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Post by Gurlok on Jun 11, 2015 12:39:32 GMT
Did you edit this z-soul? If you want hp regeneration at all the costs edit only the effects. I give you the values that wil make you immortal. 01 00 00 00 14 00 00 00 01 00 00 00 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF FF FF FF FF FF FF FF FF 00 00 F0 3F 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 00 00 46 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF 00 00 00 00 With these values your hp regeneration will work at the start of the battle dependless of max ki. But be carefull, if you set these values to "This is the true form of the Shadow Dragon leader!" Omega Shenron will never die. So try the Time Patrollers z-soul to put your desired values and effects which you can equip them almost at the start of the game. Nah I haven't touched the dragon leader z soul, I merely put the same effect on the second time patroller z soul and noticed that the healing given when near death was small compared to how it was before the update.
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mxronhs
Kaioken
I am the super ultimate saiyan of all the time.
Posts: 174
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Post by mxronhs on Jun 11, 2015 13:26:51 GMT
Now i remember. The value you must set in the perk is 0B when you are going to k.o your health recover to max health. Check the thread carefully.
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Post by Gurlok on Jun 12, 2015 7:59:54 GMT
Now i remember. The value you must set in the perk is 0B when you are going to k.o your health recover to max health. Check the thread carefully. Yes, I know, what I tried to do was getting healed BEFORE dying, so I thought that 02 was fine, but it didn't heal me to max. Anyway I'd like to ask a question: when using 0B (dying and resurrect) if I put as chain effect raising some stats, will they work? Like, my character dies, then resurrect and his attack is raised. Will it work?
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Post by Javituchi on Jun 12, 2015 9:38:58 GMT
GurlokFor that I THINK you would have to input those boosts in the pink (or cyan) section below the 6 lines perk where you put 0B. It "should" work, but I've never tried to modify this lines, so I can't confirm it. ----- I'm gonna update the perks list, since it has been buried some pages behind, also to recapitulate and add new one: 1C: Free skills (all of the kind of super strike, ki blast, ultimate, evasive) without depeding of ki and stamina. 0B: Revive (when you are K.O. your health recovers to max health). 02: HP regeneration (you are immortal). 04: Max ki always (unlimited ki). 10: Auto guard (auto protects when attacked) 11: Auto just guard (same as before but also recovers 1 ki bar everytime it blocks) 12: No stagger (you don't flinch when attacked, but still take damage) 13: No stagger + No damage. (No flinch AND invincible) 18: No skills allowed. (You cannot use skills) 22: Ribbon (it nullifies movement hindrances, status anomalies, paralyzation, and other negative effects).
All perks are unlimited if applied on this preset:
** 00 00 00 14 00 00 00 01 00 00 00 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF FF FF FF FF FF FF FF FF 00 00 F0 3F 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 00 00 46 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF 00 00 00 00
** Replaced with the perk you want to use. Can somebody tell me names of Z-Souls that none of the ingame characters has? I want to make sure I edit Z-souls that none of the IA use.
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Post by Gurlok on Jun 12, 2015 9:44:20 GMT
GurlokFor that I THINK you would have to input those boosts in the pink (or cyan) section below the 6 lines perk where you put 0B. It "should" work, but I've never tried to modify this lines, so I can't confirm it. ----- I'm gonna update the perks list, since it has been buried some pages behind, also to recapitulate and add new one: 1C: Free skills (all of the kind of super strike, ki blast, ultimate, evasive) without depeding ki and stamina. 0B: Revive (When you are K.O. your health recovers to max health). 02: HP regeneration (you are immortal). 04: Max ki always (unlimited ki). 10: Auto guard (auto protects when attacked) 11: Auto just guard (same as before but also recovers 1 ki bar everytime it blocks) 12: No stagger (you don't flinch when attacked, but still take damage) 13: No stagger + No damage. (same as before but invincible) 22: Ribbon (it nullifies movement hindrances, status anomalies, paralyzation, and other negative effects).
All perks are unlimited if applied on this preset:
** 00 00 00 14 00 00 00 01 00 00 00 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF FF FF FF FF FF FF FF FF 00 00 F0 3F 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 00 00 46 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF 00 00 00 00
** Replaced with the perk you want to use. Can somebody tell me names of Z-Souls that none of the ingame characters has? I want to make sure I edit Z-souls that none of the IA use. I believe that the correct sections should be the blue and the cyan ones, what I need to understand is if it will get the correct boost after being revived, I fear the game will give the bost just after dying, and they will vanish once revived. As for your question, I believe every time patroller Z-Soul is safe to use, I'm using those without any issues, and I don't believe random npc patroller in the PQ have any equipped, so you should be safe .
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Post by Javituchi on Jun 12, 2015 9:59:15 GMT
As for your question, I believe every time patroller Z-Soul is safe to use, I'm using those without any issues, and I don't believe random npc patroller in the PQ have any equipped, so you should be safe . Appule and raspberry uses some of the patroller Z-souls (like "fight starts now" and "this is my true power") in some of their presets. Thats why I asked. ^^;
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Post by Gurlok on Jun 12, 2015 10:05:19 GMT
Appule and raspberry uses some of the patroller Z-souls (like "fight starts now" and "this is my true power") in some of their presets. Thats why I asked. ^^; Wow really? Sorry mate didn't check those at all
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Post by Javituchi on Jun 12, 2015 11:47:40 GMT
Hex IDs for the new Z-Souls from DLC3. F0 00 04 00 CC > Go! Go! Rocket! Rocket! Go! F1 00 05 00 CD > Who are you calling a twerp?! F2 00 04 00 CE > Hmm Hmm Hmmm! Hm Hmmm! Hmmm! F3 00 05 00 CF > Go beyond the limit! The limit, I say! F4 00 05 00 D0 > Whis, you're stepping on poo. F5 00 05 00 D1 > Maybe you're just plain stupid. F6 00 05 00 D2 > Let me show you my evolved self And I learnt today (credits go to The Mad Titan and Mio for discovering it) that the number in the middle of a Z-Soul ID, it is the rarity of the item (the star number in front of the Z-soul name on list). It can be changed from 1 (common) to 5 (rarest).
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Post by Gurlok on Jun 12, 2015 12:03:08 GMT
Hex IDs for the new Z-Souls from DLC3. F0 00 04 00 CC > Go! Go! Rocket! Rocket! Go! F1 00 05 00 CD > Who are you calling a twerp?! F2 00 04 00 CE > Hmm Hmm Hmmm! Hm Hmmm! Hmmm! F3 00 05 00 CF > Go beyond the limit! The limit, I say! F4 00 05 00 D0 > Whis, you're stepping on poo. F5 00 05 00 D1 > Maybe you're just plain stupid. F6 00 05 00 D2 > Let me show you my evolved self And I learnt today (credits go to The Mad Titan and Mio for discovering it) that the number in the middle of a Z-Soul ID, it is the rarity of the item (the star number in front of the Z-soul name on list). It can be changed from 1 (common) to 5 (rarest). Great to know! Thanks to all three!
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Post by blazingbarrager on Jun 12, 2015 21:40:34 GMT
Okay so in the process of making my first Z-Soul I got the values for each of the stat points you get for equipping it. Here's a screenshot of the Z-Soul. Note: I changed the Ki stat value to 3 after taking this.
As for the values that I used... -3 HP: C9 76 7E 3F +3 Basic Attack: 21 B0 82 3F +3 Normal Ki Blast: 21 B0 82 3F -3 Strike Super: BE 9F 7A 3F +3 Ki: 0A D7 83 3F +4 Ki Blast: 81 95 83 3F I'll keep you guys updated with my progress and share more info and such.
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Post by blazingbarrager on Jun 12, 2015 23:09:16 GMT
Well I just came across something interesting. While looking at "Super Saiyan Bargain Sale" and "Guess We Should Fuse Into Vegetto" it turns out that...
SSJ Bargain Sale
01 00 00 00 0E 00 00 00 FF FF FF FF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF FF FF FF FF FF FF FF FF 00 00 00 00 00 00 80 BF 00 00 80 BF 00 00 80 BF
"Guess We Should Fuse Into Vegetto..."
01 00 00 00 0E 00 00 00 FF FF FF FF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF FF FF FF FF FF FF FF FF 00 00 00 00 00 00 80 BF 00 00 80 BF 00 00 80 BF
They both have the same trigger values. What's odd is that SSJ Bargain Sale only has values for the increase Stamina Regen that triggers when transformed. There's nothing in the code about increasing the transformation duration. On the other hand...
"I Am...Super Vegeta!"
01 00 00 00 08 00 00 00 FF FF FF FF 00 00 80 BF 00 00 80 3F 00 00 00 40 00 00 20 43 00 00 22 43 00 00 80 BF 00 00 80 BF FF FF FF FF FF FF FF FF 00 00 00 00 00 00 80 BF 00 00 80 BF 00 00 80 BF
"I Am Super Saiyan Goku!"
01 00 00 00 08 00 00 00 01 00 00 00 00 00 80 BF 00 00 80 3F 00 00 00 40 00 00 20 43 00 00 22 43 00 00 80 BF 00 00 80 BF FF FF FF FF FF FF FF FF 00 00 00 00 00 00 80 BF 00 00 80 BF 00 00 80 BF
Looks like the value in bold is the value for Super Saiyan transformations specifically. Not only that, but the values in italics determine exactly which Super Saiyan form it works with. Also, there's no value that targets its increased duration like Super Saiyan Bargain Sale, which makes me think that this is either hard coded into the game or that it's coded with the Super Saiyan forms.
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Post by The Mad Titan on Jun 13, 2015 4:49:06 GMT
anyone know how to add stamina drain in to the z souls?
edit- i want enemies to lose stamina when I attack/guard break
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Post by Gurlok on Jun 13, 2015 9:43:06 GMT
Well I just came across something interesting. While looking at "Super Saiyan Bargain Sale" and "Guess We Should Fuse Into Vegetto" it turns out that... SSJ Bargain Sale 01 00 00 00 0E 00 00 00 FF FF FF FF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF FF FF FF FF FF FF FF FF 00 00 00 00 00 00 80 BF 00 00 80 BF 00 00 80 BF "Guess We Should Fuse Into Vegetto..." 01 00 00 00 0E 00 00 00 FF FF FF FF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF FF FF FF FF FF FF FF FF 00 00 00 00 00 00 80 BF 00 00 80 BF 00 00 80 BF They both have the same trigger values. What's odd is that SSJ Bargain Sale only has values for the increase Stamina Regen that triggers when transformed. There's nothing in the code about increasing the transformation duration. On the other hand... "I Am...Super Vegeta!" 01 00 00 00 08 00 00 00 FF FF FF FF 00 00 80 BF 00 00 80 3F 00 00 00 40 00 00 20 43 00 00 22 43 00 00 80 BF 00 00 80 BF FF FF FF FF FF FF FF FF 00 00 00 00 00 00 80 BF 00 00 80 BF 00 00 80 BF "I Am Super Saiyan Goku!" 01 00 00 00 08 00 00 00 01 00 00 00 00 00 80 BF 00 00 80 3F 00 00 00 40 00 00 20 43 00 00 22 43 00 00 80 BF 00 00 80 BF FF FF FF FF FF FF FF FF 00 00 00 00 00 00 80 BF 00 00 80 BF 00 00 80 BF Looks like the value in bold is the value for Super Saiyan transformations specifically. Not only that, but the values in italics determine exactly which Super Saiyan form it works with. Also, there's no value that targets its increased duration like Super Saiyan Bargain Sale, which makes me think that this is either hard coded into the game or that it's coded with the Super Saiyan forms. This is seriously interesting, I wonder if the 09 is tied for the SSJ2 forms, in that case we could make effects which trigger upon a certain transformation. I have some cool ideas on how to use it with the villainous mode, but without ID I can't go anywehre... anyone know how to add stamina drain in to the z souls? edit- i want enemies to lose stamina when I attack/guard break Maybe it's the enemy stamina eraser from the image posted a few pages pack? (Credits to @mio) EDIT: Didn't know Mio was the one to make the table, so added the proper credits) I suppose the best bet would be to test the yet unknown values with 25 06 F0 3F and test it ingame through the "Insidious Plot" DLC PQ (features Mira at the start of the battle with the no stagger ability, perfect for testing purpose).
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Post by Javituchi on Jun 13, 2015 10:49:53 GMT
Maybe it's the enemy stamina eraser from the image posted a few pages pack? I suppose the best bet would be to test the yet unknown values with 25 06 F0 3F and test it ingame through the "Insidious Plot" DLC PQ (features Mira at the start of the battle with the no stagger ability, perfect for testing purpose). No, enemy stamina ereaser is the resistance that the enemy takes from you. The higher % you put there, the more/easier resistance enemies takes from you. So the lower % you put, the more resistance you will have. The only solution for that, would be to edit the Z-soul of the target that you want to lower their resistance in that parameter and put a higher % so you can drain more resistance from them. But this also applies to you if you put that Z-soul on yourself.
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Post by Gurlok on Jun 13, 2015 12:10:17 GMT
Maybe it's the enemy stamina eraser from the image posted a few pages pack? I suppose the best bet would be to test the yet unknown values with 25 06 F0 3F and test it ingame through the "Insidious Plot" DLC PQ (features Mira at the start of the battle with the no stagger ability, perfect for testing purpose). No, enemy stamina ereaser is the resistance that the enemy takes from you. The higher % you put there, the more/easier resistance enemies takes from you. So the lower % you put, the more resistance you will have. The only solution for that, would be to edit the Z-soul of the target that you want to lower their resistance in that parameter and put a higher % so you can drain more resistance from them. But this also applies to you if you put that Z-soul on yourself. I see, thanks for the clarification
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