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Post by The Mad Titan on May 6, 2015 16:12:59 GMT
kalreegar. make a video please. if you are not familer with how. use ez video or anyother free screen recorder. action is good too. i want to understand this more. and see proof. sorry for being too much of a bother.
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Post by fox on May 6, 2015 17:16:58 GMT
kalreegar i know this is not the request place but, im just ask you. you plan to do a DBZ music replace? or something?
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Post by baoulettes on May 6, 2015 17:46:31 GMT
I think her tutorial is enough, it just software used to make it that fail :X At least under Win 8 + (I always prefered writed tutorial than video one, main reason I hate listing english voice tbh some have such an accent i never get them or have to play/stop too much, than a writed no confusion no accent, and no need to play pause only need to read ) Also Now only that put back together left for me. For PES convertion it require bitrate to be "128k" and sample "44100" for me to work under Win8 64x I advice you to try everything to understand better after that how you want If I could I would have done a video tutorial as you requested but arem to slow internet connection to upload it later.... Also kalreegar could you tell me when you pack back the AWB does the size change?
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Post by kalreegar on May 6, 2015 18:21:45 GMT
kalreegar. make a video please. if you are not familer with how. use ez video or anyother free screen recorder. action is good too. i want to understand this more. and see proof. sorry for being too much of a bother. I can't make a video anymore, it doesn't work for me now, it worked one time, then I made a mistake with a mod and had to reinstall my game, I tried to use the reimport.bat to re-put my music into the game and it didn't work, so I can't do it now, my tutorial work but we need to find a new thing to convert into awb, the programs in my tutorial aren't the best :S And for the size, I didn't looked at it when it was in awb so I don't really know, I think it might change.
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Post by The Mad Titan on May 6, 2015 18:30:54 GMT
kalreegar. make a video please. if you are not familer with how. use ez video or anyother free screen recorder. action is good too. i want to understand this more. and see proof. sorry for being too much of a bother. I can't make a video anymore, it doesn't work for me now, it worked one time, then I made a mistake with a mod and had to reinstall my game, I tried to use the reimport.bat to re-put my music into the game and it didn't work, so I can't do it now, my tutorial work but we need to find a new thing to convert into awb, the programs in my tutorial aren't the best :S And for the size, I didn't looked at it when it was in awb so I don't really know, I think it might change. so your tutorial wont work either? how about the garbled sound issue. were you able to fix it?
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Post by kalreegar on May 6, 2015 18:38:09 GMT
I can't make a video anymore, it doesn't work for me now, it worked one time, then I made a mistake with a mod and had to reinstall my game, I tried to use the reimport.bat to re-put my music into the game and it didn't work, so I can't do it now, my tutorial work but we need to find a new thing to convert into awb, the programs in my tutorial aren't the best :S And for the size, I didn't looked at it when it was in awb so I don't really know, I think it might change. so your tutorial wont work either? how about the garbled sound issue. were you able to fix it? My tutorial won't work for me, I think there's people who have it working, for the sound issue I don't know how to fix it, I think it's because of the format, the game won't read MP3 into an awb file, it will only read hca into an awb file
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malov
New Member
Posts: 5
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Post by malov on May 7, 2015 4:37:34 GMT
Ok... this tutorial is bogus. I've tried everything exactly to the T on a Windows 7 x64 and Windows 8.1 x64 PC and things don't work. On Windows 8.1 I can get as far as extracting the audio from the HCA files but I'm unable to change my audio file which is a .mp3 into HCA. On Windows 7 I am able to change my mp3 song into a .hca file but I'm unable to recompile it back into a .awb file. This isn't even close to being solved yet and please recompile the tutorial into one that works.
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Post by Rai on May 7, 2015 15:23:11 GMT
Personally I'd rather learn how to change the voice files. Those could be fun.
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malov
New Member
Posts: 5
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Post by malov on May 7, 2015 22:13:43 GMT
From my research there should be a much much easier way to inject the audio files. There is a total of 81 audio files for the ingame songs and all we would need to do is have 81 WAV or MP3 songs that are renamed to match the HCA file names that will replace the originals.
The number one thing we need to do is find a good WAV and MP3 to AWB converter. After this all we would need to do is convert all 81 of the new WAV or MP3 songs into one single AWB file named BIRD_BGM.awb. After doing this we can replace the BIRD_BGM.awb file that was originally extracted and recompile the files back into Data.cpk. This greatly limits the amount of steps in the tutorial and makes things much easier.
If someone wants to create a list of all the songs/names of the .hca files for the forum users it would be super quick and easy to make these changes for everyone.
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Post by dropkix on May 8, 2015 7:48:16 GMT
A interesting tutorial. Maybe I will try to put Budokai's Planet Namek theme in the game.
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Post by The Mad Titan on May 8, 2015 12:31:34 GMT
I think her tutorial is enough, it just software used to make it that fail :X At least under Win 8 + (I always prefered writed tutorial than video one, main reason I hate listing english voice tbh some have such an accent i never get them or have to play/stop too much, than a writed no confusion no accent, and no need to play pause only need to read ) Also Now only that put back together left for me. For PES convertion it require bitrate to be "128k" and sample "44100" for me to work under Win8 64x I advice you to try everything to understand better after that how you want If I could I would have done a video tutorial as you requested but arem to slow internet connection to upload it later.... Also kalreegar could you tell me when you pack back the AWB does the size change? hey. did this work for you? if so please make a video tutorial . i want to see how it went . thank you
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Post by kayoshin on May 8, 2015 15:58:02 GMT
I followed this tutorial, but the PES Media Player does not work for me , and if I do it with another program does not play the song, is there any solution? Does it matter that the file is MP3 or WAV ? P.S.: I am testing what he said Malov , to see if it works and it doesn't works
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Post by Sushi-Maki on May 8, 2015 18:39:01 GMT
From my research there should be a much much easier way to inject the audio files. There is a total of 81 audio files for the ingame songs and all we would need to do is have 81 WAV or MP3 songs that are renamed to match the HCA file names that will replace the originals. The number one thing we need to do is find a good WAV and MP3 to AWB converter. After this all we would need to do is convert all 81 of the new WAV or MP3 songs into one single AWB file named BIRD_BGM.awb. After doing this we can replace the BIRD_BGM.awb file that was originally extracted and recompile the files back into Data.cpk. This greatly limits the amount of steps in the tutorial and makes things much easier. If someone wants to create a list of all the songs/names of the .hca files for the forum users it would be super quick and easy to make these changes for everyone. The problem is that on 81 audio files, around 50 are made for Story mode, so unless you spend hours to take a piece of music here and there to manage to make something good ... The only songs that can be change without 'risk' are those of Stages, Intros, Tokitoki: about 30. The second problem comes from PES Media Converter that does not do the work required. If you want to test, take one of the ".hca" extracted of the Game, convert it in ".wav" with HCA Decoder, and convert that ".wav" in ".hca" with PES ... Now compare the original and the last ".hca" created : the file size is different. So, we need a similar program to HCA Decoder but that allows us to do the reverse transformation, from ".wav" to ".hca". One more thing, when trying to re-import a file in the archive ".awb" the size of the new file must not be greater than that of the original file, if this is the case, the following file will be corrupted ... Here is the list of editable Songs. I have not taken the Intro files as useless to me. Names are in French, just GoogleTrad them ... 01 > Budokai Tenkaichi - Stage 02 > Montagnes - Stage 03 > Namek Détruite - Stage 04 > Cell Games - Stages (les deux) 05 > Ciel - Stage 06 > Monde de Kaio Shin - Stage 07 > A Ciel Ouvert - Stage 08 > Plaines - Stage 09 > Boss Battle ?? 0A > Piste d'aterrissage - Stage 0B > Espace (planète Vegeta) - Stage 0C > Namek - Stage 0D > Ville Ouest (banlieu) - Stage 0E > Planète Tsuful Stage 0F > Ville Ouest (industrielle) - Stage 10 > Lac Souterrain - Stage 11 > Montagnes (nuit) - Stage 12 > Espace (terre) - Stage 13 > Glacier - Stage 14 > Salle du Temps - Stage 15 > Capsule Corp. - Stage 16 > Palais Divin - Stage 17 > Boss Battle ?? 18 > P.Q. Out of Fights Song
45 > Tokitoki Town BGM 4C > Tokitoki Temple of Time BGM 4E > Select Character Screen BGM 4F > Select Stage Screen BGM
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Post by The Mad Titan on May 8, 2015 22:19:26 GMT
From my research there should be a much much easier way to inject the audio files. There is a total of 81 audio files for the ingame songs and all we would need to do is have 81 WAV or MP3 songs that are renamed to match the HCA file names that will replace the originals. The number one thing we need to do is find a good WAV and MP3 to AWB converter. After this all we would need to do is convert all 81 of the new WAV or MP3 songs into one single AWB file named BIRD_BGM.awb. After doing this we can replace the BIRD_BGM.awb file that was originally extracted and recompile the files back into Data.cpk. This greatly limits the amount of steps in the tutorial and makes things much easier. If someone wants to create a list of all the songs/names of the .hca files for the forum users it would be super quick and easy to make these changes for everyone. The problem is that on 81 audio files, around 50 are made for Story mode, so unless you spend hours to take a piece of music here and there to manage to make something good ... The only songs that can be change without 'risk' are those of Stages, Intros, Tokitoki: about 30. The second problem comes from PES Media Converter that does not do the work required. If you want to test, take one of the ".hca" extracted of the Game, convert it in ".wav" with HCA Decoder, and convert that ".wav" in ".hca" with PES ... Now compare the original and the last ".hca" created : the file size is different. So, we need a similar program to HCA Decoder but that allows us to do the reverse transformation, from ".wav" to ".hca". One more thing, when trying to re-import a file in the archive ".awb" the size of the new file must not be greater than that of the original file, if this is the case, the following file will be corrupted ... Here is the list of editable Songs. I have not taken the Intro files as useless to me. Names are in French, just GoogleTrad them ... 01 > Budokai Tenkaichi - Stage 02 > Montagnes - Stage 03 > Namek Détruite - Stage 04 > Cell Games - Stages (les deux) 05 > Ciel - Stage 06 > Monde de Kaio Shin - Stage 07 > A Ciel Ouvert - Stage 08 > Plaines - Stage 09 > Boss Battle ?? 0A > Piste d'aterrissage - Stage 0B > Espace (planète Vegeta) - Stage 0C > Namek - Stage 0D > Ville Ouest (banlieu) - Stage 0E > Planète Tsuful Stage 0F > Ville Ouest (industrielle) - Stage 10 > Lac Souterrain - Stage 11 > Montagnes (nuit) - Stage 12 > Espace (terre) - Stage 13 > Glacier - Stage 14 > Salle du Temps - Stage 15 > Capsule Corp. - Stage 16 > Palais Divin - Stage 17 > Boss Battle ?? 18 > P.Q. Out of Fights Song
45 > Tokitoki Town BGM 4C > Tokitoki Temple of Time BGM 4E > Select Character Screen BGM 4F > Select Stage Screen BGM so as long as the audio file we swap the editable song is smaller than the original, this tutorial works? correct?
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Post by Sushi-Maki on May 8, 2015 22:29:58 GMT
so as long as the audio file we swap the editable song is smaller than the original, this tutorial works? correct? With another similar program that PES Media, yes I think. In the current state, no.
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