This mod looks really awesome, but when i use the repacked data and datap2 the game gets stuk at a loading screen after the autosave message.
I'll try to make time to do a vid today, but I did post very thorough steps on Page 24 on how to do this. What you're doing wrong is packing/unpacking "data.cpk", leave that file alone. If you do not have any DLC's, only use "data2.cpk", otherwise, if you have DLC1, use "data2cpk" and "datap1.cpk", if you have DLC2, use "data2.cpk", "datap1.cpk" and "datap2.cpk". Here, I will post the instructions again, I need to anyway because I had some typos in there and didn't realize it until it was too late for me to edit it.
1.) This part is at your discrestion but make sure to create a Backup folder in your game's directory and copy your data2.cpk, datap1.cpk and datap2.cpk files into that folder
2.) Create the following folders in your CriPakTools-master folder: "data2root", "datap1root" and "datap2root" (without the quotations obviously lol)
3.) Copy the data2.cpk file first, by itself ONLY into the CriPakTools-master folder and run "1-EXTRACT_ALL(no_decompress).bat", this will create a "data" and "data2" folder.
4.) This part was confusing to me at first, so pay attention.
DO NOT rename the newly created "data" folder to "data2root", this for some reason is what I initially that you were suppose to do lol. Put both the newly created "data" and "data2" folders in the "data2root" folder you created in Step 1.
5.) Open your downloaded mod file (.rar file)
6.) Open your "data2root" folder, then the "data" folder inside of that, then the "chara" folder, then the desired character folder, in this case it's likely HUM (For Human Male) or HUF (For Human Female) and drag the
contents of your mod/ downloaded .rar file into that characters folder
not the .rar file itself.7.) Delete the "data2.cpk" file in the "CriPakTools-master" folder as you no longer need it
8.) Repeat the above steps with "datap1.cpk" and "datap2.cpk", this should be common sense by now based on the steps above, but when you extract the "data" folder from "datap1.cpk" file, you will move that "data" folder into your "datap1root" folder and apply the mods the same way you did in step 5 & 6. Obviously, the "datap2root" folder is meant for doing the same steps with "datap2.cpk" as you did with the first 2.
9.) Open your CPKTool in your Repacker CPK directory and click on the "Browse" button in the "Data Path" Field, under "Build CPK" and select the directory your"data2boot" folder is in ("C:\Games\Dragon Ball XenoVerse\CriPakTools\data2root" for example)
10.) Un-check "ForceCompress" and click the "Browse" button nect to "Save Path" and put it in your "Repack CPK" folder or wherever you want to put it that you can find it easily, and then hit "Build", this will create a new "data2.cpk" file in the directory you selected. Do this same step for "datap1root" and "datap2root".
11.) Lastly, drag your new "data2.cpk", "datap1.cpk" and "datap2.cpk" files into your game's directory and voila! Everything should work when you start DBXV.exe. When you get DLC 3, you will have to do the same with "data3.cpk" and create a "data3root" folder.
I hope this helps