TeRRaX
Saiyan
Heart is valueable <3
Posts: 65
|
Post by TeRRaX on May 26, 2015 13:41:12 GMT
I remade the whole thing and i got splendid results! Although i have the weighting problem now good thing is .. i watched division's tutorial many, many times when he first released it. I think i will be able to weight the hair correctly in 3ds max Looks like my mistake was in editing the alpha layer in data000.dds in the .dyt folder .. my mistake was exactly in step 40, and, as a result, step 48. I copied things and pasted the opposite way, and when i went to step 48 to make the ss3 part of the hair invisible, i did the opposite, made the base hair invisible... Or so i think ..
|
|
|
Post by Kainzorus Prime on May 26, 2015 14:39:21 GMT
Less than splendid, I think. I spy that the black lines on the SSJ3 hair aren't positioned correctly.
|
|
TeRRaX
Saiyan
Heart is valueable <3
Posts: 65
|
Post by TeRRaX on May 26, 2015 15:37:47 GMT
Less than splendid, I think. I spy that the black lines on the SSJ3 hair aren't positioned correctly. Do you mean the hair textures?
|
|
|
Post by Gurlok on May 26, 2015 15:45:00 GMT
Looks like my mistake was in editing the alpha layer in data000.dds in the .dyt folder .. my mistake was exactly in step 40, and, as a result, step 48. I copied things and pasted the opposite way, and when i went to step 48 to make the ss3 part of the hair invisible, i did the opposite, made the base hair invisible... Or so i think .. I'm still having issue turning the ss3 hairs invisible before transforming...When you say that you copied and pasted things the opposite way, you mean you copied the ss3 texture onto the base hair? Because I'm following the tutorial many times, but I almost fail always.
|
|
|
Post by Kainzorus Prime on May 26, 2015 15:45:38 GMT
Less than splendid, I think. I spy that the black lines on the SSJ3 hair aren't positioned correctly. Do you mean the hair textures? Yes.
|
|
|
Post by Kainzorus Prime on May 26, 2015 18:01:54 GMT
I remade the whole thing and i got splendid results! Although i have the weighting problem now good thing is .. i watched division's tutorial many, many times when he first released it. I think i will be able to weight the hair correctly in 3ds max TeRRaX Personally, I found a very easy way to avoid weighting the hairs altogether, by converting each of them along with HUM_000.esk skeleton file through the emdfbx. Importing them afterward causes them to retain their original weights, even after merging the two hairs together, which gives pretty good results.
|
|
|
Post by Gurlok on May 27, 2015 1:22:26 GMT
I down't know if there is somebody who could help me, I'm trying to make the ss4 goku hair (made for Cac) transform into ss3 hairs; the thing is, no matter what I do, the ss3 hairs aren't textured in game, even though xenoviewer show them as textured, I bet that the issue is because ss4 hairs are split in two parts (which I merged) that cause somewhat this problem. This happen always with these hairs, if I use the standard CaC hairs I don't have any issues.
|
|
|
Post by Kainzorus Prime on May 27, 2015 1:47:47 GMT
Show us some screenshots of how it looks in game and in xenoviewer. Paste the .emm file too.
|
|
|
Post by Gurlok on May 27, 2015 2:44:54 GMT
Show us some screenshots of how it looks in game and in xenoviewer. Paste the .emm file too. I tried again this time using broly and ss3 hair goku, the result is pretty much the same, here some screenshots: in game: xenoviewer: As always, don't mind the scale, I didn't bother in the first place since I was just testing everything. EDIT: And here we go for the .emm: <?xml version="1.0" ?> <EMM> <EMMMaterial name="HAIR_top" shader_name="TOON_UNIF_STAIN1_DFD"> <EMMParameter name="MatCol0R" type="0" value="0" /> <EMMParameter name="MatCol0G" type="0" value="0" /> <EMMParameter name="MatCol0B" type="0" value="0" /> <EMMParameter name="MatCol0A" type="0" value="0.5" /> <EMMParameter name="MatScale0X" type="0" value="1" /> <EMMParameter name="MatScale0Y" type="0" value="1" /> <EMMParameter name="MatScale0Z" type="0" value="1" /> <EMMParameter name="MatScale0W" type="0" value="0.03" /> <EMMParameter name="MatScale1X" type="0" value="0" /> <EMMParameter name="MatScale1Y" type="0" value="1" /> <EMMParameter name="MatScale1Z" type="0" value="1" /> <EMMParameter name="MatScale1W" type="0" value="1" /> <EMMParameter name="Glare" type="65537" value="1" /> <EMMParameter name="AlphaBlend" type="65537" value="1" /> <EMMParameter name="AlphaBlendType" type="65537" value="0" /> </EMMMaterial> <EMMMaterial name="hair_2" shader_name="TOON_UNIF_STAIN1_DFD"> <EMMParameter name="MatCol0R" type="0" value="0" /> <EMMParameter name="MatCol0G" type="0" value="0" /> <EMMParameter name="MatCol0B" type="0" value="0" /> <EMMParameter name="MatCol0A" type="0" value="1" /> <EMMParameter name="MatScale0X" type="0" value="1" /> <EMMParameter name="MatScale0Y" type="0" value="1" /> <EMMParameter name="MatScale0Z" type="0" value="1" /> <EMMParameter name="MatScale0W" type="0" value="0.06" /> <EMMParameter name="MatScale1X" type="0" value="1" /> <EMMParameter name="MatScale1Y" type="0" value="1" /> <EMMParameter name="MatScale1Z" type="0" value="1" /> <EMMParameter name="MatScale1W" type="0" value="1" /> <EMMParameter name="Glare" type="65537" value="1" /> <EMMParameter name="AlphaBlend" type="65537" value="1" /> <EMMParameter name="AlphaBlendType" type="65537" value="0" /> <EMMParameter name="NoEdge" type="65537" value="1" /> </EMMMaterial> </EMM>
|
|
|
Post by jacktheripper on May 27, 2015 3:10:56 GMT
FINALLY! got the hair to work, now just to get the bust and I'll have a super saiyan 4 transformation
|
|
|
Post by Majin Petrosk on May 27, 2015 3:18:37 GMT
FINALLY! got the hair to work, now just to get the bust and I'll have a super saiyan 4 transformation how you got the hair to work?
|
|
|
Post by Majin Petrosk on May 27, 2015 3:34:30 GMT
Don't know where is the error to not make my ssj hair invisible... using hum_010 and ghm_001(teen ssj2 gohan) hairs EMD (with blender) EMB (hair textures with photoshop) Xenoviewer test Dyt EMB (with photoshop) EMM (with dreamweaver) can someone help me? XD
|
|
|
Post by jacktheripper on May 27, 2015 5:44:38 GMT
Don't know where is the error to not make my ssj hair invisible... using hum_010 and ghm_001(teen ssj2 gohan) hairs EMD (with blender) EMB (hair textures with photoshop) Xenoviewer test Dyt EMB (with photoshop) EMM (with dreamweaver) can someone help me? XD for me it was in the .emm you gotta closely check to see which hair name you changed then if it didn't work try the other file
|
|
|
Post by Kainzorus Prime on May 27, 2015 11:12:18 GMT
EDIT: And here we go for the .emm: <?xml version="1.0" ?> <EMM> <EMMMaterial name="HAIR_top" shader_name="TOON_UNIF_STAIN1_DFD"> <EMMParameter name="MatCol0R" type="0" value="0" /> <EMMParameter name="MatCol0G" type="0" value="0" /> <EMMParameter name="MatCol0B" type="0" value="0" /> <EMMParameter name="MatCol0A" type="0" value="0.5" /> <EMMParameter name="MatScale0X" type="0" value="1" /> <EMMParameter name="MatScale0Y" type="0" value="1" /> <EMMParameter name="MatScale0Z" type="0" value="1" /> <EMMParameter name="MatScale0W" type="0" value="0.03" /> <EMMParameter name="MatScale1X" type="0" value="0" /> <EMMParameter name="MatScale1Y" type="0" value="1" /> <EMMParameter name="MatScale1Z" type="0" value="1" /> <EMMParameter name="MatScale1W" type="0" value="1" /> <EMMParameter name="Glare" type="65537" value="1" /> <EMMParameter name="AlphaBlend" type="65537" value="1" /> <EMMParameter name="AlphaBlendType" type="65537" value="0" /> </EMMMaterial> <EMMMaterial name="hair_2" shader_name="TOON_UNIF_STAIN1_DFD"> <EMMParameter name="MatCol0R" type="0" value="0" /> <EMMParameter name="MatCol0G" type="0" value="0" /> <EMMParameter name="MatCol0B" type="0" value="0" /> <EMMParameter name="MatCol0A" type="0" value="1" /> <EMMParameter name="MatScale0X" type="0" value="1" /> <EMMParameter name="MatScale0Y" type="0" value="1" /> <EMMParameter name="MatScale0Z" type="0" value="1" /> <EMMParameter name="MatScale0W" type="0" value="0.06" /> <EMMParameter name="MatScale1X" type="0" value="1" /> <EMMParameter name="MatScale1Y" type="0" value="1" /> <EMMParameter name="MatScale1Z" type="0" value="1" /> <EMMParameter name="MatScale1W" type="0" value="1" /> <EMMParameter name="Glare" type="65537" value="1" /> <EMMParameter name="AlphaBlend" type="65537" value="1" /> <EMMParameter name="AlphaBlendType" type="65537" value="0" /> <EMMParameter name="NoEdge" type="65537" value="1" /> </EMMMaterial> </EMM>
Don't know where is the error to not make my ssj hair invisible... using hum_010 and ghm_001(teen ssj2 gohan) hairs Both of you, try this for EMM. Rename the materials in Blender accordingly and re-export the model. Since this is just for testing, you can rename them later. The important part is keeping the HAIR_ part in the name of the material. <?xml version="1.0" ?> <EMM> <EMMMaterial name="HAIR_Base" shader_name="TOON_UNIF_STAIN1_DFDAth"> <EMMParameter name="MatCol0R" type="0" value="0" /> <EMMParameter name="MatCol0G" type="0" value="0" /> <EMMParameter name="MatCol0B" type="0" value="0" /> <EMMParameter name="MatCol0A" type="0" value="0.62" /> <EMMParameter name="MatScale0X" type="0" value="1" /> <EMMParameter name="MatScale0Y" type="0" value="1" /> <EMMParameter name="MatScale0Z" type="0" value="1" /> <EMMParameter name="MatScale0W" type="0" value="0.028" /> <EMMParameter name="MatScale1X" type="0" value="0" /> <EMMParameter name="MatScale1Y" type="0" value="1" /> <EMMParameter name="MatScale1Z" type="0" value="1" /> <EMMParameter name="MatScale1W" type="0" value="1" /> <EMMParameter name="AlphaBlend" type="65537" value="1" /> <EMMParameter name="AlphaBlendType" type="65537" value="0" /> <EMMParameter name="Glare" type="65537" value="1" /> </EMMMaterial> <EMMMaterial name="HAIR_SSJ" shader_name="TOON_UNIF_STAIN1_DFDAth"> <EMMParameter name="MatCol0R" type="0" value="0" /> <EMMParameter name="MatCol0G" type="0" value="0" /> <EMMParameter name="MatCol0B" type="0" value="0" /> <EMMParameter name="MatCol0A" type="0" value="0.62" /> <EMMParameter name="MatScale0X" type="0" value="1" /> <EMMParameter name="MatScale0Y" type="0" value="1" /> <EMMParameter name="MatScale0Z" type="0" value="1" /> <EMMParameter name="MatScale0W" type="0" value="0.028" /> <EMMParameter name="MatScale1X" type="0" value="1" /> <EMMParameter name="MatScale1Y" type="0" value="1" /> <EMMParameter name="MatScale1Z" type="0" value="1" /> <EMMParameter name="MatScale1W" type="0" value="1" /> <EMMParameter name="Glare" type="65537" value="1" /> <EMMParameter name="AlphaBlend" type="65537" value="1" /> <EMMParameter name="AlphaBlendType" type="65537" value="0" /> <EMMParameter name="NoEdge" type="65537" value="1" /> </EMMMaterial> </EMM>
|
|
TeRRaX
Saiyan
Heart is valueable <3
Posts: 65
|
Post by TeRRaX on May 27, 2015 11:42:21 GMT
Do you mean the hair textures? Yes. Got any way to fix it?
|
|