how do i change the skills that for example goten has to my own custom skills? im using Hex editor but i dont know the ID's or the correct line where to replace the numbers, i dont know anything what to do.
i want a simple guide with pics please. dbxvmods.freeforums.net/thread/40/modding-basics-skillset-main-characters Watch Nassif's video. At a certain moment in the video he'll open the custom_skill - file in hex editor to modify one of Raditz's movesets.
And in the case of you still not understanding how it works after watching his video:.
I'll go a little more in detail
Each character and super/ultimate attack or evasive move has an ID associated with them, which can be found here
dbxvmods.freeforums.net/thread/466/skill-edit-idsNow, since you're mentioning Goten, let's take him as an example for what I'm about to say.
Look through the character ID's in the link I left behind above.
You'll see that Goten's ID is "05"
Now open the custom_skill - file with your hex-editor and look for Goten's line(s)
05 00 00 00 00 00 00 00 35 00 32 00 33 00 34 00 = Goten's first slot/costume, however you want to call it in this case
BA 13 89 13 42 27 FF FF 00 00 00 00 00 00 00 00
05 00 00 00 00 00 00 00 00 00 32 00 50 02 4A 01 = Goten's second slot.
88 13 89 13 42 27 FF FF 01 00 00 00 00 00 00 00
Now I'll take only 1 of these 2 as an example to continue because they completely work the same.
05 00 00 00 00 00 00 00 35 00 32 00 33 00 34 00 Ok, just keep in mind that the above line contains the character ID and all super attacks the character has
BA 13 89 13 42 27 FF FF 00 00 00 00 00 00 00 00 And the line underneath it contains the ultimate attacks and the escape move
Now let's decipher the first line
05 00 00 00 00 00 00 00 35 00 32 00 33 00 34 00 Ignore the first 7 pairs of 0's that come after the character's ID
05 = Goten 00 35 = KameKameha ( not to be confused with kameHameha because it has a different ID) (This is the second move the character has)
32 00 = Charge ( the first) 33 00 = Stone bullet (third) and 34 00 = Consecutive Energy Blast (fourth)
Now, how do I know these ID's you may wonder? Well they're in Mastaklo's "Supers" list, I gave you the link to it but you can also search it yourself by going to the ID list section of this forum, same goes for looking up tutorials by the way.
Now let's say you would want to change Goten's fourth ability (the Energy Blasts) to something like I don't know, a charge ability maybe?
Look through the "Supers" list
Let's use Maximum Charge (51 02 00 00)
You won't need the last 2 pairs of hex values for this, so let's shorten it to "51 02"
Replace Consecutive Energy Blast's ID (34 00) by Maximum Charge's (51 02)
If you want an example it should look like something like this
Before: 05 00 00 00 00 00 00 00 35 00 32 00 33 00 34 00
BA 13 89 13 42 27 FF FF 00 00 00 00 00 00 00 00
After: 05 00 00 00 00 00 00 00 35 00 32 00 33 00 51 02
BA 13 89 13 42 27 FF FF 00 00 00 00 00 00 00 00
Then save and repack and Goten's first variation should have Maximum Charge as his fourth ability.
Remember how I said before that the lower line was used for Ultimates and Evasive moves? you just have to go through the same process now, let's decipher the line
BA 13 89 13 42 27 FF FF 00 00 00 00 00 00 00 00
BA 13 = the first ultimate slot ( Full power energy Blast Volley in this case) and 89 13 = the second slot ( in this case it's Super Saiyan)
and 42 27 = the escape move (High Tension Turn)
Once again if you want to know how I got these ID's check the corresponding folder(s) in Mastaklo's ID Lists
Now I could explain how to swap an ultimate attack as well but I'd assume you understand everything by now? It's basicallly the same process as with the Supers,
it's fairly easy to pull off if you're trying to put a little effort into it.
Then again the two links I gave you ( Nassif's Video and Mastaklo's ID lists) should have cleared everything up by their own, if it didn't, well I gave you an example, it's not getting any simpler than this.
I hope this helped.