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Post by blazingbarrager on Jul 1, 2015 0:09:29 GMT
Whenever we perform an Ultimate skill (as well as some Supers) the camera changes the focus on our character unless we happen to be right next to a wall or something. Is it currently possible to program the camera so that it retains its primary focus without any form of zoom ins or shifts? Basically, I'm wondering if it's possible to disable the close ups and such for skills and such.
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Post by evanrezane on Jul 1, 2015 0:44:05 GMT
There are certain skills that do not do that. Copy their camera settings files.
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Post by sbseed on Jul 1, 2015 17:40:04 GMT
that doesn't explain things though, what is really needed is to find if any of the camera movements or settings are hardcoded into the game from the engine or not. if there are camera distance and movement settings for abilities being activated, they should be in a flash/XML/java file format.
someone is checking that currently, digging in the iggy package... it should have normal camera movement, distance/pitch/yaw/etc., but more than that it might be able to point to the call procedure itself that initiates the camera takeover for those ability activations.
if we can find where those are they can be edited for the camera to pull out a bit further from the character, so you arent viewing crotch and hip on larger chars... eventually this will be possible (probably in not too long a time) i hope.
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Post by blazingbarrager on Jul 5, 2015 19:13:08 GMT
that doesn't explain things though, what is really needed is to find if any of the camera movements or settings are hardcoded into the game from the engine or not. if there are camera distance and movement settings for abilities being activated, they should be in a flash/XML/java file format. someone is checking that currently, digging in the iggy package... it should have normal camera movement, distance/pitch/yaw/etc., but more than that it might be able to point to the call procedure itself that initiates the camera takeover for those ability activations. if we can find where those are they can be edited for the camera to pull out a bit further from the character, so you arent viewing crotch and hip on larger chars... eventually this will be possible (probably in not too long a time) i hope. So at the moment it isn't possible to alter the skills' camera?
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Post by evanrezane on Jul 5, 2015 20:07:29 GMT
that doesn't explain things though, what is really needed is to find if any of the camera movements or settings are hardcoded into the game from the engine or not. if there are camera distance and movement settings for abilities being activated, they should be in a flash/XML/java file format. someone is checking that currently, digging in the iggy package... it should have normal camera movement, distance/pitch/yaw/etc., but more than that it might be able to point to the call procedure itself that initiates the camera takeover for those ability activations. if we can find where those are they can be edited for the camera to pull out a bit further from the character, so you arent viewing crotch and hip on larger chars... eventually this will be possible (probably in not too long a time) i hope. So at the moment it isn't possible to alter the skills' camera? Not directly. But you CAN find another skill that uses Cam Skills to your liking, and then copy its camera settings over the skill in question.
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