The Wizard transformable hairs | ** Super Baby 2 added **
Jul 28, 2015 10:23:10 GMT
Arkano, manwholaughs, and 5 more like this
Post by loriscangini on Jul 28, 2015 10:23:10 GMT
IMPORTANT UPDATE
Topic moved to the new forum: xenoversemods.com/forums/topic/the-wizard-transformable-hairs/
I've discovered a way to completely remove the black lines, read if you are intrested!
Hello everyone.
Some of you should already have seen me in the new site, anyway I decided to create a topic here too.
I'm getting used at the creation of custom hairs, and the most intresting part is that they change shape when turning SSj.
All the hair base forms are colorable.
Now it's time to let you see what I've done so far (click on the mod titles to go to the download page on the new site):
Goku's hair
Future Gohan's hair
Teen Gohan's hair
Broly's hair
In the new version the hairs looks less "plasticky" and the SSj version is a bit darker. Go to the download page to see a screenshot of the new version.
Added the uncrowned version, look at the 2nd gif!
Added the LSSj transformation for both versions (crowned and uncrowned), pic at the download page.
Trunks' long hair (Bojack Unbound version added)
Beat's hair
Bardock's hair
Now some hair mods that don't change shape, basically because I don't have any ideas on how to make them change!
Xicor's hair
Super Baby Vegeta 2's hair
Let me know if something acts strange of if you have some advices and/or requests (possibly in the new site!).
Topic moved to the new forum: xenoversemods.com/forums/topic/the-wizard-transformable-hairs/
I've discovered a way to completely remove the black lines, read if you are intrested!
It works even on longer hair, here's a proof:
It's the exactly same model!
But there is a problem, the fix needs to change all the emm files of the outfits, and since I have outfits mods installed I can't give you all my emm files, that will break your games.
I'll explain here what are the steps you've to do to apply my fix, it isn't difficult and you don't need strange tools!
First of all unpack the .cpk where the outfits emm are, I unpacked datap3 because I had yusion's cel shaded mod, it overwrites all the emms in only the datap3 package, if you don't use it I'm afraid you've to unpack them all!
Now you've to use emmxml on all the emm files! one by one!
I don't have the patience to do that so I used a little bat script to do that for me, replace the [ ] with proper things:
Now you should have a lot of .emm.xml, open them all with notepad++, I used another bat script!
Now replace <EMMParameter name="Glare" type="65537" value="1" /> with
<EMMParameter name="Glare" type="65537" value="1" />\n\t<EMMParameter name="AlphaTest" type="65537" value="1" />\n\t<EMMParameter name="NoEdge" type="65537" value="1" />\n
in all the files, notepad++ does that automatically if you use it properly!
Now "repack" all the .emm.xml, using almost the same script you used to unpack them:
now repack the cpk you unpacked and you've finished!
If you've done things correctly and with all the outfits emm files, all those black lines are gone!
For an even better result you can do the same thing with the forehead and head emms.
The only problem with that is that the profile pic and the pre-battle model will result in only black lines, but I think it's better to have black lines in the profile pic than in the character itself!
Now I have something for modders, if you want to make your outfit mod compatible with transformable hairs it's enough to place these 2 paramteres:
<EMMParameter name="AlphaTest" type="65537" value="1" />
<EMMParameter name="NoEdge" type="65537" value="1" />
at the end of every material in your emm files, that won't cause disasters and will make your works perfectly working with transformable hairs (both mine and from other modders!).
Tell this thing to your favourite modders to make their mods working with mine or edit the emm by yourself!
Let me know if something isn't clear or if I have to explain something better.
It's the exactly same model!
But there is a problem, the fix needs to change all the emm files of the outfits, and since I have outfits mods installed I can't give you all my emm files, that will break your games.
I'll explain here what are the steps you've to do to apply my fix, it isn't difficult and you don't need strange tools!
First of all unpack the .cpk where the outfits emm are, I unpacked datap3 because I had yusion's cel shaded mod, it overwrites all the emms in only the datap3 package, if you don't use it I'm afraid you've to unpack them all!
Now you've to use emmxml on all the emm files! one by one!
I don't have the patience to do that so I used a little bat script to do that for me, replace the [ ] with proper things:
cd [root folder where you have unpacked all the cpk, you can drag & drop]
for \r %i in (*.emm) do [drag emmxml.exe here] %i
Now you should have a lot of .emm.xml, open them all with notepad++, I used another bat script!
cd [root folder where you have unpacked all the cpk, you can drag & drop]
for \r %i in (*.emm.xml) do [drag notepad++.exe here] %i
Now replace <EMMParameter name="Glare" type="65537" value="1" /> with
<EMMParameter name="Glare" type="65537" value="1" />\n\t<EMMParameter name="AlphaTest" type="65537" value="1" />\n\t<EMMParameter name="NoEdge" type="65537" value="1" />\n
in all the files, notepad++ does that automatically if you use it properly!
Now "repack" all the .emm.xml, using almost the same script you used to unpack them:
cd [root folder where you have unpacked all the cpk, you can drag & drop]
for \r %i in (*.emm.xml) do (
[drag emmxml.exe here] %i
del %i
)
now repack the cpk you unpacked and you've finished!
If you've done things correctly and with all the outfits emm files, all those black lines are gone!
For an even better result you can do the same thing with the forehead and head emms.
The only problem with that is that the profile pic and the pre-battle model will result in only black lines, but I think it's better to have black lines in the profile pic than in the character itself!
Now I have something for modders, if you want to make your outfit mod compatible with transformable hairs it's enough to place these 2 paramteres:
<EMMParameter name="AlphaTest" type="65537" value="1" />
<EMMParameter name="NoEdge" type="65537" value="1" />
at the end of every material in your emm files, that won't cause disasters and will make your works perfectly working with transformable hairs (both mine and from other modders!).
Tell this thing to your favourite modders to make their mods working with mine or edit the emm by yourself!
Let me know if something isn't clear or if I have to explain something better.
Hello everyone.
Some of you should already have seen me in the new site, anyway I decided to create a topic here too.
I'm getting used at the creation of custom hairs, and the most intresting part is that they change shape when turning SSj.
All the hair base forms are colorable.
Now it's time to let you see what I've done so far (click on the mod titles to go to the download page on the new site):
Goku's hair
In the new version there are more versions like ssj2, ssj3, ssgss ...
Go to the download page for more details.
Go to the download page for more details.
Future Gohan's hair
Teen Gohan's hair
Broly's hair
In the new version the hairs looks less "plasticky" and the SSj version is a bit darker. Go to the download page to see a screenshot of the new version.
Added the uncrowned version, look at the 2nd gif!
Added the LSSj transformation for both versions (crowned and uncrowned), pic at the download page.
Trunks' long hair (Bojack Unbound version added)
Beat's hair
Bardock's hair
Now some hair mods that don't change shape, basically because I don't have any ideas on how to make them change!
Xicor's hair
Super Baby Vegeta 2's hair
Let me know if something acts strange of if you have some advices and/or requests (possibly in the new site!).