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Post by Sushi-Maki on Mar 19, 2015 13:56:37 GMT
Could you do the same thing (especially for the hair) with Kid Trunks ? Please
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Post by Sushi-Maki on Mar 19, 2015 11:50:21 GMT
yeah sry was meant to say that data002/003 are used for the transformation and about the repack just drag n drop the folder with the 4 textures on embpack Ok, thank you again Man
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Post by Sushi-Maki on Mar 19, 2015 11:26:39 GMT
after you gave the character a transformation go as follow - Step 1: extract the .dyt with embpack.exe you should get 2 textures: data000.dds and data001.dds > (No problems here ) - Stap 2: copy data000.dds and rename it to data002.ddscopy data001.dds and rename it to data003.dds> (At this step, i've 4 textures in my folder) My question is coming - Step 3: data 001/ 002 are the textures used for the transformationedit the data 001/ 002> (I would have thought that the textures used for the transformation would be data002.dds and data003.dds, and therefore that I had to edit these last, or i'm still wrong ?) - Step 4: repack the whole folder just drag n drop the folder with the new textures onto embpack.exe > (At this step i've 4 textures in my folder, data000, data001, data002 and data003, so i let these 4 textures together in the same folder, folder that i drag n drop onto embpack.exe, or i'm still wrong ?) Thanks again for all these detailed explanations, for your patience and in advance for your answer.
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Post by Sushi-Maki on Mar 19, 2015 1:08:50 GMT
To be sure I understood well, once the two textures (which will be used for the tranformation) are edited, I add the ".dds" textures in the ".dyt.emb" files, following textures already there, right ? Without space or something like that ? In every case, thanks for your answer, but I did'nt manage to correctly translate what I want to say, I fall asleep on my keyboard. Thanks again for your patience, see you tomorrow.
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Post by Sushi-Maki on Mar 19, 2015 0:28:55 GMT
its in the tutorial section Where is it ? In "Modding Basics + Skillset Modding for Main Characters" ? I watched this video several times to try to understand what he was doing with the textures for Radditz, but I'm not good enough in English and honestly I have not been able to understand exactly what he was doing. That's why I asked you to do a Little Tutorial with 2-3 screens to fully understand how it works ....... if it's possible please. For the Skillset modding, it was easy to understand, each section were highlighted and explained quietly, but for adding textures ... For example, is it possible playing Buu, give him a transformation (expl: Villainous Mode) and once activated Skill, Buu transforms into Kid Buu ? Is something like this is possible for now ? And if the answer is 'yes', please tell me how to do Thanks in advance for the answer.
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Post by Sushi-Maki on Mar 18, 2015 23:44:50 GMT
... hope in a skill moveset mod tutorial soon ... Yes Mastaklo, we need a Tutorial on "add a transformation on a character that does not have one" as you did with Gold Freezer please !
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Post by Sushi-Maki on Mar 18, 2015 23:30:05 GMT
How can I modify items (inventory)? Because there's nothing in the item/inventory section. Go There, scroll down to Dragonball Xenoverse SAVE EDITOR and take the v1.0.8.0 (by Smoketastic on 18-03-15).
Open > Load your save (make a backup before), and lets go cheating !
With this version, you can unlock all or just choose the 'stuff' that interest you ...
And it comes from the same place as the link Pearlseri gave you earlier
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Post by Sushi-Maki on Mar 18, 2015 16:17:16 GMT
Ok Thanks.
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Post by Sushi-Maki on Mar 18, 2015 13:41:20 GMT
Mastaklo nice job. For install Kid Goku mod? I installed as usual but did not work Sorry my english, i am from Spain. Me too I just test it at the moment, but he has always its normal GT costume. Because Kid Goku is present in the 'datap1.cpk' and not in the "data2.cpk", it should not be put in a place other than in the "data2.cpk" ? Thanks in advance for the answer Mastaklo.
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Post by Sushi-Maki on Mar 18, 2015 12:30:22 GMT
Thanks a lot ! I prefer him 100x with hair like that
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Post by Sushi-Maki on Mar 18, 2015 12:16:36 GMT
If you have the datap1.cpk unpack this ... Do as he says, but it's better to Unpack & Repack the " data2.cpk". This is a 'patch .cpk' and is much smaller than the "data.cpk", so the Repack will be much faster with it. Go take a look at This Turorial, this will help you.
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Post by Sushi-Maki on Mar 18, 2015 11:59:33 GMT
Yes, with an Hex Editor and all of the Stuff previously shared you can change Skills of all characters. ______________ French: Il te suffit d'un Éditeur Hexadécimal. Et avec le Tuto + les IDs données par Kuroha, tu peux changer Toutes les Compétences de Tous les Personnages du Jeu (Attaques Spéciales et Ultimes).
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Post by Sushi-Maki on Mar 18, 2015 11:41:58 GMT
Interesting Tutorial But i've one little question : How to find the address of a specific character (expl: Goku GT) ?
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Post by Sushi-Maki on Mar 17, 2015 23:40:28 GMT
Good Job Man ! And thanks for sharing
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Post by Sushi-Maki on Mar 17, 2015 18:25:29 GMT
Big Thanks Man Now let's watch this Tuto !
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