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Post by Kainzorus Prime on Apr 11, 2015 23:17:46 GMT
There's still a model issue with tail-less version, the back of the model is stretched downward if default CaC animations are in use. i.imgur.com/VgZvBxv.png
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Post by Yusion on Apr 11, 2015 23:34:00 GMT
There's still a model issue with tail-less version, the back of the model is stretched downward if default CaC animations are in use. i.imgur.com/VgZvBxv.pngAhh yeah, part of that mesh was probably linked to the tail in the skeleton, I'll disable it for now and look back into it tonight. Bardock's armor doesn't seem to work quite right with Nameks, just by renaming the file. Or at least, the hands and top don't. This is what I get. Because the Namek body mesh is different, you think? I haven't tried it on Majins or Freezas yet, I don't know if they have the same issue. Ofcourse not. It was meant for Human Males/Saiyan Males. Different things have different materials matched to them. Not just in the .emm file but in the 3D model's materials as well. Human/Saiyan males share different names for the wrist skin on gloves between their female counterparts as well. On males it's SKIN_hand but on female's it's SKIN_rist. That's why your body doesnt show because that .emm file does not specificify the material used on Namekian bust. Also males and females even show different shading. That's why your coloring of the armor itself is off. That's not to say I have forgotten about the Namekians, Majins, and Changelings, but I figure more people (myself included) went human/saiyan. I would like to get all of them done eventually, but that's a lot of work. Maybe I'll make the top tier clothing for all the other races shortly.
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Post by Yusion on Apr 11, 2015 23:39:00 GMT
They look more, oval to me for some reason, or maybe it's the stance/camera angle. Like they dont look like spheres, it looks more like an egg. O.o Broly's circlet, I hadnt even thought of that. Might do that later today as well. Good idea! Also are you talking about the color of the chest itself in his mod? I told him how to fix it earlier. But I might do it as well. Not sure if SSJ4 Goku's pants are exactly the same. Hmm, might make an SSJ4 Goku pack as well. Yusion , when you're in 3ds max for making acessories , what file you use to see the face , ears etc? See what I did for Potara's was open a few things. I opened all of the HUM_000_Face_ear/head/etc files, Vegito's ear, and a pair of sunglasses. Vegito's Potara Earrings are in line with the human head when you open it up, but need to be at the origin point in 3DS Max because all accessories are at that point of 0, 0, 0 (XYZ). So I moved the face and earrings down until it lined up with the pair of sunglasses, lol. I just threw all of the head, skeleton, sunglasses, and Vegito's ears into the emdfbx program and then opened them all at once in 3DS Max.
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Post by shadongo on Apr 11, 2015 23:55:36 GMT
Nice xD thx for the tips
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Post by Yusion on Apr 12, 2015 0:02:35 GMT
Still new at modding, no experience until now, lol, so forgive me for overlooking a few things. Turns out removing the tail and the tail bone means it has nothing to weigh on, and resorted back to the base human bone. Should be fixed now. The back of the pants isnt quite aligned but that's nitpicking vs the model drooping. Might look into it later however. Anyways, updated in DropBox guys. Thanks for the feedback.
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Post by nanokideren on Apr 12, 2015 0:11:22 GMT
Ohh.... Okay, what I was missing was the HUM folder... Okay now it makes alot more sense. Kainzorus Prime, You have my thanks!
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Post by The Mad Titan on Apr 12, 2015 0:18:25 GMT
i would be so grateful if you make this for bardock female armor. only a few changes needed. i would love to see Gine in game . dragonball.wikia.com/wiki/Gine thanks for the wonderful mods sir. you made something entirely new for us.keep up the good work
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Post by Yusion on Apr 12, 2015 0:24:22 GMT
i would be so grateful if you make this for bardock female armor. only a few changes needed. i would love to see Gine in game . dragonball.wikia.com/wiki/Gine thanks for the wonderful mods sir. you made something entirely new for us.keep up the good work You mean the skirt part?
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Post by The Mad Titan on Apr 12, 2015 0:58:02 GMT
i would be so grateful if you make this for bardock female armor. only a few changes needed. i would love to see Gine in game . dragonball.wikia.com/wiki/Gine thanks for the wonderful mods sir. you made something entirely new for us.keep up the good work You mean the skirt part? yeah only the skirt part is needed
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Post by Kainzorus Prime on Apr 12, 2015 1:01:47 GMT
Having noticed this thread - dbxvmods.freeforums.net/thread/312/ssj5-transformation-cac - I was wondering if this could be extrapolated on SSJ4 Gogeta bust. Namely the bust hair turning the same color as head hair during Super Saiyan/Super Vegeta transformation, while still remaining tintable otherwise.
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kiryukaazu
Kaioken
They've got us surrounded again......those poor bastards
Posts: 119
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Post by kiryukaazu on Apr 12, 2015 1:03:53 GMT
you're so awesome Yusion,loving your works ! oh and which moveset are you using on the gogeta bust screenshot ? and how did you do it? XD
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Post by Kainzorus Prime on Apr 12, 2015 1:21:21 GMT
He's using SSJ4 Goku.
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Post by Yusion on Apr 12, 2015 1:28:55 GMT
This. You can do it by copying Goku's GK4.ean file and renaming it to HUM.ean, then overwriting the HUM actions file.
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kiryukaazu
Kaioken
They've got us surrounded again......those poor bastards
Posts: 119
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Post by kiryukaazu on Apr 12, 2015 1:33:47 GMT
This. You can do it by copying Goku's GK4.ean file and renaming it to HUM.ean, then overwriting the HUM actions file. oh goku's... i tried copying GK4.ean and i think it was GK4.cam.ean (renamed them to HUM.) but my game just crashes :/ (im using gogeta's moveset,maybe thats why)
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Post by Yusion on Apr 12, 2015 1:51:25 GMT
This. You can do it by copying Goku's GK4.ean file and renaming it to HUM.ean, then overwriting the HUM actions file. oh goku's... i tried copying GK4.ean and i think it was GK4.cam.ean (renamed them to HUM.) but my game just crashes :/ (im using gogeta's moveset,maybe thats why) You dont need cam.ean. Judging by the name alone I would assume ean is your combat animations, where as cam.ean would be the camera position in 3D space around your character and doing specific ultimates. Not 100% sure.
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