FouckFace
Saiyan
F*ck power levels, f*ck Super Saiyans, and f*ck you!
Posts: 85
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Post by FouckFace on May 31, 2015 22:38:02 GMT
There's a mod that replaces Vegito's slot with a SSJ 4 model of him, but I don't want him to replace it but instead replace SSJ 4 Gogeta. What I mean is that I want the model of SSJ 4 Vegito to replace SSJ 4 Gogeta and not normal Vegito. How's that possible?
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Post by aritrarx8 on Jun 1, 2015 1:59:11 GMT
There's a mod that replaces Vegito's slot with a SSJ 4 model of him, but I don't want him to replace it but instead replace SSJ 4 Gogeta. What I mean is that I want the model of SSJ 4 Vegito to replace SSJ 4 Gogeta and not normal Vegito. How's that possible? Umm...in the nwly dwnlded mod there is a folder VTO. Copy everything inside it. Now in datap2/data/chara/ make a folder GGT. In that folder paste it. Rename all VTO to GGT. Repack.
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Post by Komodo on Jun 1, 2015 15:07:43 GMT
If Vegitto's hair isn't in two parts like Gogeta's I doubt it will work without making half invisible/empty.
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FouckFace
Saiyan
F*ck power levels, f*ck Super Saiyans, and f*ck you!
Posts: 85
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Post by FouckFace on Jun 1, 2015 16:52:02 GMT
If Vegitto's hair isn't in two parts like Gogeta's I doubt it will work without making half invisible/empty. Well, the mod I am talking about is in here. Do you think this will work?
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Post by Komodo on Jun 1, 2015 18:09:21 GMT
By the looks of it, Gogeta has two meshes that Vegetto doesn't. Drag image to new tab to enlarge quickly. Highlighted in green are the original game files from VTO.Highlighted in red are the files w need to get rid of, in the GGT folder. The central folder is the contents of the mod. Step 1. We need to copy these green files from VTO to the mod contents, or all of them, as long as you say NO to overwrite. Step 2. We need to edit the files underlined in baby blue and and delete the contents of the mesh object. This will ensure the game doesn't freak out that its missing. I assume that's what happens... Fun fact! I change mine to a teeny tiny mesh that says "lolnope" in all of my mods... Step 3. We need to rename ALL mod content files from "VTO_000" to "GGT_000". Step 4. Copy the contents over to GGT, say YES to overwrite. Step 5. There isn't really a step 5, I guess just repack that shit and see how right I am. like this If you need a blank mesh and don't know how to model, hit me up in a PM and I'll send you one.Peace, Komodo
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FouckFace
Saiyan
F*ck power levels, f*ck Super Saiyans, and f*ck you!
Posts: 85
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Post by FouckFace on Jun 1, 2015 18:18:46 GMT
By the looks of it, Gogeta has two meshes that Vegetto doesn't. Drag image to new tab to enlarge quickly. Highlighted in green are the original game files from VTO.Highlighted in red are the files <<gs id="fb673c0a-2716-4070-900c-f45e7f3f6b13" ginger_software_uiphraseguid="20aac5c3-2d11-404c-a768-20abdf046fe0" class="GINGER_SOFTWARE_mark">gs</gs> id="360eedd6-7e19-410e-8bf3-8780e72efc9c" ginger_software_uiphraseguid="46b4e5e3-4437-4742-8c98-772ae4845f3d" class="GINGER_SOFTWARE_mark">w</<gs id="6e04c0a9-0fce-4403-9323-a3f4844785b9" ginger_software_uiphraseguid="20aac5c3-2d11-404c-a768-20abdf046fe0" class="GINGER_SOFTWARE_mark">gs</gs>> need to get rid of, in the GGT folder. The central folder is the contents of the mod. Step 1. We need to copy these green files from VTO <<gs id="78f0f8a7-c249-488a-9a9f-8dc6688ae270" ginger_software_uiphraseguid="4eff8b26-d2c3-4037-beac-86217624c57c" class="GINGER_SOFTWARE_mark">gs</gs> id="a32d17d7-c0c7-4706-bc6e-280c249a818d" ginger_software_uiphraseguid="8cb4eec1-d12f-4eb9-9792-10029ceffa7f" class="GINGER_SOFTWARE_mark">to</<gs id="0be35ad2-5d23-4a28-9e5e-e6de4063d5e7" ginger_software_uiphraseguid="4eff8b26-d2c3-4037-beac-86217624c57c" class="GINGER_SOFTWARE_mark">gs</gs>> the mod contents, or all of them, as long as you say NO to overwrite. Step 2. We need to edit the files underlined in baby blue <<gs id="f629d300-5f1c-4c35-9cd9-ef9fabe42012" ginger_software_uiphraseguid="0eec476e-1ade-44d7-bb61-697e0f015614" class="GINGER_SOFTWARE_mark">gs</gs> id="010a53ff-82a5-44b2-a2f5-467cfd438e5b" ginger_software_uiphraseguid="e95c3a15-02fb-41ef-9fe2-88ca413d8197" class="GINGER_SOFTWARE_mark"><gs id="39f479c7-f695-4b26-ad7c-0c80e2c3d534" ginger_software_uiphraseguid="0eec476e-1ade-44d7-bb61-697e0f015614" class="GINGER_SOFTWARE_mark">and and</gs></<gs id="6150ba4f-1251-41b4-96bf-f44241f2fca0" ginger_software_uiphraseguid="0eec476e-1ade-44d7-bb61-697e0f015614" class="GINGER_SOFTWARE_mark">gs</gs>> delete the contents of the mesh object. This will ensure the game doesn't freak out that <<gs id="00689d25-09fd-47c8-ad4b-0fb0359d01a7" ginger_software_uiphraseguid="6827a4a4-6390-4496-ad7b-33e5d51d2510" class="GINGER_SOFTWARE_mark">gs</gs> id="f7fcea21-3792-409e-81da-5995e85a9a06" ginger_software_uiphraseguid="1d2cd56a-a19f-4f7f-ad6f-b59130bff0e1" class="GINGER_SOFTWARE_mark">its</<gs id="071fcb6f-a3e1-4fd8-a9bc-5895b9d3035c" ginger_software_uiphraseguid="6827a4a4-6390-4496-ad7b-33e5d51d2510" class="GINGER_SOFTWARE_mark">gs</gs>> missing. I assume that's what happens... Fun fact! I change mine to a teeny tiny mesh that says "<<gs id="6be3adcf-900a-4c29-bd32-d902a814fcfc" ginger_software_uiphraseguid="56d2b06e-ed2f-4e68-87e2-d14f222dc30b" class="GINGER_SOFTWARE_mark">gs</gs> id="c0f37791-4439-4256-9eef-9c9c38dfdcd9" ginger_software_uiphraseguid="fab4262a-42d1-4146-b4fb-befcca78650f" class="GINGER_SOFTWARE_mark"><gs id="c36a3a5a-2f33-4795-9033-c01ff042a7e8" ginger_software_uiphraseguid="56d2b06e-ed2f-4e68-87e2-d14f222dc30b" class="GINGER_SOFTWARE_mark">lolnope</gs></<gs id="cf1b4cfa-c0ad-45d0-8601-52fbe0d4259d" ginger_software_uiphraseguid="56d2b06e-ed2f-4e68-87e2-d14f222dc30b" class="GINGER_SOFTWARE_mark">gs</gs>>" in all of my mods... Step 3. We need to rename ALL mod content files from "VTO_000" to "GGT_000". Step 4. Copy the contents over to GGT, say YES to overwrite. Step 5. There isn't really a step 5, I guess just repack that shit and see how right I am. <gs id="65393efb-6eee-4dba-a29b-f0774fb5ffbb" ginger_software_uiphraseguid="6e918a53-7133-4aa3-8804-5a98956d7fb3" class="GINGER_SOFTWARE_mark">like</gs> this If you need a blank mesh and don't know how to model, hit me up in a PM and I'll send you one.Peace, Komodo I don't seem to have any of those files in my unpacked things - in VTO folder I only have VTO.amk and VTO_PLAYER.bac... What am I doing wrong? By the way I have no idea how to model so I'll be thankful if you could send me one!
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Post by The Mad Titan on Jun 1, 2015 19:27:11 GMT
k here is the thing . you dont have that because you never extracted data1root
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FouckFace
Saiyan
F*ck power levels, f*ck Super Saiyans, and f*ck you!
Posts: 85
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Post by FouckFace on Jun 1, 2015 19:44:19 GMT
k here is the thing . you dont have that because you never extracted data1root Alright, so I got the CPKPack, which bat file do I use? extract-datap1-uncompressed.bat? Or extract-data-uncompressed.bat?
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Post by The Mad Titan on Jun 1, 2015 19:47:43 GMT
i think its the second one. i personally dont use lib xenoverse for unpacking. watch my tutorial. it is more simpler if what i suggested doesnt work
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FouckFace
Saiyan
F*ck power levels, f*ck Super Saiyans, and f*ck you!
Posts: 85
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Post by FouckFace on Jun 1, 2015 19:49:16 GMT
i think its the second one. i personally dont use lib xenoverse for unpacking. watch my tutorial. it is more simpler if what i suggested doesnt work May I have a link to your tutorial?
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Post by The Mad Titan on Jun 1, 2015 19:50:40 GMT
its stickied in the tut section. not so hard to find. its on installing mods
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FouckFace
Saiyan
F*ck power levels, f*ck Super Saiyans, and f*ck you!
Posts: 85
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Post by FouckFace on Jun 1, 2015 19:53:13 GMT
its stickied in the tut section. not so hard to find. its on installing mods Alright then, cheers!
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Post by Komodo on Jun 1, 2015 20:32:06 GMT
Haven't needed to repack in a while myself. Ogami's latest nude mod installer saves everything to data2 for me.
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Post by The Mad Titan on Jun 1, 2015 20:34:11 GMT
Haven't needed to repack in a while myself. Ogami's latest nude mod installer saves everything to data2 for me. oh is it that good ? i have it but never really tried it . does it work for datap1 and datap2?
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Post by Komodo on Jun 1, 2015 20:36:55 GMT
Well it used to just do data, but now it throws everything in data2 by the looks of it, which is AWESOME for modding since I haven't had to unpack data in yeeeaaars but no I don't think it does. But Yusion colourables are the only good mods for DLC I'm aware of.
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