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Post by blazingbarrager on Jun 26, 2015 0:32:21 GMT
Pre-Order Pack is right. DLC Pack 1 included Mr. Popo, Devilman, Yamcha's Bandit Outfit, Launch's outfit, and Muasaki Ninja outfit DLC Pack 2 included Super 17, Gogeta, Pan, Mira, and Towa (I guess they made Pan's bandana the sixth clothing outfit) Movie pack is right DLC 3 is right. turtle hermit outfit and his accessory was already in the game files from begining. we couldnt simply use them Turtle Hermit outfit's is second to last on the hex file before Gohan's Tracksuit.
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Post by blazingbarrager on Jun 25, 2015 18:47:29 GMT
When I say vanilla, I mean all the outfits you can get in the main game. Not the DLC. The vanilla items are all listed in the exact same order as ingame, with Goku's first outfit being first and the Time Patroller outfit being last. Once there, the DLC stuff with be listed.
Also as I said the DLC clothing will be ordered on their release. When you start at the DLC outfits, you'll get the pre-order costumes first, then DLC 1, then DLC 2 items, the RoF movie costumes, and finally the DLC 3 costumes. IDing them won't be as hard as you think because they generally have their own stat distribution. I'm guessing though that these items will also be listed in order as what appears first on the ingame list.
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Post by blazingbarrager on Jun 25, 2015 17:23:15 GMT
Really? Huh. I guess I'm thinking of something than.
Chocolate better.
Yes. The only difference is that all DLC items appear after the vanilla game outfits in the order they are released. The way they're order in the CaC files in the character folder might help tell us what order they are in.
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Post by blazingbarrager on Jun 25, 2015 15:28:02 GMT
Does anyone here know what a BREAK is? He is gonna stop for a while. Make your requests when he feels like modding again. Good to see I'm not the only one who understands. XD
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Post by blazingbarrager on Jun 25, 2015 15:22:07 GMT
blazingbarragerIt depends where you put the negative stats... I guess you are putting the negative stats in the permanent yellow section, so that they are the default natural stats of the Z-Soul. If thats the case, then yes, when the buff deactivates, it should go back into those bad natural stats. Thanks for the location of the exclusive race preset for Z-souls. I'm betting that aside of having different values for each race, there are also two values exclusive for males and females... In clothes some have exclusive outfits for each gender. But I am not sure if the same values works for Z-souls too. One particular Z-soul that calls my attention is Jaco's exclusive Z-soul, "Enter the Super Elite", that he uses as a playable character. That Z-soul is not available for any race. I wonder what the value will be. The problem of trying to find those exclusive race values in clothing files, is that we don't have the IDs for any of the outfits. The IDs we know are just the file IDs, not the ingame IDs of their location in the "costume_X_item.idb" files... I mean, if I wanted to make some changes to an specific outfit, I would need to first find its ID in the file (like in Z-souls) in order to make the changes I wanted. But since I don't know each outfit ID, I don't know where to put the changes. :/ Ah okay. That was one of the possibilities I was thinking of, but since you confirmed it yeah I can work with that. I can take a look into that. I'll let ya know what I get. Huh. I could have sworn that Jaco's Z-Soul worked on CaCs since I saw someone using it on one of their videos, and they own the PS3/PS4 version of the game. Actually I looked into those files and it turns out that the clothing is listed exactly like it is ingame. The only difference is that the DLC items come after the vanilla clothing. With that in mind, the order of the clothing is... Vanilla DLC 1 DLC 2 Free Movie Clothing Pack DLC 3 I can confirm this because I messed around with the files and noticed the pattern. The first clothing item is Goku's first version of his outfit and the last clothing item is Gohan's Tracksuit from DLC Pack 3. As I said, the outfits are coded exactly like the Z-Souls are. You can even add perks to them if you want (I managed to apply the damage boost to Kamehameha skill on Chi-Chi's outfit), although I don't know if there's a limit to what perks you can apply. All you need to do is go through them carefully and find the outfit you want. It helps tremendously if you can get a list of the clothing for CaCs in the order I just gave you.
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Post by blazingbarrager on Jun 25, 2015 13:29:48 GMT
dont know the perk but i made it happen by using teen gohan's 1st z soul. on this video. You want to make your Z-Soul to start at the beguinning of the battle? If so, I said it several pages before: 12 00 00 00 14 00 00 00 01 00 00 00 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF FF FF FF FF FF FF FF FF 00 00 F0 3F 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 80 BF 00 00 00 00 46 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF 00 00 00 00 You put it in the skills section of the Z-Soul. The first 12 is the skill itself. No stagger in this case. The 14 means activate at the start of quest. So yeah you know those first two lines of hex on the Z-Soul that we aren't supposed to mess with? Well it turns out that they have some values you can tinker with as well. For example, I found the value that made the Goku and Vegeta Z-Souls restricted to Saiyans only. Managed to apply that to my Z-Soul and it works. :3 Testing to see if the store price also falls within this area. Care to explain the exact values then? ^^; Will that debuff reactivate itself when the buff deactivates? What I'm wanting to do is have a Z-Soul that gives a large decrease in stats when not using a transformation skill (aka normal form), but greatly increases stats when a transformation skill is used. It's supposed to represent when my character is going all out hence why the buff only works when a transformation is used and you get a penalty for not going all out aka not using a transformation. As for your question I found out that the first two lines of the Z-Soul's values that control its description and what not control the buying/selling price for it and if the Z-Soul has any race/gender restrictions. For the race restrictions... 05 00 05 00 05 00 05 00 09 00 00 00 64 00 FF FF C8 00 00 00 64 00 00 00 FF 00 00 00 00 00 00 00 The colored value here represents what races and gender can use the Z-Soul. When I looked at the Super Saiyan/Super Vegeta Z-Souls (which are for Saiyans only) I noticed this value was different from all the others. The value "FF" is used to make the Z-Soul apply to all genders/races. However, if I wanted to make it to where Saiyans could only use it... 05 00 05 00 05 00 05 00 09 00 00 00 64 00 FF FF C8 00 00 00 64 00 00 00 0C 00 00 00 00 00 00 00 I would change the colored value to what you see here, which is what the Super Saiyan Z-Souls use. If we can figure out the values for other races and genders than we can make Z-Souls that only work for specific races and genders. Thankfully, since the outfit's values are set up exactly like the Z-Souls in their files we can use them to find out those needed values. Now to control the buying/selling prices for the Z-Soul we would need to change this value. 05 00 05 00 05 00 05 00 09 00 00 00 64 00 FF FF C8 00 00 00 64 00 00 00 0C 00 00 00 00 00 00 00 This is the original value setup for the Z-Soul "Summon All Your Power!" Again this value varies amongst Z-Souls but again we can change it to match the prices of another Z-Soul. In my case... 05 00 05 00 05 00 05 00 09 00 00 00 64 00 FF FF 90 D0 03 00 48 E8 01 00 0C 00 00 00 00 00 00 00 I swapped out the original values for the values that SSJ4 Gogeta's Z-Soul use making my Z-Soul have the exact same buying and selling as Gogeta's Z-Soul. Again, if we can figure out what values control what numbers we can make it to where Z-Souls sold in the store cost much more than what they are originally. Personally, I find that this adds to balance since it would be too easy to get an OP Z-Soul for only 100 zeni. Most of the Z-Souls you can buy in the store are also not used by characters or mixing so we wouldn't have to worry about altering anything.
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Post by blazingbarrager on Jun 24, 2015 21:25:35 GMT
Just because it's easier to mod doesn't mean it isn't as time consuming. Don't forget there are some well known mods that have taken months (if not a year or two even) to create and they continue to update them with bug fixes, more content, etc. Skywind is a definite example here considering the sheer volume of effort and time it's taking for a team of modders, voice actors, etc to build it. The kicker? Nearly every single modder has never asked for payment, donations, etc. They contribute to the community because they want to, not to make a profit. Anyway Mastaklo, there are mods that are much, MUCH larger and have taken WAY more time than anything/everything you have created that have also been free to use. I get that you need to make a living, but creating mods and showing them to people only to tell them they need to "contribute" to get them? That's not how modders gain a fanbase. i know that skyrim mods are time consuming espacily the total conversion mods but like i said im done with this topic and simply wont release any mods at all That's fine. Then stop announcing your newest mods with videos and such. The only thing that's going to do is make a lot of people angry.
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Post by blazingbarrager on Jun 24, 2015 21:19:27 GMT
Anyone with a bit of reasoning will pay for this, why ?, because there are hundreds of mods that are better than this and deserve to a donation. For example Skyrim mods, where the world is a hundred thousand times larger than the DB Xenoverse. You know what it costs to change the textures from all the world ?, and over they give it to people without asking for a centime and there are also mods that change all the gaming experience (Fallout for example). Spend a second per nexus skyrim and you will see what I'm saying. In conclusion, nobody, absolutely nobody will pay for something like this (just those who are created millionaires xD). actualy skiyrim is the easiest game to mod out there they even get mod support from oficial side Just because it's easier to mod doesn't mean it isn't as time consuming. Don't forget there are some well known mods that have taken months (if not a year or two even) to create and they continue to update them with bug fixes, more content, etc. Skywind is a definite example here considering the sheer volume of effort and time it's taking for a team of modders, voice actors, etc to build it. The kicker? Nearly every single modder has never asked for payment, donations, etc. They contribute to the community because they want to, not to make a profit. Anyway Mastaklo, there are mods that are much, MUCH larger and have taken WAY more time than anything/everything you have created that have also been free to use. I get that you need to make a living, but creating mods and showing them to people only to tell them they need to "contribute" to get them? That's not how modders gain a fanbase. is like i said, mods in skyrim are way bigger, and are for free, and the modders only put a donate button, and that's enough to them, because is supposed to be their hobbies not their jobs. may be is easier, but, do you saw some of them at least?, is one with another history with voices, is like a dlc or even better than a dlc, and you know what? it's for free. This. I mean for Kami sakes the Falskaar mod was primarily built by a 19 year old and was done so well that some people consider it an unofficial DLC for Skyrim, and not one member of the team who contributed to the mod asked for one, single penny.
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Post by blazingbarrager on Jun 24, 2015 20:54:37 GMT
Does anyone know what the perk is for triggering the effect when battle starts? I'm wanting to have a debuff effect where stats are lowered in normal form, but when a transformation skill is in use a great increase to stats is gained.
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Post by blazingbarrager on Jun 24, 2015 3:12:37 GMT
Sorry for the double post, but is there any chance we'll see a SSJ Pan transformation in the future? You already have the hairstyle down (I'm loving the Bandana version) and it looks like you've got the hang of doing transformations so I didn't know if it was on your possible "to do" list. We need a BCS editing tutorial. Ah alright. Wasn't aware of that.
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Post by blazingbarrager on Jun 24, 2015 3:02:38 GMT
Sorry for the double post, but is there any chance we'll see a SSJ Pan transformation in the future? You already have the hairstyle down (I'm loving the Bandana version) and it looks like you've got the hang of doing transformations so I didn't know if it was on your possible "to do" list.
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Post by blazingbarrager on Jun 23, 2015 1:26:52 GMT
he never gave any updated info about his progress only a small preview and we never heard of it after Just because he hasn't revealed anything doesn't mean he dropped it. Again, be patient.
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Post by blazingbarrager on Jun 22, 2015 20:03:53 GMT
Damn man you've seriously improved your skills by a long shot. I need to start paying attention to your stuff more! D: Thanks man , a long time I did not see you Yeah been busy and I've started doing some investigations in some of the coding. Currently working with Z-Souls and outfits.
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Post by blazingbarrager on Jun 22, 2015 4:14:07 GMT
Damn man you've seriously improved your skills by a long shot. I need to start paying attention to your stuff more! D:
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Post by blazingbarrager on Jun 22, 2015 3:44:05 GMT
So yeah you know those first two lines of hex on the Z-Soul that we aren't supposed to mess with? Well it turns out that they have some values you can tinker with as well. For example, I found the value that made the Goku and Vegeta Z-Souls restricted to Saiyans only. Managed to apply that to my Z-Soul and it works. :3 Testing to see if the store price also falls within this area.
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