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Post by BunnyBoy21 on Oct 5, 2015 20:03:22 GMT
Why can I not register to the new site at all?
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Post by olganix on Nov 6, 2015 10:40:17 GMT
Hi.
Same problem for me, I can't register on the new forum, so I register on this forum.
I never get the email for confirmation. I also check my antispam folder.
Could someone do something about it, please ?
I'm the guy who modified Dario's LibXenoverse to add animations in fbx (by passing .ean files with others .emd and skeletons files to emdfbx.exe).
Now, I could pass some time to continue to upgrade this soft : The first modification will be to convert animations in fbx to .ean file. I know lot of people want this fonctionnality but I need to have a conversation with them to adapt in the best way for them , and the best way to use in their different editor (3dsmax, blender).
In futur goal will be to make a little game on Unity with Xenoverse resources. You could allready import fbx file created with last version of emdfbx.exe, and see all moves just by clicking on them.
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mugenattack
Kaioken
Addicted to another game.
Posts: 160
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Post by mugenattack on Nov 6, 2015 14:02:10 GMT
Hi. Same problem for me, I can't register on the new forum, so I register on this forum. I never get the email for confirmation. I also check my antispam folder. Could someone do something about it, please ? I'm the guy who modified Dario's LibXenoverse to add animations in fbx (by passing .ean files with others .emd and skeletons files to emdfbx.exe). Now, I could pass some time to continue to upgrade this soft : The first modification will be to convert animations in fbx to .ean file. I know lot of people want this fonctionnality but I need to have a conversation with them to adapt in the best way for them , and the best way to use in their different editor (3dsmax, blender). In futur goal will be to make a little game on Unity with Xenoverse resources. You could allready import fbx file created with last version of emdfbx.exe, and see all moves just by clicking on them. i've been going through the libxenoverse code though there one thing i considered doing before. adding an interface for easier functionality which i kinda started using QT5. also should mention i wrote some tools for xenoverse, all having interface.
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mxronhs
Kaioken
I am the super ultimate saiyan of all the time.
Posts: 174
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Post by mxronhs on Nov 6, 2015 15:09:41 GMT
I figure out how to increase stats without editing z-soul or clothes stats for cac male saiyans. It is in the parameter_spec_char. I found the offset where the cac male saiyans which is 00008230 and ends to 000087E0.
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cody
Saiyan
Posts: 51
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Post by cody on Nov 6, 2015 15:24:34 GMT
I figure out how to increase stats without editing z-soul or clothes stats for cac male saiyans. It is in the parameter_spec_char. I found the offset where the cac male saiyans which is 00008230 and ends to 000087E0. So how did you change the stats exactly? Did you make them like humans or?
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Post by olganix on Nov 6, 2015 15:25:44 GMT
Hi. I have an conversation with Dario about it. The real finality of LibXenoverse was to use XenoverseViewer to import/export XenoverseData <-> fbx (for 3d editor ). If I learn enought about links between files, we could make a list of characters, theirs differentes versions, theirs skills. And the user just have to select was it want to visualize and export.
LibXenoverse.dll try to read and keep datas in the structure of Xenoverse, all "exe" just use it to do converter into readable datas, and try to export into fbx.
I think XenoverseViewer is a good base to make an interface, it's based on Ogre (witch could use asm shader directly) and still simple for now. And the first things I have done in may/juin on this project was to add Debug compilation.
Doing a new interface in Q5 was good to use it everywhere (linux/windows/Mac os). You also could use Ogre window handler in Q5 interface on every system. can I look at your interface and code to see where you are ? do you have a GIT or SVN repository ?
The first things I want to do is about the possiblity of converted ean + emd + emm + emk <-> fbx for graphist/modeler. Just after, I will try to upgrade XenoverseViewer to useally use it. If your program allready have more functionnalities than XenoverseViewer, may be we could upgrade it.
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Post by olganix on Nov 6, 2015 15:35:29 GMT
Note : This week, I read all files to look what they are. I discovered that emo file it's pretty much like emd file (mesh /geometry). So may be we could convert it with a new version of emdfbx to modify all stuff like Stage, fire/wave/others effects.
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mxronhs
Kaioken
I am the super ultimate saiyan of all the time.
Posts: 174
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Post by mxronhs on Nov 6, 2015 16:48:13 GMT
I figure out how to increase stats without editing z-soul or clothes stats for cac male saiyans. It is in the parameter_spec_char. I found the offset where the cac male saiyans which is 00008230 and ends to 000087E0. So how did you change the stats exactly? Did you make them like humans or? Yes. First I tried the stats of Goku from the first slot. I copied these stats and pasted where I wanted and I saw it's working.
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mugenattack
Kaioken
Addicted to another game.
Posts: 160
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Post by mugenattack on Nov 6, 2015 17:25:00 GMT
mxronhsalready knew about it being in parameter_spec_char.psc for awhile. just never got around to finding what values are what. also i know how the file is setup. so i could easily break it down into an editor. olganixi made a couple programs using visual C# and start on a C++ port using qt5 so i can include libxenoverse plus all my tools into one. C# tools i have the code available. the qt5 interface work is just the file browser setup. where you select the folder where xenoverse is located. the goal was to have able to select a file in the programs file browser and it would open or convert it using the proper tool/code. msg tool is an example of one i made and a agd level modifier that actually show the level progression in a graph.
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cody
Saiyan
Posts: 51
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Post by cody on Nov 6, 2015 17:59:10 GMT
So how did you change the stats exactly? Did you make them like humans or? Yes. First I tried the stats of Goku from the first slot. I copied these stats and pasted where I wanted and I saw it's working. So this was with a maxed out CaC. But what if you did that with a character that had no points in their attributes? Say you go to Shenron and had a respec, then you switch the Saiyan Male stats with Slot 1 Goku's. Would that not mean that you would be able to go past Goku's stats with your attribute points?
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Post by olganix on Nov 6, 2015 18:58:30 GMT
mxronhsalready knew about it being in parameter_spec_char.psc for awhile. just never got around to finding what values are what. also i know how the file is setup. so i could easily break it down into an editor. olganixi made a couple programs using visual C# and start on a C++ port using qt5 so i can include libxenoverse plus all my tools into one. C# tools i have the code available. the qt5 interface work is just the file browser setup. where you select the folder where xenoverse is located. the goal was to have able to select a file in the programs file browser and it would open or convert it using the proper tool/code. msg tool is an example of one i made and a agd level modifier that actually show the level progression in a graph. I see your tools. I think for now we will not doing the same things: I will try to focus on animations, you are on stats/characteristics/level aparently. May be i will start on updraging LibXenoverse and XenoverseViewer, and after , we could merge some code, share handler of Ogre in a QT interface. The problem could be we doing the same thing on Libxenoverse. have you allready add something on it ? When I will be on the other forum I will make a post on my sceduler/objectives.
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mugenattack
Kaioken
Addicted to another game.
Posts: 160
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Post by mugenattack on Nov 6, 2015 19:35:03 GMT
mxronhsalready knew about it being in parameter_spec_char.psc for awhile. just never got around to finding what values are what. also i know how the file is setup. so i could easily break it down into an editor. olganixi made a couple programs using visual C# and start on a C++ port using qt5 so i can include libxenoverse plus all my tools into one. C# tools i have the code available. the qt5 interface work is just the file browser setup. where you select the folder where xenoverse is located. the goal was to have able to select a file in the programs file browser and it would open or convert it using the proper tool/code. msg tool is an example of one i made and a agd level modifier that actually show the level progression in a graph. I see your tools. I think for now we will not doing the same things: I will try to focus on animations, you are on stats/characteristics/level aparently. May be i will start on updraging LibXenoverse and XenoverseViewer, and after , we could merge some code, share handler of Ogre in a QT interface. The problem could be we doing the same thing on Libxenoverse. have you allready add something on it ? When I will be on the other forum I will make a post on my sceduler/objectives. didn't touch libxenoverse code at all. also none of my stuff has been converted to C++. only an interface i have. i kinda stopped cause i felt burnt out from creating the tools that i needed a break. i prefer working with the stats and data stuff anyways. also i did some quest file break downs and figured somethings about them. I might stick to visual C# cause of how easy it was for me. and later recode in C++ to fit in with libxenoverse stuff. maybe just have 2 tools 1 focusing on the 3d stuff and other on data.
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mxronhs
Kaioken
I am the super ultimate saiyan of all the time.
Posts: 174
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Post by mxronhs on Nov 6, 2015 22:19:13 GMT
Yes. First I tried the stats of Goku from the first slot. I copied these stats and pasted where I wanted and I saw it's working. So this was with a maxed out CaC. But what if you did that with a character that had no points in their attributes? Say you go to Shenron and had a respec, then you switch the Saiyan Male stats with Slot 1 Goku's. Would that not mean that you would be able to go past Goku's stats with your attribute points? Yes. As I said the point here was to have the same stats with custom male human stats. It takes me a lot of hours where is custom male saiyans stats. The only thing left to do is to find if I have the same effect (ki regeneration).
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mxronhs
Kaioken
I am the super ultimate saiyan of all the time.
Posts: 174
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Post by mxronhs on Nov 6, 2015 22:39:21 GMT
mxronhsalready knew about it being in parameter_spec_char.psc for awhile. just never got around to finding what values are what. Also I know how the file is setup. so I could easily break it down into an editor. I was pretty sure that you knew it. And I believe that you can solve the most important thing in the game: the animations attacks. That's the big deal that I'm waiting for you to solve. I have no idea about coding or values. The only thing I know is testing things. I am not a programmer like you, my friend because I don't have the coding knowledge like java or C++++ codes.
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mugenattack
Kaioken
Addicted to another game.
Posts: 160
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Post by mugenattack on Nov 6, 2015 22:44:01 GMT
mxronhsalready knew about it being in parameter_spec_char.psc for awhile. just never got around to finding what values are what. Also I know how the file is setup. so I could easily break it down into an editor. I was pretty sure that you knew it. And I believe that you can solve the most important thing in the game: the animations attacks. That's the big deal that I'm waiting for you to solve. I have no idea about coding or values. The only thing I know is testing things. I am not a programmer like you, my friend because I don't have the coding knowledge like java or C++++ codes. Olganix is handling the animation code. if you read you would of noticed we kinda agreed on handling different things. I am actually planning to write a new tool for the .psc file editing.
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