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Post by kthxbai on May 28, 2015 2:15:57 GMT
Actually base teen gohan is in the game he just has a permanent super saiyan effect on so removing the effect makes him normal again. They probably just ran out of time and rushed some characters so kept him super saiyan instead of having lots of costumes. Oh yea...now that you mentioned, he was there during the end of the cell saga cutscene. Dammit Dimps! First Cell 1st form, now Base Gohan...And Also Android 18's vest & pants outfit wasn't available for her alternate outfit despite the model is there in the game (Krillin was carrying her at the end of cell saga cutscene as well)... Seriously, the developers are being very, very sloppy on a very good game... :s Yeah there is a ton of other forms for characters like most characters have a super saiyan form without the glow and a slightly less golden hair colour so they don't have their aura, its mainly seen in cutscenes but it can also be enabled the same way.
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Post by kthxbai on May 28, 2015 2:13:26 GMT
If you want to chat in a different language then take it to pm guys
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Post by kthxbai on May 28, 2015 1:37:23 GMT
Base teen Gohan... Why in Tuffle didn't Dimps put it in the game to begin with? Actually base teen gohan is in the game he just has a permanent super saiyan effect on so removing the effect makes him normal again. They probably just ran out of time and rushed some characters so kept him super saiyan instead of having lots of costumes.
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Post by kthxbai on May 28, 2015 1:36:14 GMT
nunca perder a esperança xD ha sempre um tuga sem excepção no mundo do dragon ball xD Vocês dois são portugueses mesmo ou o weard123 é brasileiro como eu? ..speaking portuguese aside, this is probably my first post outside being annoying on making requests or so - as for the team I'm with for Copa America .. it's Brazil. Vocês dois são portugueses mesmo ou o weard123 é brasileiro como eu? ..speaking portuguese aside, this is probably my first post outside being annoying on making requests or so - as for the team I'm with for Copa America .. it's Brazil. sou portugues de portugal, nascido e vivendo la Guys the new updated rules state all posts should be in english as this is an english forum.
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Post by kthxbai on May 27, 2015 23:53:36 GMT
United Kingdom, Northern Ireland.
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Post by kthxbai on May 27, 2015 23:51:55 GMT
I bought it on Steam, but using mods prevents me from playing online. :/ What mods do you have that prevent online play? I use the steam version and all online functions work 100%
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Post by kthxbai on May 27, 2015 23:48:56 GMT
I am watching Bojack Unbound right now and I was thinking if someone made it. Well,youtube nor google helped me a lot on the search of it xD Can somebody please make it? Take the models for goku's gi and scale it down to fit gohan, that should work.
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Post by kthxbai on May 27, 2015 15:39:41 GMT
How can I disable this effect? Suer saiyan 2 Thanks for help. If you are talking about the golden face then edit the dyt.emb files of the face and replace it with the same colour as the standard CaC face.
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Post by kthxbai on May 27, 2015 1:05:06 GMT
The only one that doesn't share the same model is Great Saiyaman, since that one has Gohan's watch over the glove, so it uses different files. Thanks! That should help. Hands are fine now, but I have shader issues I think you could help me on. See it appears like this: Here's my code: <?xml version="1.0" ?> <EMM> <EMMMaterial name="CC01_BUST_inner" shader_name="TOON_UNIF_STAIN2_DFDAth"> <EMMParameter name="MatCol0R" type="0" value="0" /> <EMMParameter name="MatCol0G" type="0" value="0" /> <EMMParameter name="MatCol0B" type="0" value="0" /> <EMMParameter name="MatCol0A" type="0" value="1" /> <EMMParameter name="MatCol1R" type="0" value="0" /> <EMMParameter name="MatCol1G" type="0" value="0" /> <EMMParameter name="MatCol1B" type="0" value="0" /> <EMMParameter name="MatCol1A" type="0" value="1" /> <EMMParameter name="MatCol3R" type="0" value="0" /> <EMMParameter name="MatCol3G" type="0" value="0" /> <EMMParameter name="MatCol3B" type="0" value="1" /> <EMMParameter name="MatCol3A" type="0" value="1" /> <EMMParameter name="MatScale0X" type="0" value="1" /> <EMMParameter name="MatScale0Y" type="0" value="1" /> <EMMParameter name="MatScale0Z" type="0" value="1" /> <EMMParameter name="MatScale0W" type="0" value="0" /> <EMMParameter name="MatScale1X" type="0" value="0" /> <EMMParameter name="MatScale1Y" type="0" value="1" /> <EMMParameter name="MatScale1Z" type="0" value="1" /> <EMMParameter name="MatScale1W" type="0" value="1" /> <EMMParameter name="Glare" type="65537" value="1" /> </EMMMaterial> <EMMMaterial name="CC01_BUST_obi" shader_name="TOON_UNIF_STAIN2_DFDAth"> <EMMParameter name="MatCol0R" type="0" value="0" /> <EMMParameter name="MatCol0G" type="0" value="0" /> <EMMParameter name="MatCol0B" type="0" value="0" /> <EMMParameter name="MatCol0A" type="0" value="1" /> <EMMParameter name="MatCol1R" type="0" value="0" /> <EMMParameter name="MatCol1G" type="0" value="0" /> <EMMParameter name="MatCol1B" type="0" value="0" /> <EMMParameter name="MatCol1A" type="0" value="1" /> <EMMParameter name="MatCol3R" type="0" value="0" /> <EMMParameter name="MatCol3G" type="0" value="0" /> <EMMParameter name="MatCol3B" type="0" value="1" /> <EMMParameter name="MatCol3A" type="0" value="1" /> <EMMParameter name="MatScale0X" type="0" value="1" /> <EMMParameter name="MatScale0Y" type="0" value="1" /> <EMMParameter name="MatScale0Z" type="0" value="1" /> <EMMParameter name="MatScale0W" type="0" value="0" /> <EMMParameter name="MatScale1X" type="0" value="1" /> <EMMParameter name="MatScale1Y" type="0" value="1" /> <EMMParameter name="MatScale1Z" type="0" value="1" /> <EMMParameter name="MatScale1W" type="0" value="1" /> <EMMParameter name="Glare" type="65537" value="1" /> </EMMMaterial> <EMMMaterial name="CC02_BUST_plate" shader_name="TOON_UNIF_STAIN2_DFDAth"> <EMMParameter name="MatCol0R" type="0" value="0" /> <EMMParameter name="MatCol0G" type="0" value="0" /> <EMMParameter name="MatCol0B" type="0" value="0" /> <EMMParameter name="MatCol0A" type="0" value="1" /> <EMMParameter name="MatCol1R" type="0" value="0" /> <EMMParameter name="MatCol1G" type="0" value="0" /> <EMMParameter name="MatCol1B" type="0" value="0" /> <EMMParameter name="MatCol1A" type="0" value="1" /> <EMMParameter name="MatCol3R" type="0" value="0" /> <EMMParameter name="MatCol3G" type="0" value="0" /> <EMMParameter name="MatCol3B" type="0" value="1" /> <EMMParameter name="MatCol3A" type="0" value="1" /> <EMMParameter name="MatScale0X" type="0" value="1" /> <EMMParameter name="MatScale0Y" type="0" value="1" /> <EMMParameter name="MatScale0Z" type="0" value="1" /> <EMMParameter name="MatScale0W" type="0" value="0" /> <EMMParameter name="MatScale1X" type="0" value="2" /> <EMMParameter name="MatScale1Y" type="0" value="1" /> <EMMParameter name="MatScale1Z" type="0" value="1" /> <EMMParameter name="MatScale1W" type="0" value="1" /> <EMMParameter name="Glare" type="65537" value="1" /> </EMMMaterial> <EMMMaterial name="CC03_BUST_band" shader_name="TOON_UNIF_STAIN2_DFDAth"> <EMMParameter name="MatCol0R" type="0" value="0" /> <EMMParameter name="MatCol0G" type="0" value="0" /> <EMMParameter name="MatCol0B" type="0" value="0" /> <EMMParameter name="MatCol0A" type="0" value="1" /> <EMMParameter name="MatCol1R" type="0" value="0" /> <EMMParameter name="MatCol1G" type="0" value="0" /> <EMMParameter name="MatCol1B" type="0" value="0" /> <EMMParameter name="MatCol1A" type="0" value="1" /> <EMMParameter name="MatCol3R" type="0" value="0" /> <EMMParameter name="MatCol3G" type="0" value="0" /> <EMMParameter name="MatCol3B" type="0" value="1" /> <EMMParameter name="MatCol3A" type="0" value="1" /> <EMMParameter name="MatScale0X" type="0" value="1" /> <EMMParameter name="MatScale0Y" type="0" value="1" /> <EMMParameter name="MatScale0Z" type="0" value="1" /> <EMMParameter name="MatScale0W" type="0" value="0" /> <EMMParameter name="MatScale1X" type="0" value="3" /> <EMMParameter name="MatScale1Y" type="0" value="1" /> <EMMParameter name="MatScale1Z" type="0" value="1" /> <EMMParameter name="MatScale1W" type="0" value="1" /> <EMMParameter name="AlphaBlend" type="65537" value="1" /> <EMMParameter name="AlphaBlendType" type="65537" value="0" /> <EMMParameter name="Glare" type="65537" value="1" /> </EMMMaterial> <EMMMaterial name="SKIN_hand" shader_name="TOON_UNIF_STAIN3_DFDAth"> <EMMParameter name="MatCol0R" type="0" value="0" /> <EMMParameter name="MatCol0G" type="0" value="0" /> <EMMParameter name="MatCol0B" type="0" value="0" /> <EMMParameter name="MatCol0A" type="0" value="0.57054" /> <EMMParameter name="MatCol1R" type="0" value="0" /> <EMMParameter name="MatCol1G" type="0" value="0" /> <EMMParameter name="MatCol1B" type="0" value="0" /> <EMMParameter name="MatCol1A" type="0" value="1" /> <EMMParameter name="MatCol2R" type="0" value="1" /> <EMMParameter name="MatCol2G" type="0" value="1" /> <EMMParameter name="MatCol2B" type="0" value="1" /> <EMMParameter name="MatCol2A" type="0" value="1" /> <EMMParameter name="MatCol3R" type="0" value="0" /> <EMMParameter name="MatCol3G" type="0" value="0" /> <EMMParameter name="MatCol3B" type="0" value="1" /> <EMMParameter name="MatCol3A" type="0" value="1" /> <EMMParameter name="MatScale0X" type="0" value="1" /> <EMMParameter name="MatScale0Y" type="0" value="1" /> <EMMParameter name="MatScale0Z" type="0" value="1" /> <EMMParameter name="MatScale0W" type="0" value="0.03" /> <EMMParameter name="MatScale1X" type="0" value="4" /> <EMMParameter name="MatScale1Y" type="0" value="1" /> <EMMParameter name="MatScale1Z" type="0" value="1" /> <EMMParameter name="MatScale1W" type="0" value="1" /> <EMMParameter name="Glare" type="65537" value="1" /> </EMMMaterial> </EMM>
Thoughts? Recheck the alpha layer and make sure the scouter glass part has the code Alphablend and Alphablendtype added so you wont lose the glass effect.
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Post by kthxbai on May 27, 2015 0:03:47 GMT
You got an idea for your next project? I think I will finish the SS4 female bust next before anything as its unfair to those who have been waiting for it to start a new project.
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Post by kthxbai on May 26, 2015 23:13:56 GMT
Glad to see some tweaking with it but Heirtalent is right it should be kept in one place instead of branching out into multiple threads. Oh ok then. I understand~ I guess you are going to make a version of the tail that have these attributes on your own eventually? Well at the moment I am going to focus on other mods such as the SS4 bust and others. But if you want to share yours I will gladly add it to the release and credit you for the contribution
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Post by kthxbai on May 26, 2015 16:55:57 GMT
Accessory items are different as they dont use .dyt.emb files they only use a combined .emb file which has the texture and colouring in one file. So is there a way to get around this? See I figured I'd just duplicate the materials I wanted colourable (light+visor) and smack one of these on them.
Then edit the individual color palettes to the same sample from his files.
All that accomplished was an ugly skin-coloured visor.The accessory files dont seem to read the files the same way normal files do. I had made my tail accessory somewhat colourable but it had strange side effects like randomly changing the skin colour to the same colour as the tail... So to make a scouter colourable I think its best to grab the model and combine it into one which uses the standard colourable setup so a hairstyle or even forehead etc then you will be able to easily make it colourable.
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Post by kthxbai on May 26, 2015 16:52:14 GMT
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Post by kthxbai on May 26, 2015 16:44:56 GMT
I was just toying around with this... I know how to change the colors but I can't seem to make it colourable. Taking a look at Yusion's emm/embs to try and work it out. Accessory items are different as they dont use .dyt.emb files they only use a combined .emb file which has the texture and colouring in one file.
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Post by kthxbai on May 26, 2015 16:37:25 GMT
Hai gaiz. With everything I've learned from kthxbai and his Blender tutorial, I've decided to put up a thread. While these might not be the first class mods other people put out, I'm confident enough to share them. All the hairs you see are weighted so they don't flop around, are colorable and have transformation color. Screenshots are provided with the files, follow the download links to see them. Broly SSJ3 CaC Hair Pack - Download from Nexus
Broly SSJ4 CaC Hair - Download from Nexus Credit to Division for the original SSJ4 part of the hair.
Gohan SSJ4 CaC Hair - Download from Nexus Credit to Division for the original SSJ4 part of the hair.
I am looking for suggestions regarding making new hairs, but my skill is limited so far. I can, however perfom mash jobs like the two linked above, fully weighted and colorable.
Glad to see someone benefiting from one of my tutorials, great hairstyles
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