hey can you help me with the model importing thing, the most I've been able to get up to is importing the .fbx file which include's the emd and esk file's within it into 3ds Max I've never used the program I have been searching for hour's on how to put the upper body of a different model I'm using, in place of Goku's upper body bust of his 004 costume but all I've been able to get to is looking at the upper body bust of Goku with the full skeleton around it can you tell me from there I would highly appreciate it!
What I did for the hair was (Credit to Mastaklo & Lawlaw for the tutorial):
First I only did it for the Female Humans,
so for Towa I found her hair style (she had two parts but you won't have to deal with that) & the HUF 000.esk
I exported those files with emdfbx, so they both became FBX files,
afterwards I opened up 3dsmax 2012 & clicked on the top right to import both files.
Make sure they are both 1.0 in the scaling, doesn't matter what unit conversion, just 1.0.
Then when you import them, do the edits you want the final result to look like.
Afterwards, highlight on the hair & open the commands, above the "Editable Mesh", click on the dropdown list then click "Skin".
It'll add a new skin related thing to the Modify section of the commands.
Go there then "Add Bones", Select EVERY bone (if after you do this & the fbxemd crashes, try selecting only the bones you need).
Then above that, click on the Tab called "Edit Envelopes", then select the Vertices checkbox under it.
Then a far way down, you'll see a wrench. Click that & a pop up will come.
After that pop up for the Weights has shown up, press Ctrl+A to highlight everything in your project.
Doing this highlights all your bones & model. Click on the parts of your model you're editing, for the hair, it's the "B_C_Head".
After clicking on the part you want to edit, click the "1" on the top right of the pop up. You'll notice the weight will change.
Just un-click the Edit Envelope tab after this, to prevent any mess ups.
After that, Ctrl+A the project again, then right click & select "Rotate".
Rotate it 90 degrees. Export it & drag the FBX into fbxemd.
If fbxemd doesn't work in any way, there's a bug & I fixed mine by (repeatedly) having to re-download the file.
If you try to import a custom model, you'll have to do the positioning of it alot more, my WhiteHeart hair just wouldn't position right, took me awhile to do because of it.
Looks great! The second one seems familiar with Final Fantasy Characters, dont know why^^
Lol, infact I was going to import Seymours hair from FFX, because I find it Awesomesauce, but I couldn't find it.
I may do some Final Fantasy peeps tho!
i DL and test
I can find how to do
Alright, sounds like a plan.
I actually tried using Mastaklos tutorial for it, but it kinda get confusing at the emm/emb part.
I had the 1 color set up how it was supposed to ( I think ) in 3dsmax, but didn't get how to implant it to the game.
Awesome keep doing good work
Thanks! I'm thinking of doing alot of Hair mods ( Accessories too if we can find them. I'd like to import weapons & such. )