Post by Shimo on Aug 23, 2015 15:49:56 GMT
Hi there !
I'll try to do my best to help you but if anyone with more experience could point out any mistakes I've done I'll be very thankful.
So let's started :
First, about the skill names and it's description.
To begin, download the >Msg Editor< created by MugenAttack (God bless you for your amazing tools... Keep up your incredible work !)
It's quite easy to use so you should understand everything pretty fast and by yourself if you play a bit with it but well... that's not the point here.
So, extract the file and run the .exe. Clic on "File" -> "Load" search the folder "data2/data/msg" and open "proper_noun_skill_spa_name_en.msg".
In front of "Select Item", choose 37, it should be Kaioken x20 (35 : Kaioken and 36 Kaioken x3) and just change the name to whatever you want (why not Super Saiyan God... ?)
Then, clic on "File" -> "Save" and that's it for now.
Concerning the description of the skill, it's almost the same thing, just open "proper_noun_skill_spa_info_en.msg" instead of "proper_noun_skill_spa_name_en.msg", choose item n°37 and change the description.
Now concerning the aura.
To be honnest, I don't know alot about aura editing so I first redirects you to the >topic< about it.
However, I could try to explain you the little I've already understand.
First, open "data2/data/system", and open "aura_setting.aur" with an hexadecimal editor (HexEditor for example).
Once it's done, scroll all the way down and find the "corresponding ID" of your character (64 - Human Male
, or 65 - Human Female I guess ?). It's the first number on the left.
Now, let's have a look at this entry.
A typical entry will look like this:
64 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
This tells the game that your Earthling male (ID 64), will have a blue aura when charging and boosting.
A breakdown of this entry will typically be this:
AA 00 00 00 BB 00 00 00 CC DD DD DD EE 00 00 00
AA is the character ID
BB is the Costume ID
CC is the aura ID
DD adjusts the glow on the character.
EE is the infinite flag. Setting this to 01 will make the game keep the aura flaring.
(The bold and italic part is just a copy & past of what is written on this >topic<. (All credits and merit goes to those who actually found how all this crap works ! Thank you guys, you're awesome !)
So, in our case, just edit it to be like this :
64 00 00 00 00 00 00 00 09 00 00 00 01 00 00 00
("64" my Male Earthling, "09" have the SSG aura, "01" always)
And then save it.
Now, you just have to go back to your Xenoverse folder and to pack your "data2". If I don't fail somewhere while writting this post, everything should be right !
(I've supposed that you're familiar with the fact of unpacking and packing the data files, if not, I suggest you to watch the >tutorial of The Mad Titan< about it, it's quite clear and has been very usefull for me a few weeks ago, when I started playing mad scientist with my Xenoverse's files ! So thank you The Mad Titan, You're the one that allowed me to start modding Xenoverse !)
Hope I've help you !
I'll try to do my best to help you but if anyone with more experience could point out any mistakes I've done I'll be very thankful.
So let's started :
First, about the skill names and it's description.
To begin, download the >Msg Editor< created by MugenAttack (God bless you for your amazing tools... Keep up your incredible work !)
It's quite easy to use so you should understand everything pretty fast and by yourself if you play a bit with it but well... that's not the point here.
So, extract the file and run the .exe. Clic on "File" -> "Load" search the folder "data2/data/msg" and open "proper_noun_skill_spa_name_en.msg".
In front of "Select Item", choose 37, it should be Kaioken x20 (35 : Kaioken and 36 Kaioken x3) and just change the name to whatever you want (why not Super Saiyan God... ?)
Then, clic on "File" -> "Save" and that's it for now.
Concerning the description of the skill, it's almost the same thing, just open "proper_noun_skill_spa_info_en.msg" instead of "proper_noun_skill_spa_name_en.msg", choose item n°37 and change the description.
Now concerning the aura.
To be honnest, I don't know alot about aura editing so I first redirects you to the >topic< about it.
However, I could try to explain you the little I've already understand.
First, open "data2/data/system", and open "aura_setting.aur" with an hexadecimal editor (HexEditor for example).
Once it's done, scroll all the way down and find the "corresponding ID" of your character (64 - Human Male
, or 65 - Human Female I guess ?). It's the first number on the left.
Now, let's have a look at this entry.
A typical entry will look like this:
64 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
This tells the game that your Earthling male (ID 64), will have a blue aura when charging and boosting.
A breakdown of this entry will typically be this:
AA 00 00 00 BB 00 00 00 CC DD DD DD EE 00 00 00
AA is the character ID
BB is the Costume ID
CC is the aura ID
DD adjusts the glow on the character.
EE is the infinite flag. Setting this to 01 will make the game keep the aura flaring.
(The bold and italic part is just a copy & past of what is written on this >topic<. (All credits and merit goes to those who actually found how all this crap works ! Thank you guys, you're awesome !)
So, in our case, just edit it to be like this :
64 00 00 00 00 00 00 00 09 00 00 00 01 00 00 00
("64" my Male Earthling, "09" have the SSG aura, "01" always)
And then save it.
Now, you just have to go back to your Xenoverse folder and to pack your "data2". If I don't fail somewhere while writting this post, everything should be right !
(I've supposed that you're familiar with the fact of unpacking and packing the data files, if not, I suggest you to watch the >tutorial of The Mad Titan< about it, it's quite clear and has been very usefull for me a few weeks ago, when I started playing mad scientist with my Xenoverse's files ! So thank you The Mad Titan, You're the one that allowed me to start modding Xenoverse !)
Hope I've help you !