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Post by The Mad Titan on May 4, 2015 14:35:44 GMT
Here some picture to show different Shader/mat composition (other parameter in software). Original Pan (Bandana will be modified only) Shader "TOON_UNIF_STAIN2_DFD" MatScale0X 000000000000803F MatScale0Y 000000000000803F MatScale0Z 000000000000803F MatScale0W 000000008FC2F53C MatScale1X 0000000000000000 MatScale1Y 000000000000803F MatScale1Z 000000000000803F MatScale1W 00000000CDCCCC3D Glare 0100010001000000
 Here pan with shader "T1_VFX_MTN" TexScrl0U 0000000000000000 TexScrl0V 0000000000000000 TexScrl1U 0000000000000000 TexScrl1V 0000000000000000 VsFlag0 0100000001000000 VsFlag1 0100000000000000 VsFlag2 0100000000000000 VsFlag3 0100000000000000 IncidencePower 000000000000803F IncidenceAlphaBias 000000000000803F GlareColR 000000000000803F GlareColG 000000000000803F GlareColB 000000000000803F GlareColA 000000000000803F AlphaBlend 0100010001000000 AlphaBlendType 0100010000000000 BackFace 0100010001000000 AnimationChannel 0100010003000100
 As you can see it conrupt the things (it was to show what you can do / conruption is an "opton" too  ) It can be used to set backface to be show, less or more shine on a mat via shader (I don't have full list for this game) In general unknow shader for game result in grey and static mesh part. a helpful example would have been nice. yeah i had some experiements with it too. but my knowledge in that area is so poor i only managed to mess things up like you did too 
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Post by partyboy10 on May 16, 2015 23:55:42 GMT
Hi My Name Party Boy I Am Looking for Some Mods & I Saw These & I Wonder If They Will Work For My Dragonball Xenoverse
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Post by The Mad Titan on May 16, 2015 23:58:04 GMT
Hi My Name Party Boy I Am Looking for Some Mods & I Saw These & I Wonder If They Will Work For My Dragonball Xenoverse hey wonder why else they are there. OFCOURSE THEY WILL WORK IF YOURS IS THE PC GAME ....
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Post by xxyouxx on May 18, 2015 6:44:44 GMT
can you help me iam new i dont know how to use them
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Post by The Mad Titan on May 18, 2015 7:00:43 GMT
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Venris
Kaioken

I am MAD!!!.. and confused... Out for BLOOD!!... out of booze..
Posts: 106
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Post by Venris on May 27, 2015 16:16:44 GMT
Much appreciated.
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Post by Yusion on Jun 10, 2015 0:26:14 GMT
LibXenoverse Modification for DLC Part 3 (FnF/RoF)
Because of the changes datap3 brought and CriPackTools-Master's inability to extract the datap3 files correctly, I have copied and modified the batch files for LibXenoverse and uploaded it to my DropBox. I've repacked everything into a rar archive which you can download here. I also made some extra ones for unpacking datap2 as well and repacking data, datap1, datap2, and datap3 that wasn't included before. Just drop the .cpk file for unpacking or the folder itself for repacking into your LibXenoverse folder and run the corresponding batch script. The Mad Titan shadongo kthxbai HulktySSJ2 ZReincarnation Xan HeirTalent lawlaw Darkussj manwholaughs MrUnusua1 As you can see SSGSS Goku has been cel shaded and I'm able to play the game just fine. ^_^
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Post by MrUnusua1 on Jun 10, 2015 0:37:06 GMT
LibXenoverse Modification for DLC Part 3 (FnF/RoF)
Because of the changes datap3 brought and CriPackTools-Master's inability to extract the datap3 files correctly, I have copied and modified the batch files for LibXenoverse and uploaded it to my DropBox. I've repacked everything into a rar archive which you can download here. I also made some extra ones for unpacking datap2 as well and repacking data, datap1, datap2, and datap3 that wasn't included before. Just drop the .cpk file for unpacking or the folder itself for repacking into your LibXenoverse folder and run the corresponding batch script. The Mad Titan shadongo kthxbai HulktySSJ2 ZReincarnation Xan HeirTalent lawlaw Darkussj manwholaughs MrUnusua1 As you can see SSGSS Goku has been cel shaded and I'm able to play the game just fine. ^_^ Finally got it working, thanks man! 
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Post by The Mad Titan on Jun 10, 2015 1:20:23 GMT
LibXenoverse Modification for DLC Part 3 (FnF/RoF)
Because of the changes datap3 brought and CriPackTools-Master's inability to extract the datap3 files correctly, I have copied and modified the batch files for LibXenoverse and uploaded it to my DropBox. I've repacked everything into a rar archive which you can download here. I also made some extra ones for unpacking datap2 as well and repacking data, datap1, datap2, and datap3 that wasn't included before. Just drop the .cpk file for unpacking or the folder itself for repacking into your LibXenoverse folder and run the corresponding batch script. The Mad Titan shadongo kthxbai HulktySSJ2 ZReincarnation Xan HeirTalent lawlaw Darkussj manwholaughs MrUnusua1 As you can see SSGSS Goku has been cel shaded and I'm able to play the game just fine. ^_^ lol. i have made my own ...
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Post by lawlaw on Jun 10, 2015 1:20:29 GMT
LibXenoverse Modification for DLC Part 3 (FnF/RoF)
Because of the changes datap3 brought and CriPackTools-Master's inability to extract the datap3 files correctly, I have copied and modified the batch files for LibXenoverse and uploaded it to my DropBox. I've repacked everything into a rar archive which you can download here. I also made some extra ones for unpacking datap2 as well and repacking data, datap1, datap2, and datap3 that wasn't included before. Just drop the .cpk file for unpacking or the folder itself for repacking into your LibXenoverse folder and run the corresponding batch script. The Mad Titan shadongo kthxbai HulktySSJ2 ZReincarnation Xan HeirTalent lawlaw Darkussj manwholaughs MrUnusua1 As you can see SSGSS Goku has been cel shaded and I'm able to play the game just fine. ^_^ Nice one, thanks bro.
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Post by Evol The Violent Savior on Jun 10, 2015 2:06:42 GMT
LibXenoverse Modification for DLC Part 3 (FnF/RoF)
Because of the changes datap3 brought and CriPackTools-Master's inability to extract the datap3 files correctly, I have copied and modified the batch files for LibXenoverse and uploaded it to my DropBox. I've repacked everything into a rar archive which you can download here. I also made some extra ones for unpacking datap2 as well and repacking data, datap1, datap2, and datap3 that wasn't included before. Just drop the .cpk file for unpacking or the folder itself for repacking into your LibXenoverse folder and run the corresponding batch script. The Mad Titan shadongo kthxbai HulktySSJ2 ZReincarnation Xan HeirTalent lawlaw Darkussj manwholaughs MrUnusua1 As you can see SSGSS Goku has been cel shaded and I'm able to play the game just fine. ^_^ Yusion to the rescue! Thanks man! 
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Post by HulktySSJ2 on Jun 10, 2015 4:07:08 GMT
I'll download DLC Pack 3 a little later. Need to make sure all my current mods are safe.
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Post by Xan on Jun 10, 2015 5:15:35 GMT
I've already done that but still thanks ! 
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Post by Gurlok on Jun 10, 2015 9:48:42 GMT
LibXenoverse Modification for DLC Part 3 (FnF/RoF)
Because of the changes datap3 brought and CriPackTools-Master's inability to extract the datap3 files correctly, I have copied and modified the batch files for LibXenoverse and uploaded it to my DropBox. I've repacked everything into a rar archive which you can download here. I also made some extra ones for unpacking datap2 as well and repacking data, datap1, datap2, and datap3 that wasn't included before. Just drop the .cpk file for unpacking or the folder itself for repacking into your LibXenoverse folder and run the corresponding batch script. The Mad Titan shadongo kthxbai HulktySSJ2 ZReincarnation Xan HeirTalent lawlaw Darkussj manwholaughs MrUnusua1As you can see SSGSS Goku has been cel shaded and I'm able to play the game just fine. ^_^ I would like to ask something since I'm feeling a little confused: since we got the data3p file, when modding, do we still need to unpack/repack data2.cpk or from now on we need to focus on datap3.cpk?
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Post by Javituchi on Jun 10, 2015 10:30:56 GMT
Can somebody tell me the exact size for the new data2.cpk file? Because I've downloaded one that is 182 MB. And I'm not sure if it is the official one, or if already has someone's mods, since previous version (the one with the movie outfits) was around 58 MB. So I wonder why it is almost three times more heavier when the new stuff is located in a different file (datap3.cpk). Thanks in advance if someone tells me. I would like to ask something since I'm feeling a little confused: since we got the data3p file, when modding, do we still need to unpack/repack data2.cpk or from now on we need to focus on datap3.cpk? It depends on what you are modifying and where are located the original files you're replacing with. If it is something new from the new DLC3 (like new characters clothes, new accessories, etc), then yes, they should replace the latest datap3.cpk. But if it is something from the older patches (like older characters, etc) then it should be in data2.cpk, or they could also belong to previous DLCs as well (like Mira/Towa stuff should go in datap2.cpk, etc).
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