Fay
New Member
Posts: 3
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Post by Fay on May 30, 2015 15:09:03 GMT
All of you are heroes. Thank you all, this will make the game extremely re-playable offline for sure.
Also loving your infographics, Bairns. Can't wait for the next one.
So, this may have been a no-brainer to the rest of you, but I had to find out the hard way: the "damage mitigation" stat works the opposite way from the other stats (like attack, health, etc). So increasing it, for example, by putting in "00 00 00 E0 3F" (175% increase) actually makes your opponent do more damage to you, and decreasing it, by putting in "00 00 00 00 3F" (50% decrease) makes it so they do less damage. Which makes sense in hindsight, since it's basically calculating how much it'll take off from the opponents attack. But yeah.
Also, from what I noticed, the damage mitigation stat only seemed to mitigate the punches and kicks of the opponent. That is, when the enemy did an ultimate blast attack, it still took the full damage it would have normally. Which leads me to believe that maybe there's a separate stat for blast mitigation, maybe even one for strike supers, regular blasts, etc. Which would explain why there's so many unknown stats still, despite the fact that we've (I mean you all have- I didn't do anything, lol) pretty much discovered all the main ones.
Still have no idea what "Enemy Stamina Eraser" technically does, despite the fact that according to an infographic in this thread it's apparently one of the known ones.
One last little thing that I thought was weird. When I indirectly mod the stats of the main characters by editing the core stats on their corresponding Z-soul, it works, like, there's no problem, it increases all the stats and stuff, but when I actually look at the main character in the char select screen, it still shows their old stats on the stat graph thing, as if I didn't change them. But once I go in the battle I immediately can tell that the character is a lot more strong/or weak. Thought that was weird, and it's not like I'm editing the Z-soul slot stats (either 1 or 2), I'm actually editing the core stats that take effect regardless of if the Z-soul is active. And, if I equip the edited Z-soul in question onto my character, then it immediately shows the stat increase on the stat infographic, but for some reason when it comes the main characters, like Goku or whoever, it changes their stats but doesn't show it.
Like, I changed Krillin's stats to be 0.25% his original (lol) for his "I'll show you the results of my training" Z-soul, but looking at the character screen, it doesn't show any decrease, but once playing he's weak as shit. I mean, don't get me wrong, I'm just happy it even works, but I thought it was something of note and kind of weird, especially considering that back when the tutorial for editing stats and Z-souls was first posted, the example used was SSJ4 Gogeta, and it did physically show the increase on the stat graphic during the character select screen.
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mxronhs
Kaioken
I am the super ultimate saiyan of all the time.
Posts: 174
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Post by mxronhs on May 30, 2015 16:12:13 GMT
All of you are heroes. Thank you all, this will make the game extremely re-playable offline for sure.
Also loving your infographics, Bairns. Can't wait for the next one.
So, this may have been a no-brainer to the rest of you, but I had to find out the hard way: the "damage mitigation" stat works the opposite way from the other stats (like attack, health, etc). So increasing it, for example, by putting in "00 00 00 E0 3F" (175% increase) actually makes your opponent do more damage to you, and decreasing it, by putting in "00 00 00 00 3F" (50% decrease) makes it so they do less damage. Which makes sense in hindsight, since it's basically calculating how much it'll take off from the opponents attack. But yeah.
Also, from what I noticed, the damage mitigation stat only seemed to mitigate the punches and kicks of the opponent. That is, when the enemy did an ultimate blast attack, it still took the full damage it would have normally. Which leads me to believe that maybe there's a separate stat for blast mitigation, maybe even one for strike supers, regular blasts, etc. Which would explain why there's so many unknown stats still, despite the fact that we've (I mean you all have- I didn't do anything, lol) pretty much discovered all the main ones.
Still have no idea what "Enemy Stamina Eraser" technically does, despite the fact that according to an infographic in this thread it's apparently one of the known ones.
One last little thing that I thought was weird. When I indirectly mod the stats of the main characters by editing the core stats on their corresponding Z-soul, it works, like, there's no problem, it increases all the stats and stuff, but when I actually look at the main character in the char select screen, it still shows their old stats on the stat graph thing, as if I didn't change them. But once I go in the battle I immediately can tell that the character is a lot more strong/or weak. Thought that was weird, and it's not like I'm editing the Z-soul slot stats (either 1 or 2), I'm actually editing the core stats that take effect regardless of if the Z-soul is active. And, if I equip the edited Z-soul in question onto my character, then it immediately shows the stat increase on the stat infographic, but for some reason when it comes the main characters, like Goku or whoever, it changes their stats but doesn't show it.
Like, I changed Krillin's stats to be 0.25% his original (lol) for his "I'll show you the results of my training" Z-soul, but looking at the character screen, it doesn't show any decrease, but once playing he's weak as shit. I mean, don't get me wrong, I'm just happy it even works, but I thought it was something of note and kind of weird, especially considering that back when the tutorial for editing stats and Z-souls was first posted, the example used was SSJ4 Gogeta, and it did physically show the increase on the stat graphic during the character select screen.
For the slots that we have not discover by the 5 line of certain areas until 8 line of certain areas, if we take all z-souls, we will see they have the default value 00 00 80 3F. I suggest to leave these slots to original value, until we discover what they are. When i created this thread, with the help a lot of people, we discovered so many things. But for me, the most important, the effects and the value effects of z-soul. And finally how they work. Everyone helped and gaves their information, so for us to create our desired z-soul step by step.
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Post by Javituchi on May 30, 2015 16:22:07 GMT
the "damage mitigation" stat works the opposite way from the other stats (like attack, health, etc). So increasing it, for example, by putting in "00 00 00 E0 3F" (175% increase) actually makes your opponent do more damage to you, and decreasing it, by putting in "00 00 00 00 3F" (50% decrease) makes it so they do less damage. Which makes sense in hindsight, since it's basically calculating how much it'll take off from the opponents attack.
First of all, welcome to the forum. I can confirm this is true, because I've also noticed that increasing Enemy stamina ereaser in a high value, even a single punch or kick, can stop a charging ultimate, which is really annoying. Also, the field for "damage received", I believe it works the same way. The lower % you put, the less damage you'll receive.
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Fay
New Member
Posts: 3
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Post by Fay on May 30, 2015 19:03:09 GMT
When i created this thread, with the help a lot of people, we discovered so many things. But for me, the most important, the effects and the value effects of z-soul. And finally how they work. Everyone helped and gaves their information, so for us to create our desired z-soul step by step. Yeah, I know, it was crazy. I was monitoring the thread that kit created (which then basically became a thread made by The Mad Titan because kit deleted his original post), for quite a while since it was created. And then I noticed that you posted in the no stagger cheat engine thread about making Z-souls, so I searched out your thread back when it was still on page 1, and I just saw the exponential development unfold right in front of my eyes over the corresponding days, it was awesome. Editing z soul effects in somehow unimaginably fun. First of all, welcome to the forum. I can confirm this is true, because I've also noticed that increasing Enemy stamina ereaser in a high value, even a single punch or kick, can stop a charging ultimate, which is really annoying. Also, the field for "damage received", I believe it works the same way. The lower % you put, the less damage you'll receive.
Thank you for the welcome. This whole forum has been pretty amazing. I actually came across it back when it was pretty new, and I've been lurking as a guest for the few months it's been active since. And ah, okay, so that's what stamina eraser does.
Also, I decided to look at the z soul "my ki is building....overflowing" because in its stat effect description it states that you get a big damage resistance boost when ki is at max, so I looked at the stat values corresponding to the max ki perk of that z soul, and it shows the damage mitigation slot decreased, the first three slots in the 5th row decreased as well, all by 50%. So then I tried only editing the first slot in the fith row by a 25% decrease, equalizing the rest by making them "00 00 00 80 3F" stats, and then went into battle. Regular kicks and punches hurt normally, however regular ki blasts were severely weakened, and even the ultimate blasts took less damage than with the z soul unequipped. I'm not sure what the other two slots do, but I'm fairly certain now that they are also somehow damage mitigation stats. I edited this already posted infographic crudely to mark my "findings": The three red marks are the slots-
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mxronhs
Kaioken
I am the super ultimate saiyan of all the time.
Posts: 174
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Post by mxronhs on May 30, 2015 20:02:09 GMT
Excellent. Everyday we discover something new. Thank you for giving us a new information and sharing your findings. Something tells me that in a few days we will gain much more information about the remaining slots of certain areas.
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Post by nayas3 on May 30, 2015 22:15:37 GMT
So can you give me an example on how to change the name of the z-soul?
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mxronhs
Kaioken
I am the super ultimate saiyan of all the time.
Posts: 174
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Post by mxronhs on May 30, 2015 22:29:18 GMT
So can you give me an example on how to change the name of the z-soul? You must go to the tutorial section because is not so simple. If i remember well they have image so to make you understand. Personally i don' t change any name of z-souls i have created.
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Post by nayas3 on May 30, 2015 23:30:00 GMT
So can you give me an example on how to change the name of the z-soul? You must go to the tutorial section because is not so simple. If i remember well they have image so to make you understand. Personally i don' t change any name of z-souls i have created. Okay
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Post by Javituchi on May 30, 2015 23:49:42 GMT
So can you give me an example on how to change the name of the z-soul? Check this tutorial. It explains how to do it for skills, clothes and other objects, but it also works for Z-Souls. The files to modify for Z-Soul names and descriptions are: proper_noun_talisman_info_en.msg, for descriptions. And proper_noun_talisman_name_en.msg for names.
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Post by The Mad Titan on May 31, 2015 5:27:07 GMT
So can you give me an example on how to change the name of the z-soul? Check this tutorial. It explains how to do it for skills, clothes and other objects, but it also works for Z-Souls. The files to modify for Z-Soul names and descriptions are: proper_noun_talisman_info_en.msg, for descriptions. And proper_noun_talisman_name_en.msg for names. ah you beat me to it
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Post by Javituchi on May 31, 2015 23:40:29 GMT
I'm telling this to Bairns for the infographic that he is doing, but everybody should know too... I guess some of you may already have noticed this silly thing, and I apologise if it has been said already in the thread before. If not... Looking to the structures of souls, I thought that the three first lines of souls were always the ID. But the reality is that they are only two lines, not three. If we skip the very first soul of the list, we will see all the others are just two lines, for the ID of the soul. I guess the very first line of the list doesn't belong to the first soul as I thought, but rather an independent line that opens the list. I am saying this because in the examples we have done previously, we always showed the first soul as example, including the first line, which is not part of the first Z-soul. So we shouldn't include it as part of a soul ID, imo. It may sound silly, but I thought I had to say it since it puzzled me to wonder why the souls I've checked so far they have only two ID lines, when I thought they were missing one. ^^;
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Post by Bairns on May 31, 2015 23:57:37 GMT
That's a good point, I'll remove the first line from both instances of the code on the infographics!
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mxronhs
Kaioken
I am the super ultimate saiyan of all the time.
Posts: 174
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Post by mxronhs on Jun 1, 2015 0:13:28 GMT
I'm telling this to Bairns for the infographic that he is doing, but everybody should know too... I guess some of you may already have noticed this silly thing, and I apologise if it has been said already in the thread before. If not... Looking to the structures of souls, I thought that the three first lines of souls were always the ID. But the reality is that they are only two lines, not three. If we skip the very first soul of the list, we will see all the others are just two lines, for the ID of the soul. I guess the very first line of the list doesn't belong to the first soul as I thought, but rather an independent line that opens the list. I am saying this because in the examples we have done previously, we always showed the first soul as example, including the first line, which is not part of the first Z-soul. So we shouldn't include it as part of a soul ID, imo. It may sound silly, but I thought I had to say it since it puzzled me to wonder why the souls I've checked so far they have only two ID lines, when I thought they were missing one. ^^; This is my fault to report this information. I always gave the first z-soul because it was easy to found. I apologise to all of you my friends. I didn't notice that this line maybe confuse some people. Thank you Javituchi.
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Post by Javituchi on Jun 1, 2015 2:25:14 GMT
BairnsThank you for making it btw. mxronhsSome of us did, me included, thats why I said it. ____________ Okay, I found a perk that will make battles against the evil/possesed purple characters easier. 22: It nullifies movement hindrances, status anomalies, paralyzation, and other negative effects. From the Z-Soul "Let's just enjoy the game right now".
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mxronhs
Kaioken
I am the super ultimate saiyan of all the time.
Posts: 174
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Post by mxronhs on Jun 1, 2015 9:12:57 GMT
I was wondering why the opponents when transform to the vilain mode are so strong without z-soul. Especially Cell and Kid Buu. That doesn't make sense. Even with the ultimate attacks they don't stagger and take so less damage without z-soul.
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