kiryukaazu
Kaioken
They've got us surrounded again......those poor bastards
Posts: 119
|
Post by kiryukaazu on Apr 12, 2015 17:16:53 GMT
sigh i just tried that but my game keep crashing T_T ,oh well i give up ,i'll just stay with buggy gogeta :'v No, you won't. Here you go - www.mediafire.com/download/zod0ko55hbyne88/Goku_GT.zipSince the CaC you've been showning around doesn't appear to use any tail mod, I just replaced the combat stance and animation, leaving out any changes to Toki Toki city anims. Thanks man ! but i must be doing something wrong with it..or maybe its my cpk (im using the one from this video my game just keep crashing even tho i only change the animation files and nothing else :/
|
|
|
Post by aszaman on Apr 12, 2015 17:23:28 GMT
I love your armor mods. Are you going to do Gohan's Battlesuit and the Cooler Squadron Battlesuit? I just think it would be awesome if we could color those
|
|
|
Post by blitzware518 on Apr 12, 2015 17:30:48 GMT
All the SSJ-SSJG how has no one else made SSJ4 eyes yet? Wth. @_@ No they haven't sadly. But it would be heavily appreciated if you do one.
|
|
|
Post by HulktySSJ2 on Apr 12, 2015 17:33:21 GMT
All the SSJ-SSJG how has no one else made SSJ4 eyes yet? Wth. @_@ Seriously... I bet you could though. You're the first to make Potara Earrings!
|
|
|
Post by Kainzorus Prime on Apr 12, 2015 17:34:50 GMT
Thanks man ! but i must be doing something wrong with it..or maybe its my cpk my game just keep crashing even tho i only change the animation files and nothing else :/ Oh yeah, that thing. It probably is the culprit, which is why I just add mods on my own, rather than use pre made huge-ass packs. You could try repacking a vanilla cpk with the files I gave you and see if it works, then try moving bits from that pack over to the new cpk.
|
|
kiryukaazu
Kaioken
They've got us surrounded again......those poor bastards
Posts: 119
|
Post by kiryukaazu on Apr 12, 2015 17:36:33 GMT
Thanks man ! but i must be doing something wrong with it..or maybe its my cpk my game just keep crashing even tho i only change the animation files and nothing else :/ Oh yeah, that thing. It probably is the culprit, which is why I just add mods on my own, rather than use pre made huge-ass packs. You could try repacking a vanilla cpk with the files I gave you and see if it works, then try moving bits from that pack over to the new cpk. I'll try tonight with a vanilla cpk
|
|
|
Post by Yusion on Apr 12, 2015 18:55:26 GMT
I had actually planned to do Krillin, Gohan, and Ginyu Force last night but got busy trying to figure out UV Maps, I really wanted to get the Cell Saga Vegeta rework completed and put up. I mean, who doesnt love that outfit? But yeah, like I said I eventually will release more colorable armors. I'm very curious how things work though, and the SSJ5 mod intrigued me. I have it figured out now though. Might do a few modifications to that and a transformable SSJ4 Goku one since a few people keep asking for it. Beyond that I should really do some more female armor sets. I'm sure a lot of you play female and I've only done a few of theirs. Having noticed this thread - dbxvmods.freeforums.net/thread/312/ssj5-transformation-cac - I was wondering if this could be extrapolated on SSJ4 Gogeta bust. Namely the bust hair turning the same color as head hair during Super Saiyan/Super Vegeta transformation, while still remaining tintable otherwise. Although I cannot make it match the hair specifically, I can make it match the hair in a way. I do however, like I said want to do some colorable armors so look forward to the transformable SSJ4 Goku/Vegeta tonight, along with the possibility of SSJ4 eyes.
|
|
|
Post by edomods on Apr 12, 2015 21:30:08 GMT
Yusion could you make Bardock's headband for female CaC?
|
|
Leeka
New Member
Posts: 2
|
Post by Leeka on Apr 12, 2015 23:13:23 GMT
@ YusionThanks for this! I got curious about modding DBXV for a while now and your contributions have been my incentive to slowly start modding for the game myself. :-) I'll try some work in 3dsmax later. I can't wait to see what other things you'll release. The only small regret is that the NPC's in Tokitoki City seem to adopt some very strange colours for their armours now. I'm guessing the default colour is also set inside the texture or material files. Not that it matters, I love this mod content. Plus, I managed to make a unique armor for my OC, Leeka, using some of your mods together. :-) Keep up the good work!
|
|
|
Post by ostuni on Apr 13, 2015 1:26:12 GMT
Is there a way to make the fighting style replacement SS4 Vegeta instead of SS4 Goku for the Color-able SS4 Gogeta mod? I tried doing it myself, and while the actual fighting style works great, the tail is bugged :/
|
|
|
Post by Yusion on Apr 13, 2015 1:46:57 GMT
@ YusionThanks for this! I got curious about modding DBXV for a while now and your contributions have been my incentive to slowly start modding for the game myself. :-) I'll try some work in 3dsmax later. I can't wait to see what other things you'll release. The only small regret is that the NPC's in Tokitoki City seem to adopt some very strange colours for their armours now. I'm guessing the default colour is also set inside the texture or material files. Not that it matters, I love this mod content. Plus, I managed to make a unique armor for my OC, Leeka, using some of your mods together. :-) Keep up the good work! Can I get a screenshot of the NPC's having different colors? They shouldn't. My colorable mods are only changing the HUM/HUF files, I touch nothing else. And each character has their own folder with their own files. Anything I do in the HUM/HUF folder has no effect on the rest of the original cast. Only our CaC armors. O.o Is there a way to make the fighting style replacement SS4 Vegeta instead of SS4 Goku for the Color-able SS4 Gogeta mod? I tried doing it myself, and while the actual fighting style works great, the tail is bugged :/ I had no problems switching from GK4 to GGT, not sure why you're having issues. Once I release the mods I've been working on I might put a bit more focus towards the SSJ4 stuff. I'm curious if I can copy specific animations to a specific set without having to copy and entire animation set.
|
|
Leeka
New Member
Posts: 2
|
Post by Leeka on Apr 13, 2015 2:11:16 GMT
Can I get a screenshot of the NPC's having different colors? They shouldn't. My colorable mods are only changing the HUM/HUF files, I touch nothing else. And each character has their own folder with their own files. Anything I do in the HUM/HUF folder has no effect on the rest of the original cast. Only our CaC armors. O.o I'm talking about the named NPC's, not the main cast. The ones who also use CaC items, named Raven, Donald, Don and so on. I don't know how the game refers to these characters, it calls them time patrollers I guess? Since I don't do multiplayer (wish I could afford to) they're all the default NPC's. It makes sense that since they use CaC items, this would influence them too. I guess the material file may hold an entry for default textures and that without it being set, it defaults to black all over, because of the custom colouring. But that's a wild guess, I didn't look into those files themselves yet, I just imagine they have an entry for that maybe. It's quite harmless though.
|
|
|
Post by Yusion on Apr 13, 2015 2:35:37 GMT
Can I get a screenshot of the NPC's having different colors? They shouldn't. My colorable mods are only changing the HUM/HUF files, I touch nothing else. And each character has their own folder with their own files. Anything I do in the HUM/HUF folder has no effect on the rest of the original cast. Only our CaC armors. O.o I'm talking about the named NPC's, not the main cast. The ones who also use CaC items, named Raven, Donald, Don and so on. I don't know how the game refers to these characters, it calls them time patrollers I guess? Since I don't do multiplayer (wish I could afford to) they're all the default NPC's. It makes sense that since they use CaC items, this would influence them too. I guess the material file may hold an entry for default textures and that without it being set, it defaults to black all over, because of the custom colouring. But that's a wild guess, I didn't look into those files themselves yet, I just imagine they have an entry for that maybe. It's quite harmless though. Huh, I actually hadnt thought about that. Well thats...interesting. O.o
|
|
|
Post by Yusion on Apr 13, 2015 6:50:10 GMT
Large update to the thread. A few armors for males added, along with multiple new colorable female armors. Created a female Potara and Bardock Bandana mod. Male's got a better coloring fix plus better UV mapping, bandana was also lowered slightly Old: New:
|
|
pomme
New Member
Posts: 8
|
Post by pomme on Apr 13, 2015 7:38:34 GMT
You delete all the screen on the 1st post?
|
|