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Post by Division on Mar 24, 2015 5:56:53 GMT
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Post by Division on Mar 24, 2015 5:11:53 GMT
You cant unpack and repack again the data file, even if you created it. Heres a link to my vegeto's hair, i didnt made ssj4 gogeta but i hope it helps you: www.dropbox.com/s/0kcjojwu6xevqrg/Vegeto.rar?dl=0And i was the one who asked him to do a vegeto hair mod but he pack it and the positon of the hair is wrong and i made it myself.
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Post by Division on Mar 23, 2015 12:43:03 GMT
Hello guys! I need some help, i want to edit the GK4 bust.emd becouse i have a hole between the bottom of the bust and the top of the pants. When i edit the model of the bust by dragging the bottom points a little bit down, then repack it the alpha texture with black lines is completly wrong. I know here is some tutorial threads but i cant get it work with that. Sry for my bad english . I hope you guys can help me. Thanks!
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Post by Division on Mar 23, 2015 10:01:21 GMT
You have to open the date xxx to see which and textures from the line to the hair and eliminate what is the date xxx?
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Post by Division on Mar 23, 2015 9:54:07 GMT
Do you know how to remove these black lines from the modded hair?
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Post by Division on Mar 22, 2015 15:48:17 GMT
Any1 know how to make colorable custom hair? And why my texture is in low resolution after model edit?
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Post by Division on Mar 22, 2015 15:45:15 GMT
I have a problem with the scales of my model. I exported my model and converted the unit in centimeters like this ( It's 3DS Max 2015) But I get this in game : Any ideas to solve this ? Thanks in advance I had the same problem, i downloaded 3ds max 2010 and now everything works well.
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Post by Division on Mar 21, 2015 21:32:03 GMT
I see you did multicolor for tails, can you tell me how to do that, coz i want to make it for hair mods but no luck yet... Thanks! And good job what you did the tails, ill use it when its finished.
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Post by Division on Mar 21, 2015 17:47:48 GMT
I replaced the pants of goku and put in Hum Then I Took the file .ean and I renamed SYM.ean and Put In Folder SYM . Then again with the file ean l I renamed and called CRC_SYM and copied the folder CRC ..... and in the end the file of scheletrotro ... this procedure applies to the dishes SYM if you WANT With Humans have to put in place of SYM.ean and CRC_SYM.ean HUM HUM and copy and CRC Now this is works in battle and the select screen, but not in the city, and in battle the melee combo animation is not work perfectly. What did i wrong?
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Post by Division on Mar 21, 2015 12:28:03 GMT
Can you make a little guide?
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Post by Division on Mar 21, 2015 0:28:06 GMT
You need to change the skeleton.
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Post by Division on Mar 20, 2015 23:36:14 GMT
and what about the city?
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Post by Division on Mar 20, 2015 23:34:06 GMT
Now fully functional?
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Post by Division on Mar 20, 2015 21:24:41 GMT
Sry, my bad, but i had the problem with the emd file. When i try to build libxenoverse.lib in visual studio i got this error: Error 3 error LNK1181: cannot open input file 'LibXenoverse.lib'
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Post by Division on Mar 20, 2015 20:14:46 GMT
When i drag and drop the files to the embfxb i got only an libxenoverse.log file in the folder but theres no fxb. Help plz. is emd, no emb Sry, my bad, but i had the problem with the emd file.
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