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Post by poklonskaya on Jul 31, 2015 0:22:46 GMT
So, how we should use this? I mean, the numbers and stuff.
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Post by EnRain CHN on Jul 31, 2015 6:01:04 GMT
i found out what determines when each effect perk is activated and the value the goes with it. I colored coded stuff to the value for ease of understanding 12 00 00 00 00 00 00 00 01 00 00 00 00 00 00 0000 00 00 00this is the effect this is the activation type, 00 00 00 00 being on KO'ed to activate the effect. 06 is when health is lower than a certain percentage.this is a true/ false value or boolean for programmers. 01 00 00 00 is true, FF FF FF FF is false. i don't know what it does though on the kind of datatype it is.this is unknown to me. my guess is how long the effect is active.this is used with the activation type to determine how long or when to trigger the event. if needed by the activation. if its not needed its defaulted to -1.
Example is if activation type is when health is under a certain point this will give the value that it has to be. first Z-soul you have to have under 25% health to have the Z-soul to activate so this is set to 25
another example is if activation type is KO'ed this would be a value of -1 cause its not needed in the activation type. U're getting it wrong. 12 00 00 00 this is the effect type.right scd 00 00 00 00 = activate without request, and this is what I found that activate request 03------when an Ally dead 05------when U killed enemy 07------use Super Skill 08------use Ultimate Skill 09------use Evasive Skill 0D------use reinforcement Skill 0E------use transformation Skill 0F------when revived by ally 11------when enemy revived. and so on.(PS:when U use 12&13,u can activate effect when u're taking damage or making damage)
and 3rd , 01 00 00 00 = how many times can this Z-soul activate. FF FF FF FF=16^8 times that activate z-soul effect.
4th , 00 00 00 00=0s , 00 00 23 3c=instant , 00 00 80 bf > 15mins 5th 00 00 00 00, this is the hiding request of the activate request. like when you use 14 00 00 00 be the activate request , U must change the 5th 00 00 80 BF to 00 00 00 00, or it won't activate before the battle start.
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mugenattack
Kaioken
Addicted to another game.
Posts: 160
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Post by mugenattack on Jul 31, 2015 15:44:19 GMT
i found out what determines when each effect perk is activated and the value the goes with it. I colored coded stuff to the value for ease of understanding 12 00 00 00 00 00 00 00 01 00 00 00 00 00 00 0000 00 00 00this is the effect this is the activation type, 00 00 00 00 being on KO'ed to activate the effect. 06 is when health is lower than a certain percentage.this is a true/ false value or boolean for programmers. 01 00 00 00 is true, FF FF FF FF is false. i don't know what it does though on the kind of datatype it is.this is unknown to me. my guess is how long the effect is active.this is used with the activation type to determine how long or when to trigger the event. if needed by the activation. if its not needed its defaulted to -1.
Example is if activation type is when health is under a certain point this will give the value that it has to be. first Z-soul you have to have under 25% health to have the Z-soul to activate so this is set to 25
another example is if activation type is KO'ed this would be a value of -1 cause its not needed in the activation type. U're getting it wrong. 12 00 00 00 this is the effect type.right scd 00 00 00 00 = activate without request, and this is what I found that activate request 03------when an Ally dead 05------when U killed enemy 07------use Super Skill 08------use Ultimate Skill 09------use Evasive Skill 0D------use reinforcement Skill 0E------use transformation Skill 0F------when revived by ally 11------when enemy revived. and so on.(PS:when U use 12&13,u can activate effect when u're taking damage or making damage)
and 3rd , 01 00 00 00 = how many times can this Z-soul activate. FF FF FF FF=16^8 times that activate z-soul effect.
4th , 00 00 00 00=0s , 00 00 23 3c=instant , 00 00 80 bf > 15mins 5th 00 00 00 00, this is the hiding request of the activate request. like when you use 14 00 00 00 be the activate request , U must change the 5th 00 00 80 BF to 00 00 00 00, or it won't activate before the battle start.
the blue section (3rd) was a guess since i always saw it as FF FF FF FF or 01 00 00 00. i determined alot of things from comparing Z-souls data and not actual testing. plus this value i couldn't determine best way to test for. yellow section (4th) i knew had to relate to a time value. pink section(5th) is dependent on what kind of activation your using. as for getting anything wrong, its the blue section (3rd) that was wrong. rest i was correct on. also I will take what you learned an apply it to the editor.
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mugenattack
Kaioken
Addicted to another game.
Posts: 160
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Post by mugenattack on Jul 31, 2015 16:30:13 GMT
So, how we should use this? I mean, the numbers and stuff. I updated it with new stuff. should be easier to find Z-souls now.
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Post by EnRain CHN on Jul 31, 2015 16:59:24 GMT
U're getting it wrong. 12 00 00 00 this is the effect type.right scd 00 00 00 00 = activate without request, and this is what I found that activate request 03------when an Ally dead 05------when U killed enemy 07------use Super Skill 08------use Ultimate Skill 09------use Evasive Skill 0D------use reinforcement Skill 0E------use transformation Skill 0F------when revived by ally 11------when enemy revived. and so on.(PS:when U use 12&13,u can activate effect when u're taking damage or making damage)
and 3rd , 01 00 00 00 = how many times can this Z-soul activate. FF FF FF FF=16^8 times that activate z-soul effect.
4th , 00 00 00 00=0s , 00 00 23 3c=instant , 00 00 80 bf > 15mins 5th 00 00 00 00, this is the hiding request of the activate request. like when you use 14 00 00 00 be the activate request , U must change the 5th 00 00 80 BF to 00 00 00 00, or it won't activate before the battle start.
the blue section (3rd) was a guess since i always saw it as FF FF FF FF or 01 00 00 00. i determined alot of things from comparing Z-souls data and not actual testing. plus this value i couldn't determine best way to test for. yellow section (4th) i knew had to relate to a time value. pink section(5th) is dependent on what kind of activation your using. as for getting anything wrong, its the blue section (3rd) that was wrong. rest i was correct on. also I will take what you learned an apply it to the editor. U can test this 2 z-soul effects: 03 00 00 00 0E 00 00 00 01 00 00 00 00 00 80 BF ; 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF ; 00 00 80 BF 00 00 80 BF FF FF FF FF FF FF FF FF ; 00 00 10 3F 00 00 80 BF 00 00 80 BF 00 00 80 BF ; 00 00 80 BF 00 00 80 BF 00 00 00 00 46 00 00 00 ;
03 00 00 00 0E 00 00 00 FF FF FF FF 00 00 80 BF ; 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF ; 00 00 80 BF 00 00 80 BF FF FF FF FF FF FF FF FF ; 00 00 10 3F 00 00 80 BF 00 00 80 BF 00 00 80 BF ; 00 00 80 BF 00 00 80 BF 00 00 00 00 46 00 00 00 ;
U will find out, first z-soul effect can activate only once after u use transformation skill, like SuperSaiyan. and then , the scd z-soul effect can activate every times after u use transformation skill.
If u want to now where control the effect is good or adverse, change the 5th FF FF FF FF of : FF FF FF FF FF FF FF FF FF FF FF FF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF FF FF FF FF FF FF FF FF ---here is the 5th FF FF FF FF, when it is 01 00 00 00,it means this effect is adverse effect. 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 00 00 FF FF FF FF
and the 4th FF FF FF FF means how much chance can u activate the effect. 32 00 00 00=50% 64 00 00 00= 100% FF FF FF FF>100%
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Post by poklonskaya on Aug 1, 2015 14:25:39 GMT
So, how we should use this? I mean, the numbers and stuff. I updated it with new stuff. should be easier to find Z-souls now. I know, I mean this numbers here. Should have some ideal numbers? i dont want so much OP things n' stuff.
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mugenattack
Kaioken
Addicted to another game.
Posts: 160
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Post by mugenattack on Aug 1, 2015 17:32:15 GMT
Health bar is always between 0.99 and 1.01 for the game incrementing in 0.002
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astrosaeed1
Saiyan
I just want friends and cool mods.
Posts: 58
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Post by astrosaeed1 on Aug 19, 2015 8:06:42 GMT
Awesome but i have a question,which program should i use to open talisman_item.idb?a hex editor or what?
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Shimo
New Member
Damn those +90 lv...
Posts: 12
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Post by Shimo on Aug 20, 2015 6:37:28 GMT
Yes, you just have to use an hex editor (Like HexEdit for example), and then follow the steps detailed throughout the thread.
Oh, and if you have some trouble at understanding things, try to find Bairns' post who put all the informations together in a pretty useful picture !
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astrosaeed1
Saiyan
I just want friends and cool mods.
Posts: 58
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Post by astrosaeed1 on Aug 20, 2015 20:01:53 GMT
Yes, you just have to use an hex editor ( Like HexEdit for example), and then follow the steps detailed throughout the thread. Oh, and if you have some trouble at understanding things, try to find Bairns' post who put all the informations together in a pretty useful picture ! Hey thanks shimo!
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LuffySaiyan
Kaioken
HOW DARE YOU HIT MY NAMI..HAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!
Posts: 156
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Post by LuffySaiyan on Aug 29, 2015 1:25:16 GMT
Nice tutorial but a bit confusing
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mxronhs
Kaioken
I am the super ultimate saiyan of all the time.
Posts: 174
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Post by mxronhs on Nov 15, 2015 10:21:24 GMT
I found a new information. Where is the basic stats for Z-soul in the second line third slot near to enemy stamina eraser, is our stamina eraser. which means if the enemy's stamina eraser we set the higher value so to break his defense easily, then our stamina eraser must set to the lower value. The lower value we set in our stamina eraser, the better defense we have. Enemy can't break our stamina easily. I tested on the game when I equipped the Fighting pose F which depletes stamina instead of health, I noticed that my stamina didn't deplete so easily. If we set the value 00 00 80 BA in our stamina eraser then it is impossible for the enemy to break our defense.
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Post by jaykool on Dec 13, 2015 9:37:36 GMT
The Mad Titan What is Z-soul Editing Tutorial ? I Can Change Z-souls ? Please Send me Link
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mxronhs
Kaioken
I am the super ultimate saiyan of all the time.
Posts: 174
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Post by mxronhs on Dec 13, 2015 11:45:10 GMT
The Mad Titan What is Z-soul Editing Tutorial ? I Can Change Z-souls ? Please Send me Link Yes, you can change Z-souls. That we are talking about you know to change the stats or the effects. If you read this thread from the beginning, you will understand how to do it yourself.
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Post by jaykool on Dec 13, 2015 12:16:38 GMT
Is There a Tutorial Video and a Tool? mxronhs
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