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Post by dryann on Jun 30, 2015 20:04:27 GMT
Hello there, i was wondering if someone has already tried to Work on a full body transformation system ? Which could be great for giving freeza and cell all their transformation in game.... I notice that in some missions we have freeza transforming in real time from his first form to his final form and to the super final form... Would it be possible for coders to get this code to, may be, make the transformation full body possible in game(not only the hair model swap) ? Sorry for my English, i hope i was clear enough in my request. You are all great! Making that game much better
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Post by evanrezane on Jun 30, 2015 21:03:45 GMT
When he was model swapping in cutscenes, it was just loading the other Freeza Characters. And, it was just in a cutscene. Not in actual Gameplay.
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Post by evanrezane on Jun 30, 2015 21:45:37 GMT
Although, you COULD use kthxbai's SSJ3/Tranformation Tutorial, and make alternate models for a specific armor / body set up.
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Post by dryann on Jun 30, 2015 22:01:17 GMT
Thanks for your answer. I don't need this tutorial because i was wondering if true model swapping was possible, like the hair transformation, a clean model swapping while transformation animation. Thanks anyway
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Post by evanrezane on Jun 30, 2015 22:02:38 GMT
Thanks for your answer. I don't need this tutorial because i was wondering if true model swapping was possible, like the hair transformation, a clean model swapping while transformation animation. Thanks anyway Once we know bcs editing, you could apply a secondary model to all the models I listed, and have transformation swap over to those secondary models. No glitchy alpha textures, just like the real deal.
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Post by dryann on Jun 30, 2015 22:10:30 GMT
Sounds nice ! I might study that, could be interesting after all! But in some videos i saw that when you add a second models that we can see the black outlines of this model, i might mistaken but that was the reason i thought this method was not clean enough.. Thanks for your advices
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Post by evanrezane on Jun 30, 2015 22:12:08 GMT
Sounds nice ! I might study that, could be interesting after all! But in some videos i saw that when you add a second models that we can see the black outlines of this model, i might mistaken but that was the reason i thought this method was not clean enough.. Thanks for your advices That was method 1 by kthxbai. Bcs editing is responsible for how the main cast changes hair models when going SSJ. kthxbai knows how to do this, and promised a tutorial... 2 months ago. Lets hope we get our method before Xenoverse dies off.
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Post by dryann on Jun 30, 2015 22:17:14 GMT
Sounds nice ! I might study that, could be interesting after all! But in some videos i saw that when you add a second models that we can see the black outlines of this model, i might mistaken but that was the reason i thought this method was not clean enough.. Thanks for your advices That was method 1 by kthxbai. Bcs editing is responsible for how the main cast changes hair models when going SSJ. kthxbai knows how to do this, and promised a tutorial... 2 months ago. Lets hope we get our method before Xenoverse dies off. I agree, can you imagine vegeta going into super vegeta, trunks into super trunks, cell 1st form to second... With the cell shading mods and this game could finally be good
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