Arkaem
Saiyan
Super Saiyan Training 101
Posts: 72
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Post by Arkaem on Sept 9, 2015 9:41:24 GMT
So what I want to discuss is the transformation of Playable Characters..how do you guys do it? how does it differ from CaC?....
You see I'm wondering why we don't use the same method used by them...
Looking at their files..the files are separately numbered...So when Goku goes SSJ he uses a new hair, bust, etc....
why can't we do the same for our CaC instead of using alpha layers blah blah blah....
I want to hear your thoughts modders!
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Post by Xan on Sept 9, 2015 11:09:00 GMT
transforming adding for payable characters is by copying the bcs file from someone who has already a transformation, then adapt it. However, we don't how to modify the original bcs file to get the transformation effect ( or at least not yet). Cac BCS file is enormous and is different from others bcs, so if we copy goku's bcs, there are 99% chance that it make the game crash.
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Arkaem
Saiyan
Super Saiyan Training 101
Posts: 72
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Post by Arkaem on Sept 9, 2015 11:56:33 GMT
transforming adding for payable characters is by copying the bcs file from someone who has already a transformation, then adapt it. However, we don't how to modify the original bcs file to get the transformation effect ( or at least not yet). Cac BCS file is enormous and is different from others bcs, so if we copy goku's bcs, there are 99% chance that it make the game crash. Thank you for that..I was just about to do that...lol...
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Post by nilomiranda on Sept 9, 2015 16:31:38 GMT
guess what? For months i've been thinking about that... specially goku... when i was messing with his dyt.emb files, to make the "goku's gi" that the CaC use glow exactly like goku's glow, much more a golden glow, than the default one for CaC's... then i noticed that he has a lot of data00x.dds files, and i found his kaioken glow dds file that make him glow with a reddish effect when he uses kaoiken, so i started asking myself if there's a way to make the cac glow when you using kaoiken, by creating another data file.. but the problem is, what file "calls" that data file
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mugenattack
Kaioken
Addicted to another game.
Posts: 160
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Post by mugenattack on Sept 9, 2015 17:08:36 GMT
guess what? For months i've been thinking about that... specially goku... when i was messing with his dyt.emb files, to make the "goku's gi" that the CaC use glow exactly like goku's glow, much more a golden glow, than the default one for CaC's... then i noticed that he has a lot of data00x.dds files, and i found his kaioken glow dds file that make him glow with a reddish effect when he uses kaoiken, so i started asking myself if there's a way to make the cac glow when you using kaoiken, by creating another data file.. but the problem is, what file "calls" that data file bcs file is selectable models allowed in the file. the glow for kaioken is contained within a file in the skills folder same.
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Post by nilomiranda on Sept 10, 2015 3:05:57 GMT
guess what? For months i've been thinking about that... specially goku... when i was messing with his dyt.emb files, to make the "goku's gi" that the CaC use glow exactly like goku's glow, much more a golden glow, than the default one for CaC's... then i noticed that he has a lot of data00x.dds files, and i found his kaioken glow dds file that make him glow with a reddish effect when he uses kaoiken, so i started asking myself if there's a way to make the cac glow when you using kaoiken, by creating another data file.. but the problem is, what file "calls" that data file bcs file is selectable models allowed in the file. the glow for kaioken is contained within a file in the skills folder same. Ok, but, is it even possible, to create a, for example, data004.dds with the respective kaioken glow and modifie the file to make it recognize the new data file?
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mugenattack
Kaioken
Addicted to another game.
Posts: 160
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Post by mugenattack on Sept 10, 2015 13:08:47 GMT
if you know how teh bcs file is setup it might be possible but you would have to modify other stuff possibly too.
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