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Post by mateoz98 on Apr 7, 2015 22:31:53 GMT
thank you all , sorry for my inactivity i was sick Did you see the colorable SSj4 Bust mod yet? We can make SSj5s anytime now! Yes i did , its awesome
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Post by deondarkhunter on Apr 7, 2015 22:45:48 GMT
Hey man, do you think that you can make that calorable bust go ssj5?
Would be pretty awesome.
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Post by mateoz98 on Apr 8, 2015 16:06:51 GMT
Hey man, do you think that you can make that calorable bust go ssj5? Would be pretty awesome. of course, I 'm on it
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Post by mateoz98 on Apr 8, 2015 16:39:34 GMT
Hey man, do you think that you can make that calorable bust go ssj5? Would be pretty awesome. of course, I 'm on it Sorry , but I think it is impossible, because by allowing the accesory color change makes it impossible the color change of the transformation Darkussj help me pls ?
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Post by Darkussj on Apr 8, 2015 16:45:59 GMT
of course, I 'm on it Sorry , but I think it is impossible, because by allowing the accesory color change makes it impossible the color change of the transformation Darkussj help me pls ? actually its a yes and no there is accessories that uses the color of the hair you choosed as the default one and when transforming to ssj it will be golden accessories such as pliaf's hat and piccolo's turban those uses the color of the CaC hair color and I am working on making them colorable as well with the skin area on the bust and I'll let you know if I made a progress but for now I am still experimenting on the goku's rist's for the FnF costume
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Post by mateoz98 on Apr 8, 2015 16:52:50 GMT
Sorry , but I think it is impossible, because by allowing the accesory color change makes it impossible the color change of the transformation Darkussj help me pls ? actually its a yes and no there is accessories that uses the color of the hair you choosed as the default one and when transforming to ssj it will be golden accessories such as pliaf's hat and piccolo's turban those uses the color of the CaC hair color and I am working on making them colorable as well with the skin area on the bust and I'll let you know if I made a progress but for now I am still experimenting on the goku's rist's for the FnF costume I managed to change the color of the bust in the transformation editing the file data002.dds of HUM_301_Bust.dyt.emb , but only the part of chest. I'm working to change that
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Post by Darkussj on Apr 8, 2015 16:55:22 GMT
actually its a yes and no there is accessories that uses the color of the hair you choosed as the default one and when transforming to ssj it will be golden accessories such as pliaf's hat and piccolo's turban those uses the color of the CaC hair color and I am working on making them colorable as well with the skin area on the bust and I'll let you know if I made a progress but for now I am still experimenting on the goku's rist's for the FnF costume I managed to change the color of the bust in the transformation editing the file data002.dds of HUM_301_Bust.dyt.emb , but only the part of chest. I'm working to change that the bust or the parts that has fur?
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Post by deondarkhunter on Apr 8, 2015 16:57:22 GMT
Is great that you guys are working togheter to improve even more both mods. (some people are very reclusive about their mods)
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Post by mateoz98 on Apr 8, 2015 16:58:23 GMT
I managed to change the color of the bust in the transformation editing the file data002.dds of HUM_301_Bust.dyt.emb , but only the part of chest. I'm working to change that the bust or the parts that has fur? Sorry for my bad (Traductor) english , the parts that has fur
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Post by Darkussj on Apr 8, 2015 17:02:17 GMT
the bust or the parts that has fur? Sorry for my bad (Traductor) english , the parts that has fur yeah it needs to be changed so it will turn white when transforming or only the hair will be changed.
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Post by mateoz98 on Apr 8, 2015 17:08:37 GMT
Is great that you guys are working togheter to improve even more both mods. (some people are very reclusive about their mods) Teamwork helps to make everything easier
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Post by Darkussj on Apr 8, 2015 17:09:40 GMT
Is great that you guys are working togheter to improve even more both mods. (some people are very reclusive about their mods) Teamwork helps to make everything easier it sure is
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Post by mateoz98 on Apr 8, 2015 17:12:10 GMT
Sorry for my bad (Traductor) english , the parts that has fur yeah it needs to be changed so it will turn white when transforming or only the hair will be changed. Would have to find exactly what changes each part
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Post by Darkussj on Apr 8, 2015 17:50:34 GMT
yeah it needs to be changed so it will turn white when transforming or only the hair will be changed. Would have to find exactly what changes each part go to the emm file unpack it and you will get an .xml file you can edit it using note pad then see the line that has name="xxxx" what is in the "" is the material name which represent a part of the model that will have a color. then in the same paragraph you will find another line which is <EMMParameter name="MatScale1X" type="0" value="0" /> thats the line that will determine which color should be applied to the material and what will interest you is the value="0" the 0 there represent the line of colors in the ".dyt.emb" file here is a pic of what I am talking about , btw the pic I took it from Mastaklo's tutorial I suggest you read it is so useful here is the link dbxvmods.freeforums.net/thread/57/model-import-tutorialsee the material 1 for example its color will be determined by the 0 value or other values depends on the texture file I hope I was I able to explain it to you and as I said I suggest you read Mastaklo's tutorial dbxvmods.freeforums.net/thread/57/model-import-tutorial
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Post by mateoz98 on Apr 8, 2015 18:11:56 GMT
Would have to find exactly what changes each part go to the emm file unpack it and you will get an .xml file you can edit it using note pad then see the line that has name="xxxx" what is in the "" is the material name which represent a part of the model that will have a color. then in the same paragraph you will find another line which is <EMMParameter name="MatScale1X" type="0" value="0" /> thats the line that will determine which color should be applied to the material and what will interest you is the value="0" the 0 there represent the line of colors in the ".dyt.emb" file here is a pic of what I am talking about , btw the pic I took it from Mastaklo's tutorial I suggest you read it is so useful here is the link dbxvmods.freeforums.net/thread/57/model-import-tutorialsee the material 1 for example its color will be determined by the 0 value or other values depends on the texture file I hope I was I able to explain it to you and as I said I suggest you read Mastaklo's tutorial dbxvmods.freeforums.net/thread/57/model-import-tutorialthank you very much
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