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Post by Sushi-Maki on May 10, 2015 16:23:31 GMT
For me the first problem with this Forum is the language
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Post by Sushi-Maki on May 10, 2015 15:39:49 GMT
Yours SSJ3 Custom Hairstyle is Great Man
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Post by Sushi-Maki on May 10, 2015 15:29:46 GMT
705 > Goku FnF Gi 707 > Vegeta FnF Armor
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Post by Sushi-Maki on May 8, 2015 23:18:42 GMT
Still no tutorial on ".bcs" on approach ? Its in progress, I just have a lot to catch up on and people asking for other things too so just be patient please. It's been over a month since you mention it, I'm patient I think ^^
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Post by Sushi-Maki on May 8, 2015 23:13:35 GMT
Still no tutorial on ".bcs" on approach ?
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Post by Sushi-Maki on May 8, 2015 22:57:51 GMT
The Mad Titan I was already looking anyways. Eventually someone else would have shared this knowledge. I just started looking at the costume_top_item.idb to see if I could figure this out, but if it works the same way this will expedite it. xD It works the same way ...
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Post by Sushi-Maki on May 8, 2015 22:29:58 GMT
so as long as the audio file we swap the editable song is smaller than the original, this tutorial works? correct? With another similar program that PES Media, yes I think. In the current state, no.
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Post by Sushi-Maki on May 8, 2015 18:39:01 GMT
From my research there should be a much much easier way to inject the audio files. There is a total of 81 audio files for the ingame songs and all we would need to do is have 81 WAV or MP3 songs that are renamed to match the HCA file names that will replace the originals. The number one thing we need to do is find a good WAV and MP3 to AWB converter. After this all we would need to do is convert all 81 of the new WAV or MP3 songs into one single AWB file named BIRD_BGM.awb. After doing this we can replace the BIRD_BGM.awb file that was originally extracted and recompile the files back into Data.cpk. This greatly limits the amount of steps in the tutorial and makes things much easier. If someone wants to create a list of all the songs/names of the .hca files for the forum users it would be super quick and easy to make these changes for everyone. The problem is that on 81 audio files, around 50 are made for Story mode, so unless you spend hours to take a piece of music here and there to manage to make something good ... The only songs that can be change without 'risk' are those of Stages, Intros, Tokitoki: about 30. The second problem comes from PES Media Converter that does not do the work required. If you want to test, take one of the ".hca" extracted of the Game, convert it in ".wav" with HCA Decoder, and convert that ".wav" in ".hca" with PES ... Now compare the original and the last ".hca" created : the file size is different. So, we need a similar program to HCA Decoder but that allows us to do the reverse transformation, from ".wav" to ".hca". One more thing, when trying to re-import a file in the archive ".awb" the size of the new file must not be greater than that of the original file, if this is the case, the following file will be corrupted ... Here is the list of editable Songs. I have not taken the Intro files as useless to me. Names are in French, just GoogleTrad them ... 01 > Budokai Tenkaichi - Stage 02 > Montagnes - Stage 03 > Namek Détruite - Stage 04 > Cell Games - Stages (les deux) 05 > Ciel - Stage 06 > Monde de Kaio Shin - Stage 07 > A Ciel Ouvert - Stage 08 > Plaines - Stage 09 > Boss Battle ?? 0A > Piste d'aterrissage - Stage 0B > Espace (planète Vegeta) - Stage 0C > Namek - Stage 0D > Ville Ouest (banlieu) - Stage 0E > Planète Tsuful Stage 0F > Ville Ouest (industrielle) - Stage 10 > Lac Souterrain - Stage 11 > Montagnes (nuit) - Stage 12 > Espace (terre) - Stage 13 > Glacier - Stage 14 > Salle du Temps - Stage 15 > Capsule Corp. - Stage 16 > Palais Divin - Stage 17 > Boss Battle ?? 18 > P.Q. Out of Fights Song
45 > Tokitoki Town BGM 4C > Tokitoki Temple of Time BGM 4E > Select Character Screen BGM 4F > Select Stage Screen BGM
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Post by Sushi-Maki on May 8, 2015 18:01:56 GMT
Salut les amis ! Est ce que ca marche toujours malgré la derniere maj? Si je fais en sorte de up mes stats pour jouer en solo, pourrais je les remettre comme d origine pour passer en online où dois je creer un nouveau perso? (1 solo et 1 online ) Pour ce qui est de la 1.06, la CT fonctionne toujours (pas tout testé, mais l'essentiel fonctionne). Et pour ce qui est de UP tes stats pour le Offline et de les Down pour le Online, je te conseil de créer un perso pour le Online (no cheat) et un pour le Offline (cheated).
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Post by Sushi-Maki on May 6, 2015 8:18:47 GMT
This CT works for 1.05 version so ... But the last patch (1.06) is up now, so maybe we need an other update. Not tested yet.
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Post by Sushi-Maki on May 5, 2015 8:44:20 GMT
@ ape : A 'Thanks' is too expensive ?! ...
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Post by Sushi-Maki on May 5, 2015 8:24:22 GMT
I'm having an issue using the always drop item script. When I click on it, it makes my CE freeze for a few seconds then does nothing. No check mark no nothing. Any ideas? Have you the last version of the Game ? (1.05)
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Post by Sushi-Maki on May 3, 2015 17:14:47 GMT
Actually, Kthxbai can do it for the Roster's Characters by editing " .bcs" files and i think some other files. But for now, nothing for the CAC's Characters the dude who made vegeta ssj3? such a thing is pretty easy to do since vegeta already has hair_scd skeletons and transformation files while cac doesnt, so all you really need to do is change vegeta ssj2 model hair with ssj3 model hair, change the scd and esk for ssj2 hair with goku ssj3 hair and ur pretty much done....thats not what i had in mind tho....if i found a way to open or take a look at bcs and other files i would probably be able 2 figure out the code where the transformation is used...but im fairly sure there is nothing useful since the cac itself would need extra files....because ssj2 and ssj3 use 004 and 005 files for example, the cac would have to change from 004 with the model for 005 but then the character select screen would lose 005 so it cant be done yet UNLESS we rewrite that code and figure out to add extra files in it for example some character have only 2 models like 000 and 001 in this case we would need to add extra file 002 for it to work...with this method however we could also animate the hair and various other parts or pretty much any part we want....but for that i need something 2 be able 2 open bcs and amk and all the other files You've not try to open these files with HxD ?
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Post by Sushi-Maki on May 3, 2015 9:51:31 GMT
I have read them... i got the information about how to change the chargeable auras or dashable auras.. i have done that to my cac but i want to know about how to change the transformation auras. when my cac transforms into a ssj2 i want the aura to be a ssj4 aura or broly's aura.. how did i do that?? As I already told you : All the Necessary Informations for understanding the Auras Editing are in This Thread.
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Post by Sushi-Maki on May 3, 2015 9:30:32 GMT
Great Works again Man ps: Do you plan to make his Hairstyle for CAC, please ?
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