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Post by Sushi-Maki on Mar 29, 2015 15:35:56 GMT
Download link added to the first post. Hey, i would like to know if in your 'semi-release' we have the "Goku 4 animations" during the fights or not please ? Thanks in advance for the answer, and Good Job Man
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Post by kthxbai on Mar 29, 2015 15:48:59 GMT
Download link added to the first post. Hey, i would like to know if in your 'semi-release' we have the "Goku 4 animations" during the fights or not please ? Thanks in advance for the answer, and Good Job Man This is for the lobby animations only so whatever animation you have set for during the fights is what will still be there during fights, so using this and a default CaC animation your tail will be static during the whole fight so this file doesnt affect the fighting animations at all.
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Post by Darkussj on Mar 29, 2015 15:52:09 GMT
Download link added to the first post. Hey, i would like to know if in your 'semi-release' we have the "Goku 4 animations" during the fights or not please ? Thanks in advance for the answer, and Good Job Man The file he uploaded is CMN.HUM.lby.ean and its responsible for the animations and emotes just in the lobby, now for the animations in combat it uses the SYM.ean for saiyan male or HUM.ean for humans but if you use the default ones you will get the "erekt tail" in combat but you will have your CaC combat animations but if you rename the ".ean" files of either Gokussj4 or Vegetassj4 or Gogetassj4 to for example SYM.ean your saiyan male will have their combat animations and ofcourse the tail will have also its animation ,because the tail animation is included in ssj4 characters or freeza's race it can't be separated at least for now.
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Post by kthxbai on Mar 29, 2015 17:20:40 GMT
Hey, i would like to know if in your 'semi-release' we have the "Goku 4 animations" during the fights or not please ? Thanks in advance for the answer, and Good Job Man The file he uploaded is CMN.HUM.lby.ean and its responsible for the animations and emotes just in the lobby, now for the animations in combat it uses the SYM.ean for saiyan male or HUM.ean for humans but if you use the default ones you will get the "erekt tail" in combat but you will have your CaC combat animations but if you rename the ".ean" files of either Gokussj4 or Vegetassj4 or Gogetassj4 to for example SYM.ean your saiyan male will have their combat animations and ofcourse the tail will have also its animation ,because the tail animation is included in ssj4 characters or freeza's race it can't be separated at least for now. The animations can be separated using a hex editor and I was able to manage to get one of the tail lobby animations to work correctly but it was extremely time consuming so it is possible just very hard and easier to wait for Xenoviewer to be updated to extract each animation.
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Post by Darkussj on Mar 29, 2015 17:46:57 GMT
The file he uploaded is CMN.HUM.lby.ean and its responsible for the animations and emotes just in the lobby, now for the animations in combat it uses the SYM.ean for saiyan male or HUM.ean for humans but if you use the default ones you will get the "erekt tail" in combat but you will have your CaC combat animations but if you rename the ".ean" files of either Gokussj4 or Vegetassj4 or Gogetassj4 to for example SYM.ean your saiyan male will have their combat animations and ofcourse the tail will have also its animation ,because the tail animation is included in ssj4 characters or freeza's race it can't be separated at least for now. The animations can be separated using a hex editor and I was able to manage to get one of the tail lobby animations to work correctly but it was extremely time consuming so it is possible just very hard and easier to wait for Xenoviewer to be updated to extract each animation. Nice thanks for the info and btw can you tell me how to do that plzz? because I may have some free time to try it.
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Post by barrikade on Mar 29, 2015 18:12:48 GMT
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Post by kthxbai on Mar 29, 2015 18:21:45 GMT
Impressive. Does this work with all of the movement animations and emotions too?
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Post by barrikade on Mar 29, 2015 18:28:17 GMT
Impressionante. Fa questo lavoro con tutte le animazioni di movimento e le emozioni troppo? Are you the aniamzioni Active but the movement of the character in battle and come What self WANT TO SEE come I did just take the file What GGT and rinomin
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Post by Darkussj on Mar 29, 2015 18:44:15 GMT
nice I'll assume you moved the models up a little is that right? if not how did you managed to do it?
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Post by kthxbai on Mar 29, 2015 19:01:48 GMT
nice I'll assume you moved the models up a little is that right? if not how did you managed to do it? I cant understand much of what he said because english doesnt seem to be his first language but I am guessing he took SS4 Gogeta's animations and applied them to the lobby animations so this makes him look good standing still but it might mess up when walking and doing other animations etc, I could be wrong but I will test this theory later at the moment I am working on my custom transformations mod.
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Post by Darkussj on Mar 29, 2015 19:11:49 GMT
nice I'll assume you moved the models up a little is that right? if not how did you managed to do it? I cant understand much of what he said because english doesnt seem to be his first language but I am guessing he took SS4 Gogeta's animations and applied them to the lobby animations so this makes him look good standing still but it might mess up when walking and doing other animations etc, I could be wrong but I will test this theory later at the moment I am working on my custom transformations mod. what you said is true , since all the ssj4s in the game don't have a walking animation with the tail being animated since they are playbale just in combats so the only way to have an animated tail is to apply the .ean file of the freiza race as you know but it has a down side not a big one but still it needs to be fixed, good luck man with your custom transformations btw will it change the form of the hair or just the color? and can you tell me how to separate animations using the Hex plzz? and thanks in advance.
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Post by barrikade on Mar 29, 2015 19:12:54 GMT
exact ... You must know that the animations tail to be imported from files frezeer lies between 0 and 223d10 must go now for exclusion
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Post by edomods on Mar 29, 2015 19:17:47 GMT
nice I'll assume you moved the models up a little is that right? if not how did you managed to do it? I cant understand much of what he said because english doesnt seem to be his first language but I am guessing he took SS4 Gogeta's animations and applied them to the lobby animations so this makes him look good standing still but it might mess up when walking and doing other animations etc, I could be wrong but I will test this theory later at the moment I am working on my custom transformations mod. Yes i have his same first language (italian) and he renamed the GGT.ean file to CMN.HUM.lby.ean but the CaC doesn't have the walking animation, basically is the same result that you got earlier
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Post by kthxbai on Mar 29, 2015 19:18:01 GMT
I cant understand much of what he said because english doesnt seem to be his first language but I am guessing he took SS4 Gogeta's animations and applied them to the lobby animations so this makes him look good standing still but it might mess up when walking and doing other animations etc, I could be wrong but I will test this theory later at the moment I am working on my custom transformations mod. what you said is true , since all the ssj4s in the game don't have a walking animation with the tail being animated since they are playbale just in combats so the only way to have an animated tail is to apply the .ean file of the freiza race as you know but it has a down side not a big one but still it needs to be fixed, good luck man with your custom transformations btw will it change the form of the hair or just the color? and can you tell me how to separate animations using the Hex plzz? and thanks in advance. You can view my custom transformations topic here and see for yourself. It will change the model and if needed the colour too. And Honestly its much easier to just wait for the animation editor than to explain all of that so just be patient .
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Post by Darkussj on Mar 29, 2015 19:24:34 GMT
what you said is true , since all the ssj4s in the game don't have a walking animation with the tail being animated since they are playbale just in combats so the only way to have an animated tail is to apply the .ean file of the freiza race as you know but it has a down side not a big one but still it needs to be fixed, good luck man with your custom transformations btw will it change the form of the hair or just the color? and can you tell me how to separate animations using the Hex plzz? and thanks in advance. You can view my custom transformations topic here and see for yourself. It will change the model and if needed the colour too. And Honestly its much easier to just wait for the animation editor than to explain all of that so just be patient . yeah I've just checked the topic and what you've done was soo awesome I'll try to wait because you've got me excited when I saw the gifs plz continue your amazing work
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