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Post by DbZGeek on Jun 22, 2015 17:45:41 GMT
Enjoy!
available in full HD
U will need :
- Blender - 3DS MAX Designer
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Post by Gurlok on Jun 22, 2015 19:32:22 GMT
Enjoy! available in full HDU will need : - Blender - 3DS MAX Designer Ok so I saw your tutorial and I have few questions: do every combo works with this method (what I mean is if all the combo/attacks/throw work as intended like if you were playing gogeta)? If so I don't see anything different from the old method (aside doing everything with blender instead of switching to 3ds max). Also, does this works with Goku ssj4 battle stance too? I remember his animation gave the most trouble.
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Post by DbZGeek on Jun 22, 2015 20:38:32 GMT
Ok so I saw your tutorial and I have few questions: do every combo works with this method (what I mean is if all the combo/attacks/throw work as intended like if you were playing gogeta)? If so I don't see anything different from the old method (aside doing everything with blender instead of switching to 3ds max). Also, does this works with Goku ssj4 battle stance too? I remember his animation gave the most trouble. It will work for everything. Just make sure you also import the animations to your .fbx beside that it doesnt really matter which animation ur using
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Post by Gurlok on Jun 23, 2015 16:36:54 GMT
It will work for everything. Just make sure you also import the animations to your .fbx beside that it doesnt really matter which animation ur using Ok, I will try later and let you know, cheers!
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Anthony810
Saiyan
Hail To The Legendary Saiyan. And Obey The Lord And Master, Foamy.
Posts: 84
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Post by Anthony810 on Jun 23, 2015 18:04:59 GMT
Enjoy! available in full HDU will need : - Blender - 3DS MAX Designer I don't think I can do this sort of thing....
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Post by DbZGeek on Jun 24, 2015 14:05:32 GMT
I don't think I can do this sort of thing.... i cant do it either, i just made this tutorial for the people who can do it though...
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Post by DbZGeek on Jun 24, 2015 14:06:29 GMT
Ok, I will try later and let you know, cheers! Okay dude ^_^
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Shimo
New Member
Damn those +90 lv...
Posts: 12
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Post by Shimo on Aug 5, 2015 19:23:44 GMT
Hi ! First, thank to you for this amazing tutorial DbZGeek. I tried it and the result was ...quite weird ( To be honest it was catastrophic...). After three tries, I always reach the same result, so I guess I must either: - Try doing something I'm not supposed to do.
- Be a pao and fail somewhere in your tutorial.
It seems important to me to note that I'm working on a female character, with the " GT Goku's Gi" ( HUF_505). In fact, everything goes well during the tutorial, but once I start the game, my character is totally deformed as if it was compressed and a GIGANTIC "pant_&_tail" texture is all around her. I think it should be something like Gogeta tail's skeleton not supposed to be apply on female character and something should mess up while editing the pant. ( But as it is the first time I try some texture edit, I don't even know if what I've just said is understandable... so let me know if I should explain my issue more precisely ! ) If anyone has an idea on why I have this strange issue, or know if ( and maybe how ?) it's possible to fix it, I will apreciate any help ! Just for some precision, a list of the files I use : - "HUF_505_Pants" (all files linked to this one)
- "HUF.cam.ean"
- "HUF.ean"
- "HUF_000.esk"
- "GGT_000_Pants" (tail's "base")
Oh, and if I should have post on the help session, I apologize and wil manage to move this post to the appropriate session. (But it seems more logic to me to post things related to this tutorial on... this tutorial's thread. No... ?)
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Post by DbZGeek on Aug 6, 2015 19:47:50 GMT
Hi ! First, thank to you for this amazing tutorial DbZGeek. I tried it and the result was ...quite weird ( To be honest it was catastrophic...). After three tries, I always reach the same result, so I guess I must either: - Try doing something I'm not supposed to do.
- Be a pao and fail somewhere in your tutorial.
It seems important to me to note that I'm working on a female character, with the " GT Goku's Gi" ( HUF_505). In fact, everything goes well during the tutorial, but once I start the game, my character is totally deformed as if it was compressed and a GIGANTIC "pant_&_tail" texture is all around her. I think it should be something like Gogeta tail's skeleton not supposed to be apply on female character and something should mess up while editing the pant. ( But as it is the first time I try some texture edit, I don't even know if what I've just said is understandable... so let me know if I should explain my issue more precisely ! ) If anyone has an idea on why I have this strange issue, or know if ( and maybe how ?) it's possible to fix it, I will apreciate any help ! Just for some precision, a list of the files I use : - "HUF_505_Pants" (all files linked to this one)
- "HUF.cam.ean"
- "HUF.ean"
- "HUF_000.esk"
- "GGT_000_Pants" (tail's "base")
Oh, and if I should have post on the help session, I apologize and wil manage to move this post to the appropriate session. (But it seems more logic to me to post things related to this tutorial on... this tutorial's thread. No... ?)
The problem you're having is with blender, when you export set the scale to 0.1. I had this same issue when i started using blender. This will most def fix your problem! Or if its only a texture problem.. i'll link a good tutorial. Click HERE for the tut
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Shimo
New Member
Damn those +90 lv...
Posts: 12
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Post by Shimo on Aug 8, 2015 5:43:57 GMT
Well, no more gigantic pants so thank for this ! However, I still have this strange issue where my character is kind of compressed, I really think that it's a skeleton ( not sure if it's the good word, I hope you'll understand me...) problem, some sort of conflict between Gogeta tail's one and the Female Saiyan's one but once again, I'm a beginner at modding so... Here's a picture of what it looks like in game, if it could help you to figure what is the problem.
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Post by DbZGeek on Aug 12, 2015 14:23:42 GMT
Well, no more gigantic pants so thank for this ! However, I still have this strange issue where my character is kind of compressed, I really think that it's a skeleton ( not sure if it's the good word, I hope you'll understand me...) problem, some sort of conflict between Gogeta tail's one and the Female Saiyan's one but once again, I'm a beginner at modding so... Here's a picture of what it looks like in game, if it could help you to figure what is the problem. Try adding the textures to your meshes. Meshes is the model texture is the lines and color. And instead of using the HUF.esk use the GGT_000.esk file and rename it to HUF.esk
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Shimo
New Member
Damn those +90 lv...
Posts: 12
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Post by Shimo on Aug 19, 2015 7:19:27 GMT
I've try to use GGT_000.esk but it end up the same way.
I guess it's really something about the .esk not suppose to be used on a little female body because when I pack data2 without it, the character isn't "compressed" but the tail is kind of locked on the floor, whether in battle or not.
Maybe I could try using Kid GT Goku's tail, but I don't know where to find his files so if anyone know it...
Anyway, thank you for your help so far and sorry for the time before my answer ! (Holidays are hard time...)
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Post by MATLIKEPLAY on Dec 20, 2015 9:07:32 GMT
Yum
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