hair colors. This may be due to Zreincarnation's recoloring mod. I would absolutely love to fix that, or at least attempt it, but once again, same issue as above: I cannot work with .emb files. If anyone can assist with the .emb files, please try it out and let me know.
DOWNLOAD LINK
If anyone has requests for other premade hair styles to work with the hat, let me know, its a very easy and quick thing to do (most of the time anyway )