|
Post by kthxbai on May 21, 2015 20:34:58 GMT
There is another tutorial which shows the guy doing a video on weight painting the hair, he paints SS4 goku hair and paints the weights to the neck for good results. kthxbai Do you happen to have a link to it? Darkussj beat me to it use the link he posted.
|
|
|
Post by kthxbai on May 21, 2015 19:56:00 GMT
You need to assign weight to the lower half and connect it to the neck bone instead By "connect" do you mean I just have to select the neck bone and then weight paint the lower part of the hair, or select the hair and parent it to the bone? I've made a kinda-sorta progress with this by weight painting the lower part of the hair with the neck bone selected, but I'm still clearly doing something wrong. There is another tutorial which shows the guy doing a video on weight painting the hair, he paints SS4 goku hair and paints the weights to the neck for good results.
|
|
|
Post by kthxbai on May 21, 2015 12:54:09 GMT
Darkussj Ok, what should I do to have the current blue part stay in place, while the upper part would follow the head movements? Undo the current weight on the upper part, and weight the lower part to one of the spine bones instead? You need to assign weight to the lower half and connect it to the neck bone instead
|
|
|
Post by kthxbai on May 20, 2015 19:15:17 GMT
That and the SS4 bust files. Dont forget the skeleton too so they are both binded together. You mean just the HUM_000.esk file or the ss4 esk too? Depending on what skeleton you want to use as the base then use that, I recommend using the SS4 esk on the hum body as they are identical just the SS4 version has tail bones.
|
|
|
Post by kthxbai on May 20, 2015 17:30:05 GMT
Yeah the SS4 bust has more to it but its roughly the same method so simply edit the two bust files you wish to combine the same as the hair. So in that case, the files I should edit are HUM_000_Bust.dyt.emb, HUM_000_Bust.emb HUM_000_Bust.emd, and HUM_000_Bust.emm? That and the SS4 bust files. Dont forget the skeleton too so they are both binded together.
|
|
|
Post by kthxbai on May 20, 2015 17:10:56 GMT
kthxbai well i think i found an way with my tail for coloring if you want i can help you finish your tail Sure, send me a pm with how you coloured yours
|
|
|
Post by kthxbai on May 20, 2015 15:46:24 GMT
You can't really judge a mod on if it's done via screenshots. It's likely that kthxbai picked the best screenshot that showed the mod at it's best. shhh, I'm stalling for time here Sorry if I am seeming inactive guys I am most certainly not, after releasing my SS3 tutorial I think I have earned some time for myself so I have challenged myself and I am creating a mod I have never tried before and so far its turned out amazing, I have shown two people so far who show me their mods before release for input and they have both said what I am doing is amazing. I will reveal what I have spent the last week or so soon as its almost ready to show case . As soon as I am done with this little project of mine I will put out the SS4 bust and tail accessory. The bust is almost done however I might do a V2 of it and have a much better bust as I messed up and lost the UV map of the bust so I was unable to apply textures properly so I have to manually texture the fur which is why its delayed so I may just put it out as is with a little bit of texturing then do an overhaul or simply start again on another and release it as a V2. As for the tail I will try to get it out soon as its basically finished.
|
|
|
Post by kthxbai on May 19, 2015 23:07:21 GMT
Unfortunately that was as far as I got with this mod, there must be some setting giving the outlines like this so until I or someone else finds how to remove them this is as good as it gets for now. I see, well better than nothing for sure . As for the SS4 bust how is that done? I bet the principle must be similar if not the same, but what files do we need to edit in that case? Yeah the SS4 bust has more to it but its roughly the same method so simply edit the two bust files you wish to combine the same as the hair.
|
|
|
Post by kthxbai on May 19, 2015 19:11:12 GMT
Well, guess what? I think I found out the problem, following your guide, you said: But for some reasons it wasn't working for me, so I investigated your files, and saw a difference in the hair.dyt texture: Doing that I was able to make the ss3 hairs invisible. There is still an issue, though, you can easily see the countour/profile, here an example of what I'm trying to say: Is there any way to fix it? Unfortunately that was as far as I got with this mod, there must be some setting giving the outlines like this so until I or someone else finds how to remove them this is as good as it gets for now.
|
|
|
Post by kthxbai on May 18, 2015 21:33:51 GMT
Yes. Even try taking my dyt.emb file from the files I listed a few posts back of my files from the tutorial if you want. I see, I will try again from scratch, this time using hairs model 04 too and see the outcome, if I fail again, I will try with the .emb you kindly posted before (though I'd prefer to be successfull in modding it), I will post later the results. Thanks again for your patience on replying to all my questions . Yeah its better to learn from your mistakes than to just outright copy my files so you will never truly get the hang of it until you do it yourself so good to hear that. Let me know how it goes and you are welcome.
|
|
|
Post by kthxbai on May 18, 2015 21:18:56 GMT
This same thing happened to me at one point, try copying a different hair colour and see if that works, even try and copy the original hum hair colour place it over the black colour and see if that gives you the same result. When you say to copy a different colour or even try and copy the original hum hair colour you mean during step 39? Yes. Even try taking my dyt.emb file from the files I listed a few posts back of my files from the tutorial if you want.
|
|
|
Post by kthxbai on May 18, 2015 20:28:24 GMT
Yeah it should be invisible so you may have made a mistake somewhere in the emm file or emb files. Just double check everything. I redid the modding process from scratch, this time using the gotenks ss3 hairs to be safe; It went alright till some point, I could see the ss3 hairs in xenoviewer as black, so I thought that this way they would not be visible until transformation but...until finishing the modding process and running the game, I could see the ss3 hairs BLACK coloured in the character selection screen (instead of them being invisible). Now, the only thing that I can think of is this: During step 65, when I opened the texture with photoshop (the one inside "HUM_005_Hair" folder) in photoshop it was all black, is that normal? This same thing happened to me at one point, try copying a different hair colour and see if that works, even try and copy the original hum hair colour place it over the black colour and see if that gives you the same result.
|
|
|
Post by kthxbai on May 18, 2015 19:44:08 GMT
Broly has a much larger head so you will need to scale the model down to fit the size of the human skull, as for the colour you have either assigned it the wrong colour in the emm file or done the dyt.emb file wrong somehow. Yeah I figured pretty much about scaling the hairs, but why they are visible while being in the lobby? Shouldn't they be not visible until transforming? Yeah it should be invisible so you may have made a mistake somewhere in the emm file or emb files. Just double check everything.
|
|
|
Post by kthxbai on May 18, 2015 19:12:22 GMT
Well, I followed this guide meticulously, but I ended up with this : I'm not sure where did I screw up. Maybe I repacked the wrong file? I followed the repacking tutorial in which it says to put the files and repack the data2.cpk. On top of that the hair colour is wrong too. Broly has a much larger head so you will need to scale the model down to fit the size of the human skull, as for the colour you have either assigned it the wrong colour in the emm file or done the dyt.emb file wrong somehow.
|
|
|
Post by kthxbai on May 18, 2015 16:25:45 GMT
This will always be necessary when combining more than two models together, the only exception being if the model you combine it with is texture-less then you dont need to do this part. So in my case, since I just want to use the broly model hairs when transforming, until which step I should skip? But before that...maybe I'm just getting confused...in your guide, you combined hum_004 hairs with gotenks ss3 hairs; you did this because you wanted to show in the tutorial that you can blend more hairs together, or because this is a necessary part to do? Sorry if my question seems stupid, I'm too new to this :/ Do not skip any of my tutorial, I only stated that some textures would look different in my case they were identical so that doesnt mean I skip that section so combine the hair textures for Broly with the normal hair texture.
|
|