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Post by dragon8888 on Apr 12, 2015 14:12:56 GMT
Hmm..may I ask whats the ID for Villainous mode?
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Post by dragon8888 on Apr 11, 2015 0:44:00 GMT
That's exactly it!How to edit bcs files like this? I myself would really like to know as well. It seems that editing the bcs files would be perfect. The picture kthxbai posted is perfect. Granted the other methods posted are great. However the biggest issue I have on my end, is texture modding them to the point where they look EXACTLY like their SSJ transformations. With the SSJ glow too.
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Post by dragon8888 on Apr 10, 2015 13:18:53 GMT
I know that there is the model swap method. I made a thread like this a few days ago, and basically swapping their ssj/SSj2/SSJ3 hair with their base hair. I managed to get that part pretty simple, but my personal issue is texturing the hair+eyes correctly to match what SSJ looks like when you transform. dbxvmods.freeforums.net/thread/293/make-goku-start-ssj1-matchSo like GOK_004=SSJ Hair Copy all GOK_004 hair files onto another folder. Rename them to GOK_000. Paste all the GOK_000 files back into Goku's original folder, replace. Repack. And BAM That said, there is apparently another method dealing with hex editor. I'd like to know as well, since it's also possible to have their SSJ glow on their bodies. From KthxBai
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Post by dragon8888 on Apr 5, 2015 23:48:06 GMT
That White lord guy from datehacks managed to make it so that you could play against people like Towa, Mira. Or even have the guys on your same team. The reason this is relevant to this topic is because The guy's trainer(which allows you to play as the NPC's) takes over the CAC slot.
So i'd imagine it is possible, but hasn't been developed by any others. And according to this video, he won't make stuff like that available to the public. To specify, here are some comments
*Shrug*
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Post by dragon8888 on Apr 5, 2015 16:34:08 GMT
Apr 5, 2015 12:11:09 GMT -4 kthxbai said
Yeah, definitely.
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Post by dragon8888 on Apr 5, 2015 11:17:26 GMT
yeah, many options and methods are good.
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Post by dragon8888 on Apr 5, 2015 0:35:16 GMT
So i've been thinking. And I guess the main thing is finding out in Hex Editor , what is Base Goku's regular model. And where to replace it, in Hex Editor.
I looked in another thread and B813=SSJ3 Transformation
So I guess it would be a matter of putting B813 onto Goku's Base model in Hex Editor, and repacking it?
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Post by dragon8888 on Apr 5, 2015 0:03:23 GMT
Does it have something to do with hex editor? I remember using Hex Editor to do custom movesets for regular characters. Only tried it with custom moves though , using nassiff's guide.
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Post by dragon8888 on Apr 4, 2015 23:53:17 GMT
Is that how you're able to make the SSJ/SSJ3 hair golden for Goku? I tried that, but it didn't seem to have any affect on hair color. The color was still black.
Perhaps I'm making a mistake? Here is what I did
-Went to Data 2 Root
- Went to char
-GOK
Copied all the "GOK_005_hair ( SS3 goku)" files into another folder(this included dyt.emb and .emb) . Renamed them all to GOK_000_hair. Then pasted them back into GOK, and replaced the original files. Repaked
- Went into game. But Goku's hair is still black. He has his SS3 hair, but it's black
Or am I required to texture mod in order to have Goku's hair be golden?
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Post by dragon8888 on Apr 4, 2015 11:31:13 GMT
Alright, I tried it with SSJ3, and it worked! He had the SSJ3 hair, and no eyebrows. Only issue was that Goku only had black hair, instead of yellow like SSJ3
However, I only played around with it for a few minutes. So I have to ask. Would it be a case where I have to do texture modding to make Goku's hair look yellow/gold?
Or is it a likely case I missed some model swapping files, in order to make Goku retain his SSJ3 Hair, eyebrows, and SSJ3 hair color? I don't have access again to the game now, but later afternoon I do. Just need to confirm so i'll know what to be doing..
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Post by dragon8888 on Apr 3, 2015 19:11:47 GMT
Got it. Thank you. I'm unable to play the game right now, but when I get home
I assume that Gok_005 would be the SSJ2 hair, and the Gok_006 would be SSJ3 hair, right? Or are there different numbers for the SSJ2+SSJ3 hair?
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Post by dragon8888 on Apr 3, 2015 14:47:48 GMT
I looked on youtube, and this guy managed to do something like it. Had Goku start off in SSJ2, without having to have him Transform.
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Post by dragon8888 on Apr 3, 2015 14:37:23 GMT
Like make regular Goku or other characters start off in SSJ, SSJ2, or even SSJ3 at the start of the match? Similar to the Tenkaichi series where you could startoff in your transformed state. I've seen a few people do similar things on XV where they have Goku start off in SSJ2 at the start of the match(without needing to transform)
I don't really care about the increased stats or anything , more focused on the looks.
Note: If there are any tutorials or guides that would allow me to do this, please link them. In case I may have missed it.
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Post by dragon8888 on Mar 25, 2015 2:55:41 GMT
Anyone here know of any methods or ways I can extract the audio of Xenoverse? Specifically the voices?
Sergiom3 managed to do it with the PS3 version
Anyway I can do the same, but with the PC version?
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